An acclaimed traditional roguelike, remade with graphics! 50 terrain types, 152 monsters and 171 affixed items to combine — then face the Nameless Unmaker at the bottom of the 100-floor dungeon. Automated exploration lets you focus on stats, skills and gear.

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Planned Release Date: Oct 7, 2026

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About This Game

About

Hauberk Dungeon is an HD remake of the traditional roguelike Hauberk. The original was written by Bob Nystrom — an engineer on Google's Dart language team, previously eight years developing games at Electronic Arts, and author of the much-loved Game Programming Patterns and Crafting Interpreters, both free to read online.

Hauberk itself is his classic roguelike, released as open source under the MIT licence. This remake builds on that code: the algorithms and number tuning he refined are kept intact, while the presentation is rebuilt with high-definition graphics, a more modern UI, and far more vivid art — and the grind is replaced with automated exploration.

100 Floors, One Dead End

Terrain, rooms and furnishings are generated fresh each floor, so no two descents are alike. And what waits on floor 100 is no elite mob — it is the Nameless Unmaker.

152 Monsters, Each With Its Own Temper

Cowardly, fearless, immobile, protective, unique — five behaviour traits mix and match. Some flee the moment they bleed, some never back off, some refuse to budge, some will take a hit meant for their kin. Read their temper and you'll know whether to chase or to route around.

171 Items Across 85 Affixes

Weapons, armour, trinkets, potions and scrolls, rolled with 85 affixes, plus 18 crafting recipes. The same axe can be a completely different thing from one run to the next.

No Two Floors Look Alike

50 types of terrain: water, tall grass, spiderwebs, bridges, braziers, chests and barrels — each one setting a different pace for how you probe ahead.

Build Your Character

5 races, 3 classes, 13 skills, 9 spells, 12 elemental resistances, with weapon mastery split across 7 weapon types. Where your stat points go, which skills you train, which affix you stack — that is what decides how deep you get.

What's Remade

- High-definition graphics: the original's character-based display is replaced with HD tiles, monsters and item art

- A modern UI: gear and stat panels, hover details for items and monsters, a codex and an adventure guide — keyboard and mouse both work, and every common action has a clickable button

- Automated exploration: hand it over and it explores, clears and loots in one go; spend your time on your build, and take back control whenever you want

- Chinese / English UI: switch any time, no restart

Also

- Optional permadeath, if you want it hardcore

- Turn-based: one step is one turn, think before you move

- Single-player, no internet required, save whenever you like

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game's art assets (tile, monster and item sprite atlases) were produced during development using OpenAI's image generation service. We then processed the output ourselves into transparent PNGs and assembled them into atlases, which ship as static assets inside the build. The game does not call any AI service at runtime and contains no live-generated content. Every generated image was manually reviewed and corrected before being added to the atlas. Apart from the art, the code, game design, balance and text involve no AI-generated content.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: x64 dual-core processor
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 capable GPU (integrated graphics supported)
    • DirectX: Version 11
    • Storage: 200 MB available space
    • Sound Card: DirectX-compatible sound card
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: x64 quad-core processor
    • Memory: 8192 MB RAM
    • Graphics: DirectX 11 capable GPU
    • DirectX: Version 11
    • Storage: 200 MB available space
    • Sound Card: DirectX-compatible sound card
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