SURVOLT is a fast 3v3 arena sport. Pass to charge the ball, then shoot at moving wall targets: the more you pass, the more each hit is worth. Volleys, tackles, dives and a golden zone that doubles your points. Solo vs AI or online, no port forwarding.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SURVOLT is a new sport, not a copy of an existing one. The rules of the charge, the golden zone and Overdrive need real matches between real players to be balanced properly. Early Access lets players shape those rules while the game is still flexible.”

Approximately how long will this game be in Early Access?

“About 12 months.”

How is the full version planned to differ from the Early Access version?

“More arenas, more outfits and hairstyles, a ranked online mode with seasons, a spectator mode, and rule variants (short matches, 5v5 experiments). Balance and AI will be refined from match data.”

What is the current state of the Early Access version?

“Complete rules, full matches vs AI (3 difficulties), 9 training lessons, online 1v1 to 3v3 with public and private lobbies, character editor, two arenas, keyboard/mouse and controller support. English and French.”

Will the game be priced differently during and after Early Access?

“The price will increase slightly at full release.”

How are you planning on involving the Community in your development process?

“A Discord server and the Steam forums for match feedback and rule proposals; regular playtest weekends where rule variants are tested with the community; a public roadmap.”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

Pass it before you shoot it.

SURVOLT is a team sport that doesn't exist yet: two teams of three, one ball, and two dartboard-style targets that slide along the arena walls. Scoring is easy. Scoring big is the whole game.

The charge

Every possession starts with a white ball worth ×1. One clean pass turns it cyan (×2). When all three teammates have touched it, it turns gold (×3). Hit the bullseye with a gold ball and you take 9 points in one throw. Hold the ball too long and the charge melts away. Keep it moving.

The golden zone

Several times per match a patch of the floor lights up. Shoot from it, or bounce your shot off it, and the points double. In the last two minutes everything doubles again. A single gold shot from the zone in Overdrive is worth 36 points. Matches turn on those moments.

Play it with your whole body

  • Throw, pass and shoot by hand, or volley the ball out of the air with a kick.
  • Bank shots off the walls to reach a target the defense is covering.
  • Dive and jump to intercept, tackle to steal, set screens to free a teammate.
  • Call for the ball with a raised hand: your teammates (human or AI) will look for you.
  • Aura: fill it by playing well, spend it for a burst when it matters.

Solo, training, online

  • Play full matches against AI teams on three difficulty levels.
  • Nine guided lessons teach movement, shooting, charge, dribbling, volleys, the zone, interceptions, tackles and goalkeeping.
  • Online 1v1 to 3v3 with friends: public lobbies, private rooms with a code and password, and connection handled for you (NAT punch-through with automatic relay). No port to open.
  • Two arenas: the orbital stadium and the classic evening pitch.

Make it yours

Choose your athlete, skin tone, eyes, hair, outfit and accessories, jersey number and aura colour. Play with keyboard and mouse or a controller.

Early Access

SURVOLT is made by one person. The rules, the AI and the online mode are in place; more arenas, outfits, ranked play and a spectator mode are on the roadmap. Feedback from players will decide what comes first.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 750 Ti / AMD RX 460 (Vulkan 1.0)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Vulkan 1.0 compatible GPU and drivers required. Broadband connection for online play.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 580
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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