A tactical multiplayer FPS where cover comes apart under fire and a downed teammate is a decision, not a respawn timer. Reach them, work out what is actually wrong, and treat it before they bleed out - while the map falls down around you.

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Planned Release Date: Q4 2028

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About This Game

Most shooters treat a downed teammate as a respawn timer. Sins of the Broken is built around the decision that comes instead: someone is bleeding out thirty metres away, and you either go and get them or you hold the position. Both cost you something.

CASUALTY CARE

When a player goes down they have a specific injury, not a generic health bar. Working out what is actually wrong costs you time you may not have. Treating it under fire costs more.

You can drag them into cover first and give up ground doing it, or you can work where they fell and hope the angle holds. A squad that can keep people alive will win rounds against a squad that shoots better.

It is built on how trauma care actually works: what you check first, what genuinely stops a bleed, and what you can and cannot do while someone is still shooting at you.

COVER THAT COMES APART

Walls break down structurally rather than along pre-scripted seams, so a map changes shape over the course of a round. The corner that kept you alive five minutes ago may not be there any more.

Sightlines open that nobody designed. Positions stop being safe because someone spent ammunition making them unsafe.

BUILT FOR SQUADS

Player versus player, built around small teams who talk to each other. The medic is not a support slot bolted onto a shooter - it is the reason the shooting has weight.

Built in Unreal Engine 5.

Mature Content Description

The developers describe the content like this:

Sins of the Broken is a tactical multiplayer first-person shooter. Violence is realistic and player-versus-player: firearms combat, explosions, and structural destruction of the environment.

Injury is depicted in more detail than is typical for the genre, because treating it is core to how the game is played. Wounded players bleed, and treatment involves identifying and dressing specific wounds, so blood and open injuries are visible during normal play. Players can be incapacitated, bleed out, and be dragged while wounded. There is no sexual content or nudity, and no depiction of sexual assault. There is no drug or alcohol use, and no depiction of self-harm or suicide. There is no single-player storyline; all content takes place in multiplayer matches between human players.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 6GB / AMD Radeon RX 5600 XT
    • DirectX: Version 12
    • Storage: 60 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: SSD strongly recommended. Broadband internet connection required - this is an online multiplayer game.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-10700K / AMD Ryzen 7 5800X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 6800
    • DirectX: Version 12
    • Storage: 60 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: SSD required. Broadband internet connection required - this is an online multiplayer game.
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