The free demo of The Drowned Table, a psychological horror dice roguelike where you cast physical 3D dice across a sinking cabin table to appease a demanding entity. No time limit. Play the first 3 of 8 depths with 80 Common dice and 34 Common Curios, and keep your Madness in check.

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Free Demo

Play The Drowned Table Demo

Check out the full game

 

About This Demo

The Drowned Table is a psychological horror dice roguelike where you cast physical 3D dice across a sinking cabin table to appease a demanding entity. This free demo has the first 3 of 8 depths and no time limit.

The Table Demands an Offering
You wake at a jade table inside an isolated cabin. The air is thick, the wood is damp, and the table wants a score. To survive your descent through the first three depths, you must cast physical 3D dice from your cup to meet target scores in high-stakes fights. If you fail, your run ends, and you wake up back at the top.
Bizarre Anatomy of a Die
Expand your bag with 80 Common dice, including one sculpted like a bell jar. Nearly every die harbors its own cosmic power. Master deep tactical keywords to chain your scoring patterns together:
  • Soak: Drench adjacent dice to create conduits for raw power.
  • Chain: Watch your score hop dynamically from die to die, multiplying with every link.
  • Growth: Cultivate points that build permanently with every single cast.
  • Bite: Aggressively siphon points, growth, or literal faces from neighboring dice.
Left-to-Right Curio Engines
Collect 34 Common Curios—relics that grant massive scoring bonuses when specific conditions are met. Because scoring evaluates in a strict left-to-right sequence, the exact order of your inventory determines whether you trigger a modest point boost or a catastrophic multiplier chain.
Feed the Hunger, Control the Madness
Your sanity is a resource measured from 0 to 10. Every fight, the table dictates a specific condition—the Table's Hunger. Fulfill its bizarre whims to lower your Madness, or ignore them and watch your meter spike.
  • The Sweet Spot: Your dice score maximum multipliers at exactly Madness 5.
  • The Descent: Push past 5, and your scoring degrades. At higher levels, you lose starting casts and discards. At Madness 10, the table swallows a die from your bag every fight.
  • The Curses: Ignoring the table's demand and winning anyway brings a devastating curse that lasts the rest of your run, like Debt (raising target scores), Breath (stealing discards), Salt (crippling your first cast), or Anchor (fewer dice in your first cast).
The Sea is Coming In
The environment responds to your progress. As you venture deeper through the first three depths, the window light fades, the cabin deteriorates, and the ocean water visibly rises.
The deeper you go, the more the Presences scratch at the door. The demo has no Wards, so you must sacrifice 2 valuable discards or let them enter. A Presence will plunge your cabin into darkness, jam a die inside your cup, turn one of your cast dice to a new face, or drag a prized die out of your bag until the depth is cleared.

Key Features

  • 3 Guardians: Every depth ends with a boss encounter that fundamentally rewires the rules of the fight.
  • Plot Your Course: Navigate a branching Sea Chart filled with high-risk formidable fights, random narrative events, and the mysterious Night Market.
  • The Daily Tide: One short voyage a day, with the same chart and cup for every player that day: a level playing field, using the demo's cups and dice.
  • Meta-Progression: Spend Brine Pearls between runs at the Reliquary to unlock gameplay-altering Charters, starting Curios, and cosmetic table felts. In the demo, its dice and Curios are Common only.
  • 7 Starting Cups: Master distinct starting setups that alter your starting dice pool, available casts, and baseline difficulty.

What the Full Game Adds

The full game is in Early Access from October 26, 2026.
  • Depths 4 to 8: Keep descending, all the way down to The Abyss.
  • Over 200 Dice and Over 100 Curios: Uncommon, Rare, Epic and Legendary dice and Curios join the Common ones.
  • Wards: Charms you can pay in place of 2 discards to turn a Presence away.
  • Endless Mode: Conquer Depth 8 to enter the endless oceanic void with your current build to see how long you can survive.
  • 100 Steam Achievements: Prove your mastery with 100 challenges tracked on Steam.
  • 8 Starting Cups: The eighth cup joins the demo's seven.

Demo vs. Early Access

  • Playable Depths: Demo, depths 1 to 3 (up to the 3rd Guardian). Early Access, depths 1 to 8 (the full descent).
  • Endless Mode: Demo, locked. Early Access, available after The Abyss.
  • Steam Achievements: Demo, none. Early Access, 100 tracked achievements.
  • Platform: Windows PC. Android is planned post-launch.
Demo saves are separate from the full game's saves, so progress made in the demo does not carry over.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some game content was created with generative AI and edited by human artists during development. No AI content is generated during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or Windows 11 (64-bit)
    • Processor: Dual-core processor, 2.0 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible graphics
    • Storage: 1 GB available space
    • Additional Notes: Keyboard and mouse required.
    Recommended:
    • Requires a 64-bit processor and operating system