Hollowfall is a fast first-person dark fantasy roguelite. Cut through rising hordes of Hollows with sword, bow and Shockwave. Between Nights, forge your weapons and change what they can do, then climb to the Hollow King. Fall, and the cycle begins again, but you return stronger.

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Planned Release Date: 2027

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About This Game

Hollowfall is a fast, brutal first-person roguelite. Each Night you step through the gate and fight waves of Hollows that grow with every round, sword in hand and bow on your back. Between Nights you come home to camp to make yourself stronger. At the top of the climb, the Hollow King is waiting.

SWORD, BOW AND SHOCKWAVE

Chain quick cuts through the crowd, or bring the blade down in a heavy Overhead. Draw the bow for headshots: your quiver holds ten arrows, and they find their way back to you. When the horde closes in, the Shockwave throws it all back.

THE CLIMB

Round after round, each harder than the last. Brutes rear up and rush you down a lane. Skylarks circle overhead (shoot one down and your quiver fills). Hexers hurl bolts of light from the back. And at the top of the climb, the King rises.

CHANGE WHAT YOUR WEAPONS DO

Each weapon has its own sky of Weapon Mastery, and its stars don't sell damage. They change how the weapon fights: a blade that throws cuts of light, arrows that ricochet or fall as rain, a Shockwave that drags the horde in before it breaks. The forge makes your weapons hit harder, the Scholar makes you quicker and tougher, and a few equipped cards bend the rules.

20 NIGHTS. ONE CYCLE.

Every attempt costs you a Night, and you have twenty to beat the King. If the cycle ends first, most of what you built is lost. But not everything: juice the cards you don't need into Essence, and Essence and Weapon Mastery stay with you into every cycle after.

NO TWO NIGHTS ALIKE

Some Nights carry an omen, one rule for the whole Night that even changes its light, and a task to win. Golden chests hold new cards, and the build you end up with is never quite the one you planned.

FEATURES

  • Fast first-person sword and bow combat, built around how a blow lands
  • A climb of rising waves, with a King at the top
  • Three skies of Weapon Mastery, where every ability changes what a weapon does
  • The forge, the Scholar and a binder of cards: a build made of many small choices
  • Omens and tasks that change a whole Night
  • A camp to come home to, with a training dummy and a climbing course

COMING TO EARLY ACCESS IN 2027

Hollowfall is made by one developer. Early Access is for building the rest of it with the people who play it: more maps, more enemies, new ways to play. Join the Discord from this page's links and tell me what you want next.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used during development to assist with the creation of certain pre-generated visual and 3D art assets used in the game. AI-assisted content is reviewed, selected, edited, and integrated by the developer. Hollowfall does not generate AI content during gameplay.

Mature Content Description

The developers describe the content like this:

Hollowfall contains frequent fantasy violence, including melee combat with swords, ranged combat with bows, magical attacks, blood effects, and corpses. Blood intensity can be adjusted in the game settings or disabled entirely. The game also features dark fantasy and horror-themed environments.

Hollowfall includes a small optional gambling-like minigame in which players may wager earned in-game coins. No real money or purchasable currency is involved.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6600K or AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Version 12
    • Storage: 4 GB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: System requirements are subject to change during development.