Build both sides of a near-future air and missile exercise. Deploy sensors, aircraft and defences, draw routes, manage emissions, and command every launch inside a transparent public-source simulation sandbox.

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Segera Hadir di Akses Dini

Pengembang game ini bermaksud untuk merilis karya yang masih dalam pengerjaan, dan mengembangkannya dengan bantuan masukan dari pemain.

Catatan: Game Akses Dini adalah produk yang belum selesai dan mungkin tidak akan berubah lebih lanjut. Jika kamu tidak berminat untuk memainkan game ini dalam kondisinya saat ini, kamu harus menunggu untuk melihat jika game ini terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“Distributed Shield already provides a playable sandbox with force construction, route and formation planning, sensor tracking, component-based air defence, manual and automatic exercise launches, live event views, saving and after-action scoring. Early Access will let strategy and simulation players help us improve clarity, balance, performance and usability while the catalogue and scenario-authoring tools continue to grow.”

Berapa lama game ini akan berada dalam Akses Dini?

“We currently expect approximately 12–18 months. This is an estimate rather than a promise; quality and player feedback will determine the final schedule.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“We plan to add a stronger guided training suite, improved adversarial automation, more scenario-authoring and sharing tools, expanded after-action analysis, additional performance and accessibility settings, and further validation of public-source game profiles. We also plan to improve the native 3D presentation.”

Apa status saat ini dari versi Akses Dini ini?

“The current version is a single-player sandbox. Players can construct both fictional exercise forces, deploy units, create routes and formations, configure altitude and payloads, control sensor emissions, operate multiple command and sensor displays, launch eligible exercise weapons, save locally and generate an after-action score. There is no campaign, multiplayer, Steam Workshop or Steam Cloud support in the current build. Balance, performance and usability remain areas of active development.”

Apakah harga game akan berbeda selama dan setelah Akses Dini?

“We plan to gradually raise the price as substantial content, training and scenario tools are completed. Price changes will be announced in advance.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“We will use Steam Discussions and structured feedback posts for bug reports, usability feedback, public-source corrections and feature priorities. Equipment claims will require a traceable public source, and classified or operationally sensitive submissions will not be used.”
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Tentang Game Ini

Design the battlespace. Command the network. Understand every outcome.

Distributed Shield is a real-time command simulation in which you construct both sides of a fictional near-future air and missile exercise. Deploy aircraft, radars, command nodes and air-defence components across a georeferenced South Asian theatre, then plan routes, formations, altitude profiles, payloads, emission policies and engagement rules before starting the clock.

Once the exercise begins, every view is driven by the same simulation state. Watch detections develop into uncertain tracks, follow missiles through boost, mid-course and terminal flight, or move between command, selected-radar, radar coverage, EO/IR, network, electronic-warfare and live event-camera displays.

Build your own exercise

  • Begin with a blank sandbox or balanced fictional demonstration forces.
  • Deploy Pakistan and India equipment from clearly labelled public-source, reported, contracted and scenario-only catalogues.
  • Create routes with individual waypoint altitude, speed and HOT/COLD/RECOVER instructions.
  • Build formations from two aircraft to large drone swarms.
  • Choose payload tokens, sensor emissions and automatic or operator-controlled exercise launches.
  • Pause, retask, save and score the sandbox whenever you choose.

A connected battlespace

Sensors do not receive perfect information. Radar, EO/IR and passive-RF contacts depend on line of sight, Earth curvature, altitude, aspect, broad signature bands, weather, clutter, scan timing, track quality and network contribution. Component-based air-defence packages require their command, sensor and launcher elements to remain available.

Transparent simulation

The launch panel explains estimated chance, energy, geometry, weather and track factors instead of drawing a fixed “no-escape zone.” Missiles use a time-stepped point-mass game model with boost, sustain, energy decay, lead pursuit, seeker activation and closest-approach assessment. An after-action board records the events and results of the exercise.

Distributed Shield uses deliberately bounded public-source game profiles. It is not certified training software, an operational planning tool or a prediction of real-world military performance.

Pernyataan Konten Buatan AI

Pengembang menjelaskan bagaimana game mereka menggunakan Konten Buatan AI seperti ini:

Generative AI assisted with promotional/key artwork, icons, interface content, and portions of written catalogue and store-page text during development. These assets and text were selected and edited during development. The game does not generate AI content during gameplay and does not connect to an AI service. Generated artwork is illustrative and is not presented as documentary imagery.

Deskripsi Konten Dewasa

Pengembang mendeskripsikan konten ini sebagai berikut:

This game depicts fictional military conflict through map symbols, aircraft and missile launches, explosions, interceptions, and destruction of equipment. Combat is abstract and non-graphic. There is no blood, gore, dismemberment, or depiction of injured people.

Persyaratan Sistem

    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 10 22H2 (64-bit)
    • Prosesor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memori: 8 GB RAM
    • Grafis: DirectX 11 / WebGL 2 compatible GPU with 1 GB VRAM
    • DirectX: Versi 11
    • Penyimpanan: 1 GB ruang tersedia
    • Catatan Tambahan: Microsoft Edge WebView2 Runtime required. Broadband connection for optional streamed maps and 3D terrain.
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 11 (64-bit)
    • Prosesor: Intel Core i5-9600K / AMD Ryzen 5 3600 or newer
    • Memori: 16 GB RAM
    • Grafis: NVIDIA GTX 1050 Ti / AMD RX 560 or newer
    • DirectX: Versi 11
    • Penyimpanan: 1 GB ruang tersedia
    • Catatan Tambahan: Microsoft Edge WebView2 Runtime required. Broadband connection for optional streamed maps and 3D terrain.
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