A turn-based JRPG with a top-down map. Eight gods from real mythologies, a rainy night in a city where the ground gave way three weeks ago, and a sword that doesn't kill: it echoes. What you cut on the map goes into the Resonator, and you fight it turn by turn when you decide.

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Tentang Permainan Ini

A city of today that believes in nothing

It has been raining for hours. Three weeks ago the ground gave way in a vacant lot at the end of the street; the town hall called it sewer works and nobody asked again. That night three strangers cross paths on their way to the same place, for different reasons: a man who has seen this eleven times and never arrived in time, a woman who reads an erased name beneath the ink of a scraped, rewritten page, and a sixteen-year-old who has spent three weeks sleeping two doors down from the hole.

What lies underneath belongs to no one. It belongs to eight deities — from Egypt, India, the Norse, Mesoamerica, the Christian heaven and Japan — who have spent centuries holding up, between them, something that has already broken. Valdrenne is not a kingdom: it is what is left when the air remembers.

The sword doesn't kill: it echoes

A classic turn-based JRPG reached through a top-down map that is played, not walked. What you cut on the map doesn't die: it goes into the Resonator. Cutting in a row builds a chain, and that chain enters the battle with you as an advantage. Taking a hit empties it, so exploring has a price — and the fight starts when you decide.

Turns with your hands busy

  • Timed hits: nail the moment when attacking for a critical hit — and, if you switch on timed defense, to blunt the blows you take.

  • A Resistance bar that shatters when you hit the right weakness.

  • Mark with Mira, detonate with Kael: marks that another character sets off.

  • Move theft: rip a named attack from an enemy, turn it on them and leave them without it.

Eight deities

Each with area magic, a trait of its own and a summon. And between the three heroes: two-person combos and the Trinity Resonance.

Eight real-world destinations, and the map reopens

Cairo, Yucatán, Kailash, Luxor, Norway, Rome, Izumo and Iceland, each with its deity and its Echoes. Every favor you earn is also a traversal power that opens places you already walked past: leap a chasm, reveal what cannot be seen, seal what is still open.

What is in the game

  • 10 chapters, 153 rooms, 73 side quests and three endings.

  • Three difficulty levels, and a New Cycle once you finish: you keep your levels and gear, and the guardians swap zones.

  • Six languages: Spanish, English, French, German, Simplified Chinese and Japanese.

  • Full Xbox controller support from start to finish.

  • Respects your time: battle speed x1/x2/x3, repeat round, auto-battle against enemies far below your level, skip scenes you have already seen.

  • Accessibility: text size, opaque dialogue background, no screen shake or flashes, colorblind markers, remappable keys.

  • Steam achievements.

  • Made in Godot 4 by one person.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Pre-generated content: part of the game's art (backgrounds, character and enemy sprites, portraits, props, key art and capsule images) was created with generative image tools (Google Gemini, OpenAI ChatGPT, PixelLab) and then reviewed, cut, edited and assembled by hand by the developer. The music (38 tracks) and part of the sound effects and ambient loops were produced with AI audio tools (ElevenLabs, Google Gemini); the remaining sound effects come from Kenney's CC0 library or were synthesized in code. The in-game text was written by the developer in Spanish; its translation into the other five supported languages (English, French, German, Simplified Chinese, Japanese) was machine-assisted and then reviewed by the developer.

Generated art is reviewed before it ships for unintended resemblance to existing characters or trademarks, and anything that reads as derivative is redrawn. After a previous review, the lead character's illustrated design was redesigned and replaced across the trailer, the store assets and the build.

Parts of the source code were written with the assistance of an AI coding assistant (Anthropic Claude) under the developer's direction and review.

The story, game design, world, dialogue and puzzles are the developer's own work.

Live-generated content: none. The game does not generate any content with AI while it is running.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3-4130 / AMD FX-6300
    • Memori: 4 GB RAM
    • Grafik: Any GPU with OpenGL 3.3 support (Intel HD 4400, GeForce GT 710, Radeon HD 5000)
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: Integrated
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10/11 64-bit
    • Pemproses: Intel Core i5 / AMD Ryzen 3
    • Memori: 8 GB RAM
    • Grafik: GeForce GTX 750 / Radeon R7 260X or modern integrated graphics
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: Integrated
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