A multiplayer folk horror social deduction game for 4–12 players. Survive the nights in a cursed village where monsters hide among you. Lock your doors, finish tasks, gather clues, and vote at the chapel to burn the guilty on the pyre before the beast strikes again.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Social deduction games thrive on player interaction, voice-chat dynamics, and careful role balance across different group sizes. Launching in Early Access allows us to refine role abilities, night-hunting tension, village escape objectives, and tribunal pacing directly alongside our community as real groups play, bluff, and test strategies together.”

Approximately how long will this game be in Early Access?

“We plan to remain in Early Access for approximately 6 to 12 months, depending on community feedback and balance iteration.”

How is the full version planned to differ from the Early Access version?

“We plan to use Early Access to expand the gameplay experience by introducing interactive mini-games to replace simple progress-bar tasks, along with dedicated post-death activities that keep eliminated players engaged. Our roadmap also includes new hidden villager roles, supernatural monsters, daytime tasks, environmental hazards, and character customization options. Throughout development, we will work closely with our community and leverage real match data to fine-tune role balance, upgrade animations and audio design, expand language support, and continuously polish core mechanics and multiplayer stability.”

What is the current state of the Early Access version?

“The core match loop is playable from start to finish for 4 to 12 players over Steam Lobbies with proximity voice chat. Players can experience the Day, Evening, and Night cycle; lockable cottages with peepholes and hearth defenses; three monster types (Werewolf, Vampire, and The Thing); special roles (Detective, Doctor, and Traitor); village task chains and cooperative escape routes; morning body inspection; and chapel tribunal voting. However, as an Early Access build, some systems are still in their foundational form—village tasks currently use hold-to-complete interactions rather than full mini-games, eliminated players currently spectate without post-death abilities, and players may still encounter occasional UI, networking, or balance bugs in larger lobbies that we are actively working to fix.”

Will the game be priced differently during and after Early Access?

“We plan to offer the game at a lower price during Early Access to thank our early supporters. As we introduce new roles, interactive task mini-games, and major content updates leading toward the full launch, we plan to moderately increase the price.”

How are you planning on involving the Community in your development process?

“We will actively engage with players through the Steam Community Hub and our Discord server to collect feedback on gameplay feel, role balance, and bug reports. Because social deduction relies heavily on subtle group dynamics, we also analyze community discussions. Player feedback will directly shape our priority list for bug fixes, new roles, and upcoming interactive task mini-games throughout Early Access.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Kamira title art: a werewolf crouches beside a stone tower at night. A village. A secret. One of you. Folk horror social deduction for 4 to 12 players.

4 to 12 players. Folk horror. Proximity voice. Somewhere in this village, one of your neighbours is not human.



One of you is not human. Three hunters, three ways to die.
The three monsters. The Werewolf shifts into a beast at night, batters down unbarred doors and is strongest under the full moon. The Vampire feeds on those left in the dark, slips in through the chimney, silences voices and fears the light. The Thing kills wearing a human face, picks locks, fakes a knock and smears blood on the innocent.

By day they talk, work and lie with everyone else. At night they change.

Bite, claw or blade: read the body and you know what did it. Never who.



Day. Dusk. Night. Every match turns on the same wheel.
Three panels of the village. Day: work, search, prepare. Dusk: gather, accuse, burn. Night: lock up, hide, survive. Burn every monster before the final dawn, or the village falls.


Trust no neighbour. Hidden roles, dealt at dawn.
Roles. Villager keeps the village alive. Detective reads blood and carries one bullet. Doctor shields and revives. Against them, the Monster wears a neighbour's face.

Roles stay hidden until the match ends. Even the dead keep their secrets.



Trial by fire. At dusk the village gathers at the pyre.
The dusk trial in four steps: the bell calls everyone to the fire, players accuse each other, everyone votes, and the most-voted player is burned. Monster, or neighbour?

Burn a monster and the village breathes. Burn a neighbour and the dark grows bolder.



Bolt your door. Your house is the last safe place. For now.
A villager crouches by her doorstep at dusk. Four door actions: lock your own door at night, watch the street through the peephole, let a knocking visitor in or leave them out, and bar the door against claws.

The Werewolf breaks what you leave unbarred. The Thing learns to open the rest.



Secret errands. Only you know yours. Finish it in the dark.
Three secret errands on parchment. Special Poison: brew it in your cauldron, and whatever kills you dies at dawn. Hidden Medallions: seat five on your statue to weaken every monster. Hidden Hoard: dig five stones by compass to turn your house into a trap.

Errands run at night. A monster can pretend to be busy too.



Supply crates. Pry one open. The second one is loud.
Crate loot in three tiers. Common: dried herb mix, dog whistle, broken compass. Uncommon: silent soles, door bar, sealed note. Rare: emergency escape powder, iron door lock, town seal.



Speak. Whisper. Lie. Proximity voice through walls and doors.
Features: 4 to 12 players, proximity voice, Steam lobbies, host migration, 9 languages, custom rooms.

Your voice carries, walls muffle it, and the Vampire can steal it.


A villager holds a lantern in the dark grass. Lock your door. Wishlist Kamira and survive the first night with us.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i5-8400 / Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 6 GB / RX 580 8 GB
    • DirectX: Version 11
    • Storage: 15 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel i5-12400F / Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: RTX 2060 / RTX 3060 / RX 6600 XT
    • DirectX: Version 12
    • Storage: 20 GB available space