You're a small plastic soldier with a big mission. That mission? Construct turrets, build defenses, protect the HYPER-CORE! The biggest battles require the smallest soldiers.
Recent Reviews:
Very Positive (15) - 93% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (136) - 86% of the 136 user reviews for this game are positive.
Release Date:
Jun 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please note it is very important that you read below before deciding if you want to support HYPERCHARGE: Unboxed this early.

HYPERCHARGE: Unboxed is an incomplete game in EARLY ACCESS.
You are likely going to experience issues and possible disruptions when playing HC:U. If you do not want to actively support development of the game and cannot cope with interruptions then it may not be for you.

Your feedback is sincerely appreciated and helps steer us into the right direction. We are developing the game with full transparency and we’ll shape it into something special that is based on what you want. While the game is in Early Access, we endeavor to sustain a high quality of experience for our players.

Approximately how long will this game be in Early Access?

“We are aiming to be out of early access within 6 months, although this depends on how well development goes. It could well may be more something like 3-4 months. But we don't imagine it'll be more than 6 months. We'll be updating you with content updates as much as possible and keep you in the loop. Development plans may change depending on feedback we receive from the game.”

How is the full version planned to differ from the Early Access version?

“We have many plans for where we want to take Unboxed, and heading into Early Access allows us to directly interact and listen to your feedback. With the voice of our community, development plans may change, but either way we’ll be sure to update you with what’s in store. Our plans are to focus on these major areas:

More enemies! More maps! More characters! More weapons! More defences and more Game-modes!

Boss NPC's
Whilst each of our enemies pose a new threat and bring different mechanics to bear, we'll be mixing up the dynamic with new end of wave Bosses. These deadly foes will require teamwork and coordination to overcome; live together, die alone.

Who will be victorious in this free for all deathmatch? (with a twist)

How long can you last against relentless hordes of weaponised toys?

Competitive leaderboards and high scores
I mean, you want some way to show the world how great you are, right?”

What is the current state of the Early Access version?

“The game is very stable and you will have access to the core features of it. (listed in store description)

Will the game be priced differently during and after Early Access?

“The price of Early Access will be lower than the price of final released version. The final price of the game will increase based on the contents and value of the game. We also have plans to reward those who have been with us from the beginning.”

How are you planning on involving the Community in your development process?

“Without our Community we are nothing. That is why we will consistently monitor and respond to player feedback. It’s extremely important to us that we allow you to be a part of the development process. We are developing Unboxed together as a team. Progress on the game can tracked through our Early Access roadmap which allows you to see exactly what we’re up to. There are also many other methods in how you can provide feedback . Please see our Early Access Feedback Guide
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Recent updates View all (26)

April 3

Hotfix #3706608 - April 3rd, 2019

Group up Soldiers,

We're building this game with you. We've added many of your ideas and suggestions to this Hotfix. Thank you for sharing them with us. :)

Find more Small Soldiers:

It doesn't stop here. There is much planned for Unboxed. We have a big update due very soon, keep an eye out!

Major Fixes / Improvements:
  • Batteries can now be thrown by holding the Aim button.

  • Added new Quick Tutorial to give players a quick run-down of the game.

  • Fixed Steam library crashing issues when running steam dedicated servers on the same computer.

  • Re-balanced cost of all turrets and traps.

  • Re-balanced all turret and trap damage and power usage.

  • Added buying weapon and attachments system to player spawn boxes.

  • Items that cannot be picked up now highlight and tell the player why they can't be picked up.

  • Improved handling of failed NPC spawns to not cause large waiting delays during waves.

  • Added extra messages when picking up items and doing various actions (catching, placing batteries, buying items etc.)

  • Fixed playing with Keyboard & Gamepad causing the input systems to rapidly switch.

  • Added 'HYPERCHARGED Batteries' pickup item to game.

Moderate Fixes / Improvements:
  • Added harder UFO enemy class for Expert difficulty.

  • Adjusted turret aiming angles to improved aiming down on some smaller types of enemies.

  • Added direct connect to IP option to the main menu so players can connect to non-lobby servers directly.

  • Player melee attack now more responsive and can hit teammates.

  • Fixed batteries pickups sometimes missing particle FX and spinning animation.

  • Batteries can be caught by other teammates by holding the Use key.

  • Controller ReloadOrUse action will now fall back to pressing Reload if there are no valid pickup-items in the area.

  • Adjusted overall FOV calculations for an improved Split-Screen experience (HFOV to VFOV)

Minor Fixes:
  • Added new player spawn boxes with respawning plastic and design that matches player character type (defence, dino or wraith)

  • Added improved highlight system for highlighting teammates.

  • Fixed scopes or attachments that adjust zooming, adding zoom when not holding a weapon.

  • Added additional power-node cables for maps that are missing it.

  • Added damage flash on NPC death.

  • Fixed floating skybox boxes in Bedroom map.

  • Fixed batteries missing highlight.

  • Fix for more powerful weapons incorrectly spawning on easier difficulties.

  • Only show weapon UI if the weapon can be actually picked up.

  • Fixed missing tank shell damage values.

  • Fixed missing melee prompt key on Gamepads.

  • Optimised collision pickup system.

  • JumpPads now throw certain NPC's and batteries.

  • Players now receive a message when given build credits by a team-mate.

  • Lighting FX on NPC's will turn off when an NPC dies, to better help identify 'dead' enemies.

  • Demolishers drop batteries on death.

  • Improved materials on gibs left behind after combat to improve performance.

Misc Fixes:
  • Collision fixes on various props to prevent players getting stuck in some areas.

  • Fix for Depth of Field in Attic and Airhockey maps.

  • Improved AI, pathing and navigation in Hallway_Hard map.

  • Added quick tutorial background music track.

  • Improvements to crosshair system.

  • Batteries and other pickup items have velocity when dropped.

  • Added physics improvements to fast moving important objects.

  • Certain indicators will now hide themselves when offscreen.

  • Fixes for player stuck areas on Bedroom and Attic.

  • Particle improvements for explosion FX from Tank, Chopper and Jets.

  • Sound improvements for Tank, Choppers and Jets.

  • Improved lighting and texture scale issues on KidsBedroom.

  • Added new improved Unboxed Splash Screen.

  • Added proper glow to eyes of NPCs and player heads.

  • Improved damage handling system to allow more specific damage configurations.

  • Reflection fixes on a few maps.

Help us recruit more Small Soldiers by telling your friends about HYPERCHARGE: Unboxed. GO, GO, GO! - Joe

Digital Cybercherries Ltd.

1 comments Read more

March 2

Hotfix #3610609- March 2nd, 2019


Hello! I hope you're having a great weekend so far. Thanks for all your feedback. Another Hotfix update; fixes and more fixes! (Full patch notes below:)

Find more Small Soldiers:

If you are enjoying the game, I cannot stress enough how important reviews are. It doesn't take long to submit one and helps us out as a team tremendously. You can post your review here.

Major Fixes:
  • Fixed Meatbags getting stuck on KidsBedroom shelves.

  • Default Buildable Loadout adjusted.

  • Fixed broken Collectible ID's on Kitchen map.

  • Fixes for stuck UFOs on Garage.

  • Attempted fix for Jeeps not moving on ToyStore.

Moderate Fixes:
  • Improved JumpPad check for colliding players, to try stop players getting stuck.

  • Fixed Buildable selection dialog showing the wrong cost for some buildables.

  • Fixed Minigun rotating while building with the build tool.

  • Fixed various other issues related to certain AI path decision making.

  • Jeeps no longer send other jeeps flying when colliding lightly.

  • Fixed Choppers getting stuck on vents in Kitchen map.

  • Improved AI navigation on Kitchen map.

  • Improved Spinner AI on Airhockey map.

  • Fixed two places on Attic were players can get stuck.

  • Fixes to areas where the players can get stuck. (Attic, Garage, Alley)

  • Jeeps now die when stuck upside-down.

Minor Fixes:
  • MachineGun Turret cost lowered slightly.

  • Some Unlocks redistributed through the earlier levels. (Gludo, Mine, MachineGun)

  • Map Unlocked screen text aligned better. Screen also says what difficulty the map has been unlocked for.

  • Optimized overall physics engine simulation to improve performance.

  • Fix for broken Vase prop material.

  • Added missing cables to power nodes on first three levels.

  • Improved platforming on some Bathroom areas.

  • Fixed physical materials on Spinners.

  • LOD and collision fixes on some Attic props.

  • Fixed missing Gamepad Key Prompt when Reloading or Using.

  • Fixed exploits on several maps.

  • Added improved player 'land' sounds.

Misc Fixes:
  • Added Controller Vibration Scale to options menu.

  • Slight balancing changes to Shotgun, Laser and Sniper.

  • Wave Balancing adjustments on Garage and Kitchen.

  • Added spinning Ceiling Fans to Kitchen map.

  • Added simple health bar to Cargo Plane.

  • Spinners can now hit players stood on the hockey mallets.

  • Adjusted collectible on Airhockey map.

  • Added detail to several maps.

  • Added chat message sound.

Protect the HYPER-CORE! - Joe

Digital Cybercherries Ltd.

5 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“A very impressive co-op first person tower defense shooter that answers that age old question – what if Toy Story had guns in it?”
Alpha Beta Gamer

“As it stands HYPERCHARGE: Unboxed is a short but fun nostalgia trip to play with friends”

“A Promising Wave-based Shooter”

Check out our Press kit & Social media platforms below

Hello Journalists & Streamers!



About This Game

Fight for your plastic little lives! Embark on an epic mission with up to 3 of your friends. Your task, soldier, is to prevent the HYPER-CORE from being destroyed. If it's destroyed, you can kiss your human friends goodbye. They'll forget about us - all of us! Every toy, comic book, cartoon. It'll be like we never existed! Don't let that happen, soldier - we're depending on YOU. Recruit a special team of 3 friends. Work together, and keep that HYPER-CORE operational! Work together and win, for the future of toys everywhere! - Sgt. Max Ammo

  • Multiplayer! Defend by yourself or with up to 3 of your friends in Online & Local Co-op.
  • Fortify! Build turrets, traps, walls & fight off evil hordes of weaponised toys.
  • Progression! Earn XP, unlock skins, customise your action figure and weapon.
  • Locations! Fight across suburban battlefields (you've not seen your kitchen quite like this)
  • Controller! Prefer to use a controller to mop up bad guys? No problem. Plug in and play!.
  • Split screen! Buddy up on the sofa, and blast the enemy as a team!

From all of us at Digital Cybercherries, thank you for protecting the HYPER-CORE! We are actively developing the game and are so grateful for your support. Don't miss an update: Follow us on Twitter.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core 2 Quad Q9550
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: HYPERCHARGE: Unboxed is an Early Access game, minimum specs may change throughout development
    • Requires a 64-bit processor and operating system

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