An airline management game played on a real globe. Base your aircraft, draw routes between real airports, fit the cabins and build the weekly timetable. Every departure is settled against fuel, crew, maintenance and fees, and what survives that decides how far the network can reach.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Project Airline will be having constant improvements to the game. This is a game developed by a solo developer. It will take time to have all the features in place. Each feature will add meaningful quality of life to the game and some features will be carefully chosen by the community.

We believe that there are many improvements still left unturned and that this is a game that allows us to be extremely creative. It's an on going project, but a project that you can play and enjoy for hundreds of hours. ”

Approximately how long will this game be in Early Access?

“Project Airline plans to be in early development for hopefully around a year. That being said we will continue progressing this game for the foreseeable future. Our airline management game is a game that loves improvements and adding the best features possible. ”

How is the full version planned to differ from the Early Access version?

“Since our game will backed by an amazing community on discord, our website and other platforms. It's the community that will decide what features we will add to the game. We do have ideas on potentially adding more... for example:

- Events
- Weather
- More visually stunning airports

On top of these new amazing features coming soon, we are also planning to support MacOS and Linux. Console support will come in the far future.”

What is the current state of the Early Access version?

“The early access version is ready to be played. We expect that there are bugs but there is a full game loop that players can spend many hours playing.

Every feature described in the "About This Game" section is already implemented. This is what the current build contains.

Every feature described in the About This Game section is already implemented. The current build includes 223 real airports, 27 aircraft types, 10 to 100 AI rival airlines, 100 airline levels, 47 Steam achievements and 10 languages. It is Windows only and single player, and saves are kept in Steam Cloud. Weather, events and more detailed airports are not in yet.
”

Will the game be priced differently during and after Early Access?

“We are not planning on changing the price once we leave early access. ”

How are you planning on involving the Community in your development process?

“We will be hosting frequent polls so our community can get involved with our latest and amazing new features. Alongside the polls, we will be carefully considering every community members suggestions that will bring new life and improvement to the game.”
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About This Game

Project Airline is an airline management game on a real globe. Buy aeroplanes, base them at hubs, draw routes between real airports, fit the cabins, price the seats and run the timetable that pays for all of it.

The simulation is the point. Demand follows real traffic between origin and destination, not a pool per airport, so a route lives or dies on who actually wants to fly it. Every cost on a leg is there: fuel bought on a spot market, crew, maintenance, catering, handling, landing fees, carbon, and the quiet cost of owning a fleet that is sitting on the ground.

Buy an airframe, base it at a hub, draw the route on the globe, lay its rotations out across the week, and watch each departure settle into the books. What you do with the profit is the game: more aircraft, more hubs, better cabins, a bigger name.


Name it, give it a code, draw its logo and paint its livery in the studio. Fit every cabin seat by seat and set the onboard service per class. Brand awareness is bought, but reputation has to be earned one flight at a time.

Every hub is a diorama of the real airport and the city beside it, with its runways, terrain and coastline, aircraft taking off and landing, and the lights coming on after dark. Follow any of your flights in 3D across the real Earth.

Grow from a single aircraft to a global network. Upgrade your hubs, unlock perks, chase objectives and achievements. Rival carriers fly the same markets, and the fare that works for them may not work for you.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 (4 cores)
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 Ti 4 GB / Radeon RX 570 4 GB (Vulkan 1.2 or DirectX 12)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: GTX 1660 Super / RTX 3050 / Radeon RX 6600 (6 GB+)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: macOS 13 Ventura
    • Processor: Apple M1
    • Memory: 8 GB RAM
    • Graphics: Apple M1 GPU (Metal 3)
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Apple Silicon only. Intel Macs are not supported.
    Recommended:
    • OS: macOS 15 Sequoia or newer
    • Processor: Apple M1 Pro, M2 Pro, M3 or newer
    • Memory: 16 GB RAM
    • Graphics: M1 Pro or M3 class GPU
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Apple Silicon only. Intel Macs are not supported.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 22.04 LTS 64-bit or equivalent
    • Processor: 4 cores (i5-7500 / Ryzen 3 1200)
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.1, 2 GB VRAM (GTX 960 / RX 470)
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: NVIDIA proprietary driver 535 or newer, or Mesa 23 or newer for AMD and Intel
    Recommended:
    • OS: Ubuntu 24.04 LTS or newer, SteamOS 3
    • Processor: 6 cores (i5-10400 / Ryzen 5 3600)
    • Memory: 16 GB RAM
    • Graphics: 6 GB VRAM (GTX 1660 Super / RX 5600 XT / RTX 2060)
    • Network: Broadband Internet connection
    • Storage: 4 GB available space