An airline management game played on a real globe. Base your aircraft, draw routes between real airports, fit the cabins and build the weekly timetable. Every departure is settled against fuel, crew, maintenance and fees, and what survives that decides how far the network can reach.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Project Airline will be having constant improvements to the game. This is a game developed by a solo developer. It will take time to have all the features in place. Each feature will add meaningful quality of life to the game and some features will be carefully chosen by the community.

We believe that there are many improvements still left unturned and that this is a game that allows us to be extremely creative. It's an on going project, but a project that you can play and enjoy for hundreds of hours. “

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Project Airline plans to be in early development for hopefully around a year. That being said we will continue progressing this game for the foreseeable future. Our airline management game is a game that loves improvements and adding the best features possible. “

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Since our game will backed by an amazing community on discord, our website and other platforms. It's the community that will decide what features we will add to the game. We do have ideas on potentially adding more... for example:

- Events
- Weather
- More visually stunning airports

On top of these new amazing features coming soon, we are also planning to support MacOS and Linux. Console support will come in the far future.“

Was ist der derzeitige Stand der Early Access-Version?

„The early access version is ready to be played. We expect that there are bugs but there is a full game loop that players can spend many hours playing.

Every feature described in the "About This Game" section is already implemented. This is what the current build contains.

Every feature described in the About This Game section is already implemented. The current build includes 223 real airports, 27 aircraft types, 10 to 100 AI rival airlines, 100 airline levels, 47 Steam achievements and 10 languages. It is Windows only and single player, and saves are kept in Steam Cloud. Weather, events and more detailed airports are not in yet.
“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We are not planning on changing the price once we leave early access. “

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We will be hosting frequent polls so our community can get involved with our latest and amazing new features. Alongside the polls, we will be carefully considering every community members suggestions that will bring new life and improvement to the game.“
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Bald verfügbar

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Infos zum Spiel

Project Airline is an airline management game on a real globe. Buy aeroplanes, base them at hubs, draw routes between real airports, fit the cabins, price the seats and run the timetable that pays for all of it.

The simulation is the point. Demand follows real traffic between origin and destination, not a pool per airport, so a route lives or dies on who actually wants to fly it. Every cost on a leg is there: fuel bought on a spot market, crew, maintenance, catering, handling, landing fees, carbon, and the quiet cost of owning a fleet that is sitting on the ground.

Buy an airframe, base it at a hub, draw the route on the globe, lay its rotations out across the week, and watch each departure settle into the books. What you do with the profit is the game: more aircraft, more hubs, better cabins, a bigger name.


Name it, give it a code, draw its logo and paint its livery in the studio. Fit every cabin seat by seat and set the onboard service per class. Brand awareness is bought, but reputation has to be earned one flight at a time.

Every hub is a diorama of the real airport and the city beside it, with its runways, terrain and coastline, aircraft taking off and landing, and the lights coming on after dark. Follow any of your flights in 3D across the real Earth.

Grow from a single aircraft to a global network. Upgrade your hubs, unlock perks, chase objectives and achievements. Rival carriers fly the same markets, and the fare that works for them may not work for you.

Systemanforderungen

Windows
macOS
SteamOS + Linux
    Mindestanforderungen:
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i5-6500 / AMD Ryzen 3 1200 (4 cores)
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: GTX 1050 Ti 4 GB / Radeon RX 570 4 GB (Vulkan 1.2 or DirectX 12)
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: GTX 1660 Super / RTX 3050 / Radeon RX 6600 (6 GB+)
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    Mindestanforderungen:
    • Betriebssystem: macOS 13 Ventura
    • Prozessor: Apple M1
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Apple M1 GPU (Metal 3)
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Apple Silicon only. Intel Macs are not supported.
    Empfohlen:
    • Betriebssystem: macOS 15 Sequoia or newer
    • Prozessor: Apple M1 Pro, M2 Pro, M3 or newer
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: M1 Pro or M3 class GPU
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Apple Silicon only. Intel Macs are not supported.
* Ab dem 15. Februar 2024 unterstützt der Steam-Client keine 32-Bit-Spiele mehr sowie macOS 10.14 oder älter.
    Mindestanforderungen:
    • Betriebssystem: Ubuntu 22.04 LTS 64-bit or equivalent
    • Prozessor: 4 cores (i5-7500 / Ryzen 3 1200)
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Vulkan 1.1, 2 GB VRAM (GTX 960 / RX 470)
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: NVIDIA proprietary driver 535 or newer, or Mesa 23 or newer for AMD and Intel
    Empfohlen:
    • Betriebssystem: Ubuntu 24.04 LTS or newer, SteamOS 3
    • Prozessor: 6 cores (i5-10400 / Ryzen 5 3600)
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: 6 GB VRAM (GTX 1660 Super / RX 5600 XT / RTX 2060)
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz