Command a war unfolding at your feet. Warlords is a diorama sized FP-RTS where you build, expand and conquer as a godlike commander. Rally your armies & dragons, wield powerful abilities, forge alliances, betray rivals and fight for control. Build a reputation and play minigames in the social lobby.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm a solo developer. The core game is playable, but balance, the AI, and the online features need real players and feedback that I can't get alone. Early Access lets me grow it with the people playing it.”

Approximately how long will this game be in Early Access?

“Roughly 6–12 months, depending on feedback and how much the community grows.”

How is the full version planned to differ from the Early Access version?

“More maps and game modes, more commander abilities, the full roadmap of units and tech improvements, minigames, single player experiences, ongoing AI and balance work, and player-hosted private servers if I'm unable to support the official server costs.”

What is the current state of the Early Access version?

“Fully playable: single player against AI on three difficulties, a tutorial, and online matches for up to 8 players on official dedicated servers in London, US East and US West with a view to add more depending on interested geo-demographic, plus a social lobby with minigames and leader boards. Expect bugs and balance changes.”

Will the game be priced differently during and after Early Access?

“It may rise modestly at full release to reflect the added content. ”

How are you planning on involving the Community in your development process?

“Discord and the Steam forums for feedback and bug reports, regular updates, and playtests of new features before they go live.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

⚔️ You Are the Warlord

Warlords is a diorama sized FPS RTS hybrid where there is no traditional RTS camera in the sky. You are physically on the battlefield, playing as a godlike commander overlooking the war at your feet.

Move freely across the world in first person while armies, settlements, wildlife and rival Warlords happen below. Run to vantage points, teleport across the map, scout enemy territory and watch battles unfold from wherever you choose.

Other commanders exist physically in the world too. You can see them moving across the map, watching the same war from their own perspective and commanding forces of their own.

You are not a just a camera in the sky.

You are the Warlord.

⚔️ Mini Battles

Not every fight is just about territory.

When 4 or more units clash away from a settlement, a Mini Battle can begin, turning skirmishes into events with real economic consequences. Win the fights you choose and earn rewards. Lose, and your defeat may hand valuable resources or economic advantages to your rivals.

Pick your battles carefully. Some victories build more than momentum.

🗺️ Build. Expand. Conquer.

Gather resources, hunt wildlife, construct settlements and capture territory as you build an economy capable of supporting your armies.

Choose what to produce and where to expand while competing with other Warlords for control of the map.

But numbers alone will not win every battle. Unit composition matters. Build forces to counter what your enemies are fielding and decide when, where and with what army you are willing to fight.

✨ Wield the Power of a Warlord

Your influence goes beyond issuing orders.

Use Commander Abilities to directly affect the battlefield, supporting your armies or disrupting an enemy at a critical moment.

Command conventional troops alongside special units, heroes (In dev.) and dragons, bringing increasingly powerful forces into the war as your kingdom develops.

A well timed ability or the arrival of a dragon can change a battle that numbers alone could not.

💰 Trade. Negotiate. Betray.

Other Warlords are not simply enemies.

Trade resources with other players, negotiate agreements and use diplomacy to decide who you fight and who you need alive for a little longer.

Grant trusted allies permissions such as Shared Army and Combat Command, allowing multiple commanders to coordinate their forces and divide responsibility during a war.

Create Temporary Truces when cooperation benefits you. Truces include cooldown periods, so agreements cannot simply be abandoned without restriction.

Or make a greater commitment through an Alliance, joining Warlords together for the remainder of the match.

Sometimes the most important strategic decision is not how to defeat another player.

It is whether you should fight them at all.

🌍 The Warlords Lobby

The war does not begin at the loading screen.

Between matches, return to The Lobby, a multiplayer social space where commanders can meet, find teammates, forge relationships, compete or simply cause a little chaos together.

Play Dinos and Platforms, earn Coins and Tickets through minigames and compete across local and global Lobby leaderboards. Climb the ranking system, exchange your winnings and work your way towards the prestigious VIP status.

The player you meet in the Lobby today could become the ally fighting beside you tomorrow.

Or the Warlord across the map plotting your destruction.

The Lobby is designed to make Warlords feel like more than a collection of disconnected matches. Your rank, reputation, rivalries and relationships can continue long after the battle ends.

⚔️ Multiplayer Warfare

Enter battles with up to 8 players, competing for territory and resources while building economies, raising armies and navigating the politics created by the other Warlords around you.

Choose your fights carefully. Mini Battles turn clashes between armies into events with economic consequences, rewarding successful engagements while a costly defeat can hand an advantage to your rivals.

The current game includes the Tutorial, The Lobby, Dinos, Platforms, the main Warlords multiplayer game mode, dedicated online servers, AI opponents, diplomacy, trading, alliances, Commander Abilities, special units, dragons and the core resource, building and combat systems.

Development will continue with additional maps, game modes, units, improvements and other content.

Build your kingdom. Raise your armies. Make your alliances.

Then decide what kind of Warlord you are going to be.

🚧 Development Note

Warlords is currently in development. Features, content, scope and release plans may change throughout development based on testing, development realities and community feedback.

🚨 Admins & Moderation

The Lobby is also where the community itself begins to take shape. Experienced and trusted players may be selected as Lobby Admins, helping safeguard social spaces and deal with player reports. Players who build a strong reputation within the community may speak directly with the developer about becoming a Community Safeguard / Admin.

Admins will not have economic/match privileges and are purely there for conduct/abuse moderation.

Moderation does not go unchecked. Reporting systems will be available to everyone, while Admin actions and decisions will themselves be monitored and quality checked to help keep moderation fair and accountable.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI-assisted tools have been used selectively during development to support the creation and refinement of certain game assets and materials. All final content is reviewed and integrated by the developer.

Mature Content Description

The developers describe the content like this:

Contains medieval fantasy violence, including battles, combat, blood, and character deaths.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti (4 GB) / AMD Radeon RX 570 (4 GB)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-12400 / AMD Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Super (6 GB) / AMD Radeon RX 5600 XT (6 GB)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible