Let's FIGHT. Queue your steps, guards, and strikes, then commit blind and watch both plans collide into skill based warfare. Master over twenty weapon-bound fighters, posture breaks, parries, projectiles with real time replays to watch the battle back in style.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“I would like to polish the game as best as possible before final release and it needs more player feedback.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Hopefully just a month or two”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“More characters, more stages, general system polish”

Bagaimanakah keadaan semasa versi Akses Awal?

“Eighteen or more characters, fourteen different stages, tournament mode, arcade mode, pvp, local pvp”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We're not currently planning on it”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Collecting player feedback for game improvement”
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Tentang Permainan Ini

FIGHT is a tactical fighting game about hidden plans. Queue movement, guards, strikes, and special attacks on a shared timeline. Commit before you know the opposing plan. Then watch the two sequences meet in real time. FIGHT rewards choices made before impact. Close the distance with aggressive strikes, hold ground with guards and parries, create space for a projectile, or use movement to bait an answer.

Choose from over twenty weapon-led fighters. Each move set changes the questions you ask: who controls distance, who threatens a guard, and which attack creates space for the next plan. Learn what every fighter can represent before both players lock in. 

Choose the arena before the round begins. Every stage frames the same focused duel on a 2.5D combat plane, where spacing, timing, and your opponent’s next decision stay visible.

Every action has a place on the timeline. Build a chain of movement, defense, strikes, and specials, then commit blind. You do not see the opposing sequence until both plans resolve. Damage matters, but posture creates the opening: pressure a guarded opponent, force a response, and turn a broken defense into a punish.

Once both players commit, the fight runs in real time. Watch the collision, pause on the decision that changed the exchange, and replay the sequence to see how a guard, parry, strike, projectile, or repositioning determined the result.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3-6100 or AMD Ryzen 3 1200
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 750 Ti, AMD Radeon R7 260X, or Intel UHD Graphics 620
    • DirectX: Versi 11
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 1 GB ruang tersedia
    • Kad Bunyi: DirectX-compatible sound device
    • Nota Tambahan: Online play requires Steam running. Single-player needs no connection.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 or Windows 11 64-bit
    • Pemproses: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memori: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560 with 4 GB VRAM
    • DirectX: Versi 11
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 1 GB ruang tersedia
    • Kad Bunyi: DirectX-compatible sound device
    • Nota Tambahan: Online play requires Steam running. Single-player needs no connection.
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