Let's FIGHT. Queue your steps, guards, and strikes, then commit blind and watch both plans collide into skill based warfare. Master over twenty weapon-bound fighters, posture breaks, parries, projectiles with real time replays to watch the battle back in style.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I would like to polish the game as best as possible before final release and it needs more player feedback.”

Approximately how long will this game be in Early Access?

“Hopefully just a month or two”

How is the full version planned to differ from the Early Access version?

“More characters, more stages, general system polish”

What is the current state of the Early Access version?

“Eighteen or more characters, fourteen different stages, tournament mode, arcade mode, pvp, local pvp”

Will the game be priced differently during and after Early Access?

“We're not currently planning on it”

How are you planning on involving the Community in your development process?

“Collecting player feedback for game improvement”
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About This Game

FIGHT is a tactical fighting game about hidden plans. Queue movement, guards, strikes, and special attacks on a shared timeline. Commit before you know the opposing plan. Then watch the two sequences meet in real time. FIGHT rewards choices made before impact. Close the distance with aggressive strikes, hold ground with guards and parries, create space for a projectile, or use movement to bait an answer.

Choose from over twenty weapon-led fighters. Each move set changes the questions you ask: who controls distance, who threatens a guard, and which attack creates space for the next plan. Learn what every fighter can represent before both players lock in. 

Choose the arena before the round begins. Every stage frames the same focused duel on a 2.5D combat plane, where spacing, timing, and your opponent’s next decision stay visible.

Every action has a place on the timeline. Build a chain of movement, defense, strikes, and specials, then commit blind. You do not see the opposing sequence until both plans resolve. Damage matters, but posture creates the opening: pressure a guarded opponent, force a response, and turn a broken defense into a punish.

Once both players commit, the fight runs in real time. Watch the collision, pause on the decision that changed the exchange, and replay the sequence to see how a guard, parry, strike, projectile, or repositioning determined the result.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti, AMD Radeon R7 260X, or Intel UHD Graphics 620
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX-compatible sound device
    • Additional Notes: Online play requires Steam running. Single-player needs no connection.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or Windows 11 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560 with 4 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX-compatible sound device
    • Additional Notes: Online play requires Steam running. Single-player needs no connection.
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