One human hides among the factory robots. Blend in, complete your tasks, and imitate the machines, or, as the Supervisor, watch for the one worker who hesitates, takes the wrong route, and fumbles the robot voice lines. Get it wrong and you decommission an innocent machine.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Human Error is the kind of game that needs real players to really figure out what works. The fun comes from people trying to act like robots while someone else watches them and tries to spot anything that seems human. A lot of that depends on timing, balance, and the strange things people do when they know someone is watching them.

The main game is working, but I want feedback on the different roles, tasks, robot behavior, Inspector events, and anything that seems unfair or confusing. I think Early Access is the best way to improve the game while also finding out which parts people enjoy the most.”

Approximately how long will this game be in Early Access?

“I expect it to be in Early Access for around 6 to 12 months. That could change depending on what players find, how much the game changes during testing, and how long the multiplayer systems take to get right, but the game is largely done and just needs some tweaks and balance.”

How is the full version planned to differ from the Early Access version?

“I plan to add more tasks, more machines, additional factory layouts, more Inspector events, better robot behavior, and more things that can happen during a shift. I'm also hoping to include full controller and Steamdeck support. ”

What is the current state of the Early Access version?

“The main game loop is playable now. You can be a Worker who is secretly a human hiding inside a robot, a Supervisor who walks around giving robots orders, or an Inspector who watches the factory and causes events to see how the robots react.”

Will the game be priced differently during and after Early Access?

“The price will probably increase when the game leaves Early Access because the finished version is planned to have more content, multiplayer, and additional polish.

I haven't decided on the final price yet. Anyone who buys the game during Early Access will receive the full version without having to buy it again.”

How are you planning on involving the Community in your development process?

“I plan to pay attention to Steam discussions, bug reports, reviews, and any other feedback players give me.

I especially want to know how people feel about the three roles, whether the robots behave convincingly, which tasks and events are fun, and what feels unfair or difficult to understand. I also want to know about the funny or unexpected things that happen during shifts, because those moments are a big part of what the game is supposed to be.

I will post updates and patch notes as the game changes, and player feedback will help me decide what needs the most work and what should be added next.
”
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This game is not yet available on Steam

Planned Release Date: October 2026

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About This Game

You are one human hiding in a factory full of robots. Do not get caught.

HUMAN ERROR is a social-deduction party game about blending in. The humans are disguised as ordinary worker robots, moving through a bright, sterile factory of identical machines. Your job is to look like just another unit: complete your tasks, follow orders, and imitate the robots around you. The moment you hesitate, take a wrong turn, or botch a spoken response, someone is watching.

Two ways to play the tension:

Hide as a Worker. You are human, surrounded by machines. Do your tasks, keep your charge up, and when the Supervisor barks an order, respond like a robot would, on time, in the right voice, without missing a beat. One slow reaction is all it takes.

Command as the Supervisor. You patrol the floor giving orders and testing units. You cannot see who is human, you have to read behavior: who paused a beat too long, who took the wrong route, who fumbled the response. You have a limited number of decommission authorizations, and every innocent machine you scrap is one you can't take back.

Disrupt as the Inspector. From above the floor, you spend credits on chaos, blackouts, EMP bursts, charger shorts, to rattle the workers and flush out the human hiding among them.

It is not a voting game. There are no meetings and no ballots. Humans are caught by direct observation and testing, not by argument. If you want to survive, you have to actually act like a machine.

Features:

  • Online multiplayer with automatic role assignment every shift, no picking the same role every game

  • A living factory of worker robots to disappear into

  • A voice mechanic with both microphone and no-mic "robot voice" modes, so everyone can play

  • A recovery bot that hauls decommissioned and broken units off the floor to be recycled

  • Floor events, blackouts, EMP bursts, charger shorts, that change the game state in real time

  • Bright, absurd workplace-sci-fi tone: HUMANS PROHIBITED BEYOND THIS POINT

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools were used during development to help with my terrible code, and to create the game’s splash screen, icon, Steam capsule artwork, and various store and marketing images. Although, I did draw up the references with my own big hands.

System Requirements

    Minimum:
    • OS *: Windows 7
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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