A fast-paced parkour arena shooter set in a living Hell. Grapple, dash, wall-run, and blast through hordes of enemies in brutal high-speed combat. Move fast. Kill faster. Change Hell forever.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VELOCIDE is being developed as a fast-paced action game where movement, combat, enemy design, level design, and player expression are closely connected. I want to use Early Access to put the game in players' hands while these systems are still being developed, allowing me to gather meaningful feedback and improve the experience based on how players actually play.

During Early Access, I plan to expand the game's content, refine combat and movement, improve enemy and level design, add more challenges and progression, and address balance and quality-of-life issues based on player feedback.

I believe Early Access is the right approach for VELOCIDE because player feedback can directly help shape the game's final form. My goal is to work closely with the community throughout development and make VELOCIDE substantially better before its full release.

Approximately how long will this game be in Early Access?

“I expect VELOCIDE to remain in Early Access for approximately 6–12 months. The initial Early Access release will provide around 1–2 hours of gameplay, with additional levels, enemies, mechanics, and content added throughout development.

The game will leave Early Access once the planned final act is completed and the full experience has been polished to the quality standard I am aiming for. The exact Early Access duration may change depending on development progress and community feedback.

How is the full version planned to differ from the Early Access version?

“The Early Access version will contain the core VELOCIDE experience, including its movement, combat, enemies, levels, and progression. As development continues, I plan to expand the game toward its intended full scope.

The full version is planned to include additional acts and levels, more enemy types and encounters, expanded weapon and movement mechanics, more challenges and progression, and further improvements to combat, level design, balance, and overall game feel.

I also plan to use player feedback during Early Access to identify areas that need refinement and make changes where appropriate. The exact scope and implementation of some additions may evolve during development as I learn from player feedback and playtesting.

What is the current state of the Early Access version?

“The Early Access version of VELOCIDE is a fully playable portion of the game built around its core movement and combat systems.

Players can experience the game's fast-paced parkour movement, including dashing, wall-running, grappling, and double jumping, alongside its core weapons and combat mechanics. The Early Access version includes playable levels, multiple enemy types with different behaviors and weaknesses, combat encounters, and the game's scoring and progression systems.

The current version is focused on establishing the core VELOCIDE experience: moving quickly through open environments, combining movement abilities with aggressive combat, and using the environment to gain an advantage over enemies.

Some content, enemies, levels, and systems are still being developed and refined. The Early Access period will allow me to expand the existing game while using player feedback to improve combat, movement, level design, enemy encounters, balance, and overall game feel.

Will the game be priced differently during and after Early Access?

“I plan to keep the price the same during Early Access and after the game leaves Early Access. I want players who support VELOCIDE during Early Access to receive the same full game experience without being penalized for purchasing earlier.

How are you planning on involving the Community in your development process?

“I plan to involve the community through Steam discussions, player feedback, bug reports, and playtesting. I want to pay particular attention to feedback about combat, movement, enemy encounters, level design, difficulty, and overall game feel.

I also plan to share development updates and information about upcoming changes so players can follow the game's progress. Community feedback will help me identify problems, prioritize improvements, and refine existing systems during Early Access.

As VELOCIDE is being developed independently, direct communication with players will be an important part of the development process.
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

HELL WAS DORMANT.

You woke it up.

VELOCIDE is a fast-paced parkour arena boomer shooter built around speed, aggression, and player expression. Grapple through Hell, dash across rooftops, wall-run through arenas, and tear through anything that stands between you and your next kill.

You are Catalyst, a dominant entity that was never meant to wake.

You weren't sent to Hell.
You didn't fall into Hell.
You activated it.

Every movement feeds the machine. Every enemy you kill sinks deeper into Hell. And the more violence you unleash, the more Hell itself begins to change around you.

Move fast. Kill faster.

Key Features:

  • High-speed movement — Grapple, dash, wall-run, double jump, and chain your abilities together to stay in motion.

  • Aggressive combat — Push into encounters, exploit enemy weaknesses, and turn movement into a weapon.

  • Reactive Hell — Your violence changes the world around you. As you descend, the environment becomes increasingly hostile, corrupted, and unnatural.

  • Mastery over survival — VELOCIDE rewards momentum, precision, and taking risks. Don't hide. Keep moving.

  • Replayable levels — Learn the arenas, refine your routes, improve your execution, and push your speed further.

The faster you move, the worse Hell becomes.

And by the time you reach the end, you may not recognize what you've created.

Mature Content Description

The developers describe the content like this:

VELOCIDE contains frequent depictions of violence against fictional creatures and monsters. Combat includes blood splatters, dismemberment, severed body parts, and other graphic depictions of enemy deaths.

There are no sexual acts or sexual violence. The game may also contain disturbing imagery and themes related to Hell, death, and supernatural violence.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: TBD
    • Processor: TBD
    • Graphics: TBD
    Minimum:
    • OS: TBD
    • Processor: TBD
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: TBD
    • Processor: TBD
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