Scout is a terrible pilot, but he loves corgis. Gather, upgrade, repair the ship and rescue a corgi on each of the demo's 3 planets, then bring those little chaos beings home in the full game. Runs at the bottom of your desktop while you work or in a window when work is optional. Saves carry over.

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About This Demo

Cosmo Corgis Demo

This demo showcases the first 3 planets in Cosmo Corgis and allows you to get a feel for the game by getting your first upgrades, rescuing some corgis and hopping on your ship to the first couple of planets. It gives you the opportunity to make the full game better by providing a feedback button. And if you like it, it provides a Wishlist link as well. This is my first game release on Steam and I really hope you enjoy it! Oh, and I almost forgot, your save carries over from the demo to the full game!

Rescue the Corgi

The entire premise of the game is to go collect corgis from each planet and make space for them on the ship that Scout crashed... again. Who gave Scout the astronaut his license? No action is needed from you. Scout handles the rescuing automatically.

Gather Resources

In order to repair Scout's ship and move to the next planet, Scout needs resources from the planet. This is an idler and Scout goes out and does the hard work for you while you sit back and watch him and the corgis entertain you.

Upgrade

Once Scout has gathered enough resources, you can upgrade your gear and storage to make life easier. The default autopilot option handles this for you in companion mode. You cannot run out of oxygen or die, but your oxygen has a range which could keep you from collecting valuable crystals. Upgrade your axe to gather more wood, your pickaxe to gather more ore. Scout has his own personal storage cart that tags along with him. You can upgrade this so he doesn't have to return to base as often while collecting. Speaking of base, it has storage as well. Upgrade it to save more resources, or spend them on repairs or upgrades to make room in storage and then fill it up all over again.

Repair Your Ship

Scout's ship is what gets him from planet to planet. However, Scout is a terrible pilot and crash lands on each planet. He must build good safety systems because he comes out unscathed every time. Scout has to make more room for the corgi that you rescue on that planet, so it needed to come apart anyway. Right?

Fly to the Next Planet

Once Scout's ship is in tip top shape, it's time to crash into the next planet! Scout and his corgi companions blast off into the cosmos in search of the next planet on their way home, faceplant the rocket and start the process all over again!

Bring All of the Corgis Home

All of these corgis need some place to stay before Scout ventures out to rescue more. While out of the scope of the demo, the main game will celebrate every 10 corgis (1 per planet) Scout brings home to his colony before continuing the journey.

Companion Mode

The game and demo come with two modes, companion mode and windowed mode. In companion mode, the game plays at the bottom of your desktop with a transparent background. It has the option to always be in front of your other apps, if you never want to miss anything Scout and his gang are doing. However, it also has a setting where you can bring your windows in front of it and get back to work. You can have the peaceful music running in the background with the corgis barking as they play or turn each option off. Your choice.

Windowed Mode

Windowed mode gives you the full experience of what Cosmo Corgis has to offer. First, there is a sky in the background and while a day/night cycle exists in companion mode, windowed mode shows you the sun and the stars for a more immersive experience. Second, you can choose your upgrades, get a closer view of the corgis and Scout on your whole screen, plus a more robust UI.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Cosmo Corgis is designed and directed by one person. The music was generated with AI tools, and AI assisted with portions of the 3D asset work, always under the developer's direction. The sound effects are the developer's own recordings and hand-built procedural effects, not AI. Every design decision, and the game's look and feel, are the developer's own. Nothing is generated by AI while you play: everything in the game ships fixed and tested.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Graphics: DirectX 12 or Vulkan capable (Intel HD 520 / GeForce GTX 660 / Radeon HD 7750 or newer)
    • Additional Notes: Runs windowed; companion mode docks to the bottom of your primary display
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Apple Silicon or Intel Core i5
    Recommended:
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