Build a village around humanity's last flame. Gather, build, and research by day; defend against Shadows at night. When a village falls, pass its records and memories to the next civilization. Learn from each generation and survive the night that stopped the last.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Last Civilization: Inherited Flame is about carrying the history of a village and its people into the next civilization and guiding that legacy toward Day 100. Resources, survival, defense, death, memory, and inheritance all affect one another, so feedback from long-running civilizations is especially valuable. During Early Access, we will use player experiences to improve balance, controls, clarity, and new content.”

Approximately how long will this game be in Early Access?

“We currently expect Early Access to last about 12 months. We plan to move to version 1.0 when long-term stability, progression to Day 100, inheritance choices, content volume, controls, and readability meet our release standard. The schedule may change based on development progress and player feedback.”

How is the full version planned to differ from the Early Access version?

“For the full version, we plan to further refine progression to Day 100 and add more buildings, research, calamities, Civilization Wisdom, Legacy Point upgrades, and events that record people and civilizations. We also plan continued improvements to long-term economy and mortality, defensive lines and movement, onboarding, UI, accessibility, performance, and supported languages. Our goal for version 1.0 is a complete progression and ending in which players can look back on the history they created.”

What is the current state of the Early Access version?

“The current build includes a day-and-night cycle, resource gathering, jobs, construction and repair, research, individual residents and personal histories, defense against Shadows, buildings across multiple eras, defensive rings, Civilization Wisdom, binding memories into records, collapse and inheritance, Legacy Point upgrades, progression to Day 100, 20 save slots, and Steam Cloud. The main gameplay loop is implemented. Long-term balance, pathfinding, information readability, presentation, and content variety are still being improved.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we add new content and features during Early Access. The price at full release may be higher than the Early Access launch price.”

How are you planning on involving the Community in your development process?

“We will review feedback and bug reports from the Steam Community, including the days reached and the number of inheritances in long-running games. We are particularly interested in resource shortages, resident death and memory, defensive lines, resident movement, Civilization Wisdom, and difficulty through Day 100. We will share updates and known issues in patch notes and prioritize improvements that make each player's civilization history richer.”
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About This Game

The village falls. Its memories live on.

Last Civilization: Inherited Flame is a settlement survival simulation about building a village around the last flame and passing its records and memories to the next civilization. Daytime preparations shape your survival at night. What you preserve from failure can help the next village endure.

Build by day. Defend by night.

Gather wood, stone, and food. Build homes, farms, workshops, and defenses. Residents' work, hunger, stamina, hauling, and building use affect one another. Prepare fences and gates and assign a night watch before the Shadows arrive. Damage and shortages carry into the next morning.

Start your first village in the free demo

The free demo is available now. Use the demo download on this page to experience gathering, construction, research, night defense, repairs, rebuilding, and the demo loop of records and inheritance.

A civilization growing in the full game under development

  • A village and defensive lines that develop from wood to stone and brick
  • Personal histories, village records, collapse and inheritance, and progression toward Day 100
  • Cave of Echoes: venture deeper while managing light and supplies, then return with discoveries for the village
  • Eastern Journey: returning travelers' reports lift the fog on the world map. Develop surveyed routes into contact outposts and pass exploration records to the next village

These are highlights of the full game under development. Additional full-game features such as the cave, journey, and world map are not a statement of what is included in the currently available demo.

From Early Access toward the full release

We plan to keep improving long-term balance, controls, readability, buildings, research, calamities, record events, and supported languages. Content and implementation order may change with testing and feedback.

What will your village leave for the next civilization? Wishlist the game to be notified when Early Access begins.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

**Pre-Generated AI Content**

Generative AI tools were used during development to assist in creating some of the pre-generated content included in the game. The AI-assisted content includes images, music, written text, and translations.

All AI-assisted content was generated before release and is included in the game as fixed assets or data. The developer reviewed, selected, edited, and integrated the content before including it in the product. No content is generated by AI while the game is running.

The developer reviewed the included content and only incorporated material believed to have the necessary rights for distribution. Third-party copyrighted characters, trademarks, or other protected material were not intentionally requested or included.

**Live-Generated AI Content**

The game does not use live-generated AI. It does not connect to any generative AI service or generate AI-assisted content while the game is running.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Memory: 16 GB RAM
    • DirectX: Version 11
    • Storage: 2 GB available space
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