A dark-fantasy tactical RPG where turn order flows on a living timeline, not rigid phases. Lead a war-band across a breaking realm: flank, seize the high ground, bend the timeline with tempo skills, and spend Resolve on desperate saves or killing blows. Optional permadeath, across two generations.

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Planned Release Date: Sep 10, 2026

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About This Game

The realm is breaking. Hold the line.

The oath-bound land of Caldmere is coming apart, and beneath its ley-waters the Sunken Court stirs to claim what the living let fall. Raise a war-band, take the field, and win the war one hard-fought battle at a time.

Tides of Caldmere is a dark-fantasy tactical RPG in the classic turn-based-tactics tradition — with one twist at its heart: there are no player and enemy phases. Every unit acts on a shared Charge-Time timeline set by its speed, so a swift skirmisher can strike twice before a heavy knight moves once. The turn order itself becomes a battlefield you can read — and bend.

Features

  • A living timeline, not phases — read the queue, then reshape it: knock a foe back down the order with Setback, surge an ally forward on a kill with Onset.
  • Five stats, one Resolve — a single shared resource clings to life through a killing blow, or powers a guaranteed Execute. One pool, two uses — spend it well.
  • Position is power — flanking pincers and high ground swing the odds, a light weapon triangle rewards the right blade, and arcane pierces plate.
  • Build your war-band — classes and promotions, reclassing, point-buy growth, and weapon forging up to +5.
  • Two generations — bonds deepen into marriages, marriages into heirs, and a time-skip carries your line into a second act.
  • Play it your way — three permadeath rules from forgiving to ironvow, an Hourglass turnwheel to undo a misstep, and difficulty from Wayfarer to Reckoning.
  • A realm with a history — a 26-chapter campaign, optional side-battles, an arena, and a lore-rich world of ley-veins, sigils, and sunken courts.



One realm, one war-band, and a timeline that rewards the tactician who learns to read it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of this game's art and music assets were created with the help of generative AI tools during development.

Art: Character portraits, unit and enemy sprites, environment tiles, map decorations, and item icons were produced with the assistance of AI image-generation tools (including Retro Diffusion, PixelLab, and FLUX), then curated, edited, assembled, and integrated by the developer.

Music: Background music was generated with a licensed AI music-generation tool and edited by the developer.

All AI-assisted content is pre-generated and fixed in the shipped game — no content is generated live during gameplay. Every asset was reviewed and approved by the developer to ensure it is original to this game, does not infringe third-party intellectual property, and is appropriate for the game's audience.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GPU with Vulkan or OpenGL 3.3 support
    • Storage: 1 GB available space
    • Additional Notes: 2 GB RAM · 500 MB available space · keyboard & mouse
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: SteamOS 3 / Ubuntu 20.04+ (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GPU with Vulkan or OpenGL 3.3 support
    • Storage: 1 GB available space
    • Additional Notes: 2 GB RAM · 500 MB available space · keyboard & mouse
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