A physics party brawler for the living room and LAN party. Animals in boxing gloves punch, kick and carry each other off crumbling platforms. Play brawler, scooter, dodgeball, scooterball or soccer, build your own maps, and settle it in splitscreen or over LAN.

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About This Game

Everyone falls. You decide who.

FSPunch is a physics brawler with direct, responsive controls. Your character goes where you send it — the chaos comes from what happens on impact, not from wrestling with your own legs. Land a clean hit and watch someone cartwheel off the edge. Miss, and that one is on you.

PUNCH, KICK, CARRY

Every body in the arena is a ragdoll, so no two knockdowns look alike. Land a hit and your opponent tumbles. Grab a knocked-out player and carry them to the edge. Pick up a bat, a pan or an iron bar and swing it. Dash across the platform with a jetpack. There is no combo system to learn — but there is plenty to master: spacing, timing, and knowing exactly how far a dash carries you.

BUILT FOR LAN NIGHTS

FSPunch is made to be played in one room. Rounds are short, the rules are readable at a glance, and matches are decided by who plays better — not by who got luckier with the ragdoll.

SIX ARENAS, FIVE WAYS TO PLAY

The classic island slowly falls apart, slab by slab, until there is barely room for two. A night-time parking lot lit by neon never breaks at all. A soccer pitch with real goals and nets. Pick the surface, pick the rules — last one standing, teams, or ball sudden death, where a single hit makes you explode.

BALL GAMES

Dodgeball, scooterball and soccer. Same physics, same chaos, but now there is an object everyone wants and nobody controls.

BUILD YOUR OWN ARENAS

The built-in map editor gives you blocks, spheres, cylinders, cones and prisms, a three-axis rotation handle, copy and paste, and undo. Build something reasonable. Then build something unreasonable and see what the physics does with it.

PLAY TOGETHER — OR AGAINST THE BOTS

Couch co-op in splitscreen with two controllers, LAN multiplayer for the whole living room, and bots that fill up any empty slots so a round is never off the table. Menus and lobby are fully controller-operable, including an on-screen keyboard.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game's code was written with the help of an AI coding assistant, following the developer's design direction. Because the characters, arenas, materials and user interface are generated procedurally in code rather than authored as art assets, they are a result of that same process. The background music tracks were generated with Suno (commercial licence). Sound effects are licensed from Mixkit and Freesound. Nothing is generated by AI while the game is running.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit (version 1909 or newer)
    • Processor: Quad-core 3.0 GHz (Intel Core i5-6600 / AMD Ryzen 3 1300X)
    • Memory: 8192 MB RAM
    • Graphics: DirectX 12 compatible GPU with 2 GB VRAM (GeForce GTX 1050 Ti / Radeon RX 560)
    • DirectX: Version 12
    • Storage: 2048 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Gamepad recommended. Splitscreen co-op requires two controllers. LAN multiplayer requires a local network — no internet connection needed.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Six-core 3.6 GHz (Intel Core i5-10600 / AMD Ryzen 5 3600)
    • Memory: 16384 MB RAM
    • Graphics: GeForce GTX 1660 / Radeon RX 5600 XT or better
    • DirectX: Version 12
    • Storage: 2048 MB available space
    • Additional Notes: Render scale and frame rate limit are adjustable in the graphics settings — 1440p at 144 fps benefits from a stronger GPU.
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