A deterministic horror autobattler. Bind extinct monsters as Pacts, arm them with Rites and Relics, then deploy. Your units fight automatically with no mid-battle commands you win by building the right answer before combat begins. Conquer wounds, deepen your Pacts, and automate what you've mastered.

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Free Demo

Play Dreadgence Demo

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About This Demo

IN THIS DEMO, YOU CAN ENGAGE IN 24 OUT OF THE 96 CRAFTED ENCOUNTERS. 
YOU DO NOT FIGHT. YOU PREPARE. 

Dreadgence is a deterministic horror autobattler set inside the wounds of a dead god.

Bind extinct monsters as Pacts. Equip them with Rites and Relics. Prepare a three-monster composition capable of surviving what waits inside each Wound. Then deploy.

Your monsters fight automatically. You win by preparing the right answer, not by issuing commands during combat.

SEND YOUR PACTS INTO THE WOUNDS.

Three Pacts enter. The Wound answers.

Your monsters choose targets, move, attack, unleash abilities, and fight without your intervention. Hostile creatures obey their own behaviors.

Face swarms of enemies, dangerous compositions, and increasingly powerful bosses across haunting environments.

You choose what enters the battlefield. Then you watch what survives.

CHANGE THE RELIC. CHANGE THE FATE.

Before battle, read the Wound's exact forecast. Will your Pacts survive—or will the encounter destroy them?

The outcome isn't left to chance. The same preparation against the same Reading produces the same result.

Sometimes one Relic is the difference between failure and victory. Study the forecast, change your composition, and rewrite what happens next.

A failed battle is evidence. Learn from it.

BIND WHAT SHOULD HAVE STAYED DEAD.

The monsters you defeat can become the monsters you command.

  • Pacts: Bind extinct creatures into your growing roster. Each brings its own identity, strengths, and behavior.

  • Rites: Equip abilities that shape how your monsters fight and what roles they perform.

  • Relics: Arm your Pacts with powerful items, then evolve those items to awaken new effects.

Every new acquisition creates another possibility. Build specialized teams, experiment with combinations, and watch your collection grow.

CONQUER. AUTOMATE. DEEPEN.

Master a Reading, then automate the work you've already solved.

Build stronger Pacts, collect new Rites and Relics, evolve your equipment, and prepare for more dangerous encounters. Offline progression lets your victories continue working while you're away.

Your next breakthrough should come from a better strategy—not faster clicking.

THE ATLAS REMEMBERS EVERYTHING.

Every Wound is a chapter in the autopsy of a dead god. Every extinct creature is another name written into the record.

You are the Blank Leaf: a page torn from the Atlas, given a body, and erased from its memory.

The Wounds remember everyone who died inside them.

They do not remember you.

Read the blood. Close the Wound.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Code generation and quality assurance testing/reporting.

Mature Content Description

The developers describe the content like this:

Dreadgence is built on body-horror imagery. The game world is the autopsy of a dead god; every level is a "wound," monsters are dissected identities, and combat is stylized creatures being destroyed in large numbers. There is thematic blood and death throughout, presented in an abstract isometric art style with no realistic gore.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-8350
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible GPU with 1 GB VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX-compatible
    Recommended:
    • Requires a 64-bit processor and operating system