Find your stolen heart. Escape death. Survive hordes in the Egyptian underworld, shape your hero through five god-led spell paths, and chase six tiers of loot. Face 50 arena events, rescue the lost and bring down the guardians of the night.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Gods to Dust is a long journey through the Egyptian underworld, and we want players involved while it's being built. The core loop is ready to play: horde combat, five god-led spell paths, equipment, arena events, bosses, companions and the town. Early Access lets us tune combat feel, build balance and boss difficulty with real player feedback before the later lands are finished, so the full game is shaped by the people playing it.”

Approximately how long will this game be in Early Access?

“We expect Gods to Dust to be in Early Access for approximately 12–18 months. This is an estimate, and we'll keep the community updated on timelines as development progresses.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to span six lands (Early Access begins with two), the complete Night Wheel including each spell path's crown ability, the Codex and the story's finale. Across Early Access we plan to add new lands and expeditions, weapons, equipment and relics, enemy types, guardian bosses, arena events, and endgame events and challenges. Plans may change based on player feedback and development.”

What is the current state of the Early Access version?

“Early Access begins with two complete lands, including the First Hour from the free demo with its gates, four expeditions and nine boss fights. All five spell paths (Flame, Frost, Storms, Necromancy and Ranger), seven weapon types, equipment with curses and affixes, arena events, god drafts, recruitable companions and the Western Mooring town with its rescuable residents are playable. Expect ongoing balance changes, new content and some rough edges as development continues.”

Will the game be priced differently during and after Early Access?

“Yes. The price is planned to increase as major content is added and at full release, so Early Access players get the game at a lower price than at launch of version 1.0.”

How are you planning on involving the Community in your development process?

“We'll gather feedback through our Discord and the Steam Community discussions on combat, builds, balance, bosses and bugs. We'll post regular development updates and patch notes, and ask players about upcoming priorities. Player feedback will directly shape tuning, quality-of-life improvements and the order in which new content arrives.”
Read more

Download Gods to Dust Demo

This game is not yet available on Steam

Coming soon

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game



You are already dead. Your heart was stolen before it could be weighed. Without it, the gods will not let you rest. Wake on the first shore of the Egyptian underworld, fight through the Hours of the night, and take it back.

Gods to Dust is a 3D horde-survival action RPG. Survive the crowd, shape a build through five god-led spell paths, chase better equipment and face the guardian waiting at each gate. Between nights, bring the people you rescue home to the Western Mooring.


Your weapon and spells attack automatically. You move, dash, choose your gifts and find a way through the dead. Unleash an ultimate when the moment calls for it. At the end of the night, the horde falls back and the guardian answers.





Read the warning signs, learn the attacks and make your opening count. The First Hour has nine boss fights across its gates and expeditions, with distinct arenas, narrated arrivals and battle music.






Your weapon decides your basic attack. The Night Wheel shapes everything around it. Follow Flame, Frost, Storms, Necromancy or Ranger, then combine talents, equipment and divine gifts into a build of your own.




  • Earn talent points as you level and Tomes of Insight at the gates.
  • Swear an Oath to reach a path's deeper powers.
  • Spend points during a night and rework your wheel for free between runs.
  • In the full game, push toward each path's crown ability.


Seven weapon types and six equipment tiers, from Common to Gilded. Fill your loadout with armour, capes, jewellery and trinkets, compare affixes, and decide which pieces make your build stronger. Some power comes with a curse.







Find equipment through elites, guardians, chests, events and the gods' gifts. Back in town, trade with Honest Khay or try a tomb-robber's gamble.


Omens and elite affixes change the danger around you. Across 50 arena events, detours can become a rescue, a hunt, a test of nerve or a chance to wield a god's borrowed power. Choose what is worth the risk while the night keeps moving.






Through the night, the gods stop the clock and lay out a boon, a pact, a treasure and a Mystery Jar. Take the gift that serves your build, or accept a heavier burden for a richer reward. Win an event to earn a second choice at the next draft.






The Western Mooring is your refuge between nights. Henry the Ferryman carries you back out. Rescue Honest Khay, Ani the Scribe, Miu the Keeper and Neferet to open their services and grow the town.





Trade and gamble, pursue deeds and commissions, recruit a companion, and prepare offerings for the next journey. Each resident has an upgrade route of their own.


Recruit the Grave Hound, the Oathkeeper or the Floodcaller. Companions gain levels and develop their own abilities. Humanoid companions can wear the equipment you give them.








Four First Hour expeditions take you onto their own maps, with their own objectives and endings. Escort a caravan, search a buried archive, break the hound's leashes and face the First Weighing. Every rescue changes what waits for you back home.






The demo covers six gates, four expeditions and nine boss fights. All five spell paths can be explored within its level-15 cap. Demo equipment reaches tier three; crown abilities and higher-tier loadouts shown in the full-game showcase are outside the demo's limits.



Early Access is planned to begin with two complete lands and grow through substantial content updates: new lands and expeditions, equipment, weapons and relics, enemy types, guardian bosses and arena events. The full journey is planned to span six lands, the complete Night Wheel, the Codex and the story's finale, with endgame events and challenges also planned. Later lands and endgame content remain in development and are not part of the demo. Plans may change during development.



Wishlist Gods to Dust to follow the rest of the night.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-generated content: Most of the game's 3D models, animation, effects and environments come from purchased asset packs. AI tools were used for the following: character and narrator voices (ElevenLabs, including voices made from the developer's own recordings); some music tracks and sound effects (ElevenLabs); the story paintings, boss card scenes, store and key art, and some icons (OpenAI and Google image models); and some 3D models, among them a few enemies, some props and scenery pieces and some gear (Meshy). Everything AI-made was selected and edited by the developer, and much of the game's code was written with AI assistance.

Live-generated content: None. The game does not generate content with AI while you play.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 4-core CPU (Intel Core i5-7500 / AMD Ryzen 3 3100)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570, 4 GB VRAM
    • DirectX: Version 11
    • Storage: 25 GB available space
    • Additional Notes: SSD recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 6-core CPU (Intel Core i5-10400 / AMD Ryzen 5 3600)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Super / RTX 2060 / AMD Radeon RX 5600 XT, 6 GB VRAM
    • DirectX: Version 11
    • Storage: 25 GB available space
    • Additional Notes: SSD