It's all about playing with friends online, peer to peer. With akimbo gunfights, limb-loss that matters, and even... Zombies. You and the gang can get together and battle it out. Design unique modes that anyone could play, with Maker mode. Features are still being added.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game reached the point where it needs feedback. Its playable, but by no means perfect yet. Letting people play is important, and multiplayer may be a bit buggy while its getting off the ground, but broader online testing is crucial to make sure it does work for players.”

Approximately how long will this game be in Early Access?

“It will be in early access until I finalize some important features, such as objectives, player stats, item/weapon catalogues, mode-designing abilities, general new features. I'm aiming for full-release status by around new years 2027. And, updates are planned to keep coming out even after the game is released.”

How is the full version planned to differ from the Early Access version?

“In the release version, the mode objectives will all be ready (such as bomb games, or capture the flag, or just zombies, etc), these objective features will be implemented fully. As of early access, the multiplayer matches offer custom world building, easily joining with friends online, playing ffa or tdm (with zombie waves included), and gun stat unlocks for camos plus loadout saving. At release, the mode-maker-match-settings will be optimized, and the stats system will have some sort of progression, such as in game earned money and saved stat pages/more robust lobby ui. This is being figured out.”

What is the current state of the Early Access version?

“ZomboMode currently includes playable first-person zombie combat, online multiplayer, custom map and mode-building tools, multiple maps, weapons, vehicles and configurable match settings. The central ZomboMode survival map can be played from beginning to end, but some systems, user-interface elements, controller support, multiplayer reliability and gameplay balancing are still being improved. Additional objectives, zombie-wave behaviors, player customization, statistics, NPCs and building assets are planned during Early Access.”

Will the game be priced differently during and after Early Access?

“I intend to keep the game affordable whether its in early access or fully released. I don't intend to raise the price. But you never know. Whatever its price is, its always going to be in the low cost section.”

How are you planning on involving the Community in your development process?

“I'm curious to hear out the early-access reviews for the game. And getting the game on Steam is genuinely helpful because it makes it easier for friends to simply get online and play. The maker-mode is pretty solid, and even during early access, and up through the full release, their saved modes should stay intact for new updates. So, players can try out all the features and not have to worry about losing their worlds later. Getting feedback may help me come up with better features to invest in.”
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About This Game

It takes guts to make a multiplayer experience by yourself, and that's what Zombo Mode is all about. You play as a simple man who has the ability to magically create worlds, or hang out with homies and experience someone's unique mode instead. Deal with the zombies as you see fit. There are a few base modes available, but the real juice is in making your own, and seeing how things go with them. Its up to you to make whatever you want, and its on me (the solo developer) to offer cool features to utilize. It's in early access because: It's ready to start making stuff. And as long as I don't actually get decapitated, the game will get updates to allow for more maker-possibilities. Plus, I'll add real player stats aside from just having gun camo-unlocks.

Ensure Online connection:

Whenever you Add/Change your online account,

you must click the Close-App option and re-start the game. (So if you open the game already logged in, then its ready.)

Mature Content Description

The developers describe the content like this:

Contains low-poly gun violence against human-like characters and zombies. Combat includes pixelated blood effects, detachable limbs and decapitation. Gore is non-realistic and presented in an arcade-style, occasionally comedic manner.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 2 GB / AMD RX 460 2 GB or equivalent; Vulkan support required
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-Bit (Or Windows 11)
    • Processor: Intel Core i5-10400 or AMD Ryzen 5 3600
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce GTX 1650 4 GB / AMD Radeon RX 570 4 GB or equivalent
    • Network: Broadband Internet connection
    • Storage: 10 GB available space