Swing between skyscrapers on a co-op cleaning crew's precarious scaffold, blast years of grime away with foam and pressure washers, and try not to send your teammates flying. Solo zen or 4-player chaos — the choice is yours

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to shape the development of the game together with our community. Early Access allows us to gather valuable player feedback, test multiplayer co-op features thoroughly, and add new cleaning tools and maps based on what players enjoy most.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for approximately 6 to 12 months, depending on community feedback and the new content we decide to implement.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to feature additional building maps, advanced cleaning equipment, new co-op game modes, and expanded customization options for players and companies.”

What is the current state of the Early Access version?

“The current version includes core cleaning mechanics, physics-based washing, a fully functional online co-op multiplayer system, and initial building levels ready to be cleaned.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we add more content and features toward the final release.”

How are you planning on involving the Community in your development process?

“We will actively monitor community feedback, bug reports, and suggestions through our Discord server and Steam community discussions to guide our update roadmap.”
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About This Game

WELCOME TO THE WORST (AND BEST) JOB IN THE CITY

You and your crew are underpaid, overworked window cleaners — and your office is a swinging scaffold dangling hundreds of feet above the street. Every step you take shifts the platform's balance. Every bucket you drop could take a coworker down with it. Cleaning the building is the job. Surviving each other is the real challenge.

SWING, DON'T FALL

Swinging Pier's scaffold is a living, physics-driven stage: weight distribution, momentum, and your friends' terrible decisions all affect how it swings, tilts, and lurches. It's physics-comedy chaos built into a job simulator — one wrong lean and the whole crew (and the bucket, and the ladder) goes over the edge.

FOAM. SPRAY. REPEAT.

Cake on the foam, blast it off with a pressure washer, and watch decades of grime disappear inch by inch. It's the same satisfying clean you love from cleaning sims — except your "workspace" is swinging in the wind forty stories up.

BUILD YOUR CLEANING EMPIRE

Take jobs from the board, earn your pay, and reinvest in better hoses, foam guns, and vehicles. Buy and customize your own fleet, take out loans to expand, level up your skills, and grow from a broke rookie into the pier company everyone calls.

BETTER (AND MESSIER) TOGETHER

Play solo for a relaxing, meditative clean, or bring up to 3 friends online for co-op chaos — teamwork under pressure meets shared physical suffering, but with foam guns instead of climbing hooks.

Key Features

•       The Swinging Scaffold — a physics playground where every player's movement matters

•       Deep, Satisfying Cleaning — foam + pressure-wash mechanics with real per-surface dirt

•       Solo or 4-Player Co-Op — online multiplayer chaos or a relaxing solo shift

•       Run the Business — jobs, upgrades, bank loans, and a growing vehicle fleet

•       Physics Chaos, Real Consequences — fall, swing, and flail your way through every shift

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We used AI tools (such as Claude) to assist with brainstorming game ideas, structuring code logic, and drafting textual content during development.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 or AMD FX-6300
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R9 270
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10240 MB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-6700K or AMD Ryzen 5 1600
    • Memory: 16384 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 10240 MB available space
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