CastleGuard: Operation Graveyard is a round-based co-op shooter in low-poly. Survive wave after wave, earn points for every hit and every kill, and spend them to push deeper into the base — before the next round starts.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“CastleGuard: Operation Graveyard is far from finished. Today it is one mode on one map, and everything around it is still moving: weapons, perks, zombie types, the difficulty curve, the economy of points, progression. What comes next is not fixed either: which maps, how hard the late rounds should be, what the second mode asks of a squad. These are exactly the things we want players to decide with us, and they can only be tuned with real squads playing real matches. Early Access lets us build the rest of the game with the people who play it, instead of guessing.”

Approximately how long will this game be in Early Access?

“At least 4 to 8 months. The second game mode alone is a large piece of work, and we will not leave Early Access until it, more maps and a full balance pass are in and the community agrees the game is ready.”

How is the full version planned to differ from the Early Access version?

“The Early Access version has a single mode, Classic, on a single map. The full version is planned to add:
- A second mode, Extraction: a squad crosses a large map from shelter to shelter, completes objectives under a horde that never lets up, and leaves by helicopter. It is in development and will not be in the game at launch.
- More Classic maps, starting with an asylum on a hill that is already in development.
- More weapons, perks, zombie types and power-ups.
- A complete balance pass on all of it, shaped by player feedback.
- More controller polish.”

What is the current state of the Early Access version?

“Playable, but unfinished. You can play Classic mode on one map, Crossroads, solo or in co-op for up to 4 players on our dedicated servers: open the map door by door, restore the power, survive as many rounds as you can. Balance is still rough, some weapons and rounds will feel wrong, you will run into bugs, and large parts of the planned game are missing, including the second map and the whole Extraction mode. Expect the game to change, sometimes a lot, from one update to the next.”

Will the game be priced differently during and after Early Access?

“No. CastleGuard: Operation Graveyard is free to play during Early Access and will stay free after it. To help fund development, we plan to release some larger maps in the future as optional DLC at a small price. The base game and its free maps will remain free, and paid content will never give a gameplay advantage over other players. The optional Supporter Pack remains purely cosmetic.”

How are you planning on involving the Community in your development process?

“Players will decide what comes next with us. The in-game bug report (F8) sends a report straight from the match, with the map and the round. We read the Steam discussions and post patch notes with every update, and new maps and the Extraction mode will open to players for testing before they ship to everyone, so the community can tell us what to change while it can still change.”
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About This Game

Wave nine. Visibility poor. Good luck.

CastleGuard: Operation Graveyard is a free co-op, round-based zombie shooter for 1 to 4 players. The evacuation is over. You were not on the list. Hold what is left for as long as you can: every round, the dead come back in greater numbers, and faster.

Every window is a way in. Nail the planks back up between waves and shoot through the gaps. Every hit earns points, a headshot more, the knife more again. Spend them on doors, weapons and perks. Points are the only currency, and the horde is the only employer.

Play alone, online or offline, or with three others: matchmaking, or a private lobby with your Steam friends. Whoever goes down has thirty seconds and a pistol. Get to them. A soldier who dies waits for the end of the round.

  • The Outpost: an army quarantine camp behind five metres of concrete and wire. Fifteen breaches in the wall, and the dead also come up through the ground.

  • The Bunker: a concrete shelter on an abandoned airfield. Fifteen windows, and a roof the dead walk across.

  • Crossroads: three streets of a small town the evacuation never reached. A bank, a hardware store, a lounge bar, a motel. Nine zones. The power is out.

Eighteen weapons, all historical but one. Buy them off the walls, the PPSh-41, the Sten, the Mosin-Nagant, the StG 44, or put 950 points into the requisition crate and take what Supply sends: an MG 42, an RPG-7, a Scoped Mauser, a Trench Gun, or the one prototype that throws lightning from one zombie to the next. Supply has never known what it ships. Sometimes the crate is transferred to another counter.

Every match starts with the power cut. The perk machines stand dark until someone reaches the main switch at the far end of the map. Pull it, and the lights come back one by one. Six perks: more health, faster reloads, faster fire, a longer sprint, a third weapon, and a second chance for those who play alone. All of them lost when you go down.

The horde drops supplies too: a full resupply, one-shot kills, double points, and a carpenter's kit that rebuilds every window.

Between matches, the barracks. Fifty levels, ten prestiges. Every weapon levels up with its own kills and opens attachments in four slots, optic, muzzle, underbarrel and magazine, that you see in your hands and your squad sees in theirs. Seven camos are earned weapon by weapon, through kills and headshots. Your progress is kept on our servers, not on your PC.

  • Free to play. Nothing for sale helps you survive. The only purchase is the Supporter Pack, and it is cosmetic.

  • Dedicated servers. Every online match runs on its own server, which has the final word on every shot, every point and every purchase.

  • No anti-cheat software on your PC. The server checks; your computer is left alone.

CastleGuard: Operation Graveyard is free, and it will stay that way. If you want to keep the servers running, the Supporter Pack unlocks the Gold camo on every weapon in your barracks, and your squad sees it. It does not shoot harder. It is gold.

  • 1 to 4 players: solo online or offline, matchmaking, private lobbies with Steam friends

  • Endless rounds against a horde that grows, then runs

  • 3 maps, 18 weapons, 6 perks, a power switch on every map

  • Barricades, wall weapons, a requisition crate that moves

  • Weapon levels, attachments, 7 camos to earn, 50 levels and 10 prestiges

  • Full controller support

  • Steam Achievements

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI may be used to find bugs and security problems.

Mature Content Description

The developers describe the content like this:

this game may contain content not appropriate for all ages

System Requirements

    Minimum:
    • OS: Windows 11
    • Processor: ryzen 3 1200X
    • Memory: 8 GB RAM
    • Graphics: GTX 1030
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 11
    • Processor: Ryzen 5 3600X
    • Memory: 16 GB RAM
    • Graphics: GTX 1050 Ti
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space