Build the robot. Design the tactics with Thought Tiles. Then just watch. Assemble the 18cm-tall autonomous hobby robot “SIGNOS” and program its behavior logic with flowchart-style “Thought Tiles.” No controls during battle — SIGNOS fights on its own, guided solely by the logic you designed.

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Planned Release Date: 10 Nov, 2026

This game plans to unlock in approximately 2 months

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About This Game

No piloting skills required.

Build a robot.

Work out how it should fight.

Then hand it over to the AI.

“SIGNOS” is a fully automatic battle simulation in which the robots you design fight each other.

The player never takes control during a battle.

Should it move?

Should it search for the enemy?

Should it attack?

How should it judge the situation?

It all comes down to the logic you built.

How will the tactics you imagined actually play out on a real battlefield?

Seeing that through — that is what a SIGNOS battle is.

Build Your Machine

Combine all kinds of parts on the 18cm-tall hobby robot “SIGNOS” to create a machine that is yours alone.

Head, chest, arm and leg parts each have their own performance.

Durability, weight, EN consumption, processing power, firing arc.

A heavy build loaded with high-firepower weapons.

A machine that leans on its shield to grind out a win.

A machine that prioritizes mobility to control the distance to its opponent.

The parts you choose change the way your machine fights.

And then — what logic will you build into it?

Combine machine design with tactical design and complete a SIGNOS that is entirely your own.

Build Tactics with Thought Tiles

Place Thought Tiles such as “Move,” “Search,” “Attack” and “Judge,” then connect the nodes to build your behavior logic.

For example:

Search for the enemy

Judge the distance to the enemy

Choose whether to attack or move

Piece by piece, you assemble behavior that responds to the situation.

Start with simple logic, then add more conditional branches.

“How do I want it to act in this situation?”

One at a time, you turn the tactics in your head into logic.

How Smart Can You Make It on Limited Memory?

A SIGNOS head comes with a limited memory capacity.

Build in more complex decisions and it can handle more situations.

But cram in too much logic and it overloads, delaying execution.

And that is exactly why:

it is not only about what you build in — what you cut out matters just as much.

Pick only the processes you need within a limited memory, trim away the waste, and distill your tactics into a single piece of logic.

Building a strong machine alone will not win you the match.

What kind of mind will you give it?

That is what decides victory and defeat.

Battles Are Fully Automatic

Once your logic is finished, the battle begins at last.

From there, all you do is watch.

SIGNOS acts on its own, following the logic you built.

It finds the enemy exactly as you intended.

It moves to the range you were aiming for.

It attacks at just the right moment.

When the tactics you designed click into place, your machine seizes victory on its own.

But things do not always go the way you planned.

“Why didn’t it attack right there?”

“Why did it close in at that range?”

“Was this the condition I was missing?”

Look at the battle results, revise your logic, and send it out again.

Design → Battle → Analyze → Improve

That cycle of trial and error is exactly what makes SIGNOS fun.

Story Mode

Take on a series of rivals together with Rei, the protagonist, and Hal, the mechanic.

Story Mode runs for 6 chapters.

As the story unfolds, it is designed to teach you step by step, from the basics of AI building to advanced branching logic.

Logic that started out simple evolves into complex tactics with every battle you fight.

Along with the story, sharpen your own power to build logic.

Fight Logickers from Around the World

Once the story has taught you the basics, head into asynchronous Ranking Battles.

Face off against the SIGNOS units players around the world have built.

What tactics has your opponent’s AI been loaded with?

Will your logic hold up against other players?

Earn new parts as victory rewards and strengthen your machine and its logic even further.

Learn other players’ tactics, refine your own, and challenge them again.

Put your logic to the test against the world.

Share Your Machine

Clear the story, and WORKSHOP unlocks.

Post the machine and logic you built and share it with players around the world.

Found a build that catches your eye? Download it and make it your own.

Wiring you never thought of. Machine builds you have never seen before.

Encounter the ideas Logickers around the world have built up, and sharpen your own logic even further.

How Would You Make It Fight?

Run rings around them with speed?

Push straight through with firepower?

Read their movements and meet them head-on?

Within limited parts and limited memory, find the answer that is yours alone.

You do not pilot. You design.

Entrust the tactics you devised to your robot.

That is SIGNOS: AI Robot Builder.

Key Features

  • Assemble “SIGNOS,” an 18cm-tall hobby robot

  • Design your machine around the performance of each part

  • Connect “Thought Tiles” to build behavior logic

  • Optimize your logic within a limited memory capacity

  • Fully automatic battles with no player input

  • A gameplay cycle of Design → Battle → Analyze → Improve

  • A Story Mode that takes you from the basics to advanced play (6 chapters)

  • Asynchronous Ranking Battles against other players’ AI

  • Share your machine and logic through WORKSHOP, unlocked after clearing the story

  • Japanese / English / Simplified Chinese / Traditional Chinese / Korean / Thai / Spanish / Portuguese (Brazil) / German / French / Polish / Russian / Italian supported

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used to assist with the creation of some 3D models and sound effects in this game.

The core elements of the game experience—including the scenario, game design, AI logic design and implementation, and parts balancing—were created and decided primarily by the developer.

In keeping with the game's concept of "building logic for AI and having it battle," AI was also actively incorporated as a collaborative tool during development. Through ongoing dialogue and collaboration with AI, the developer was able to overcome some of the limitations of working alone and bring the game to completion.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit or later
    • Processor: Dual-core 2.0GHz equivalent (Intel Core i3 / AMD Ryzen 3 or better)
    • Memory: 4 GB RAM
    • Graphics: Integrated GPU with OpenGL ES 3.0 / DirectX 11 equivalent graphics capability
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Standard DirectSound compatible sound device
    Recommended:
    • Requires a 64-bit processor and operating system
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