HEARTHWATCH is a roguelite tower defense where the map tears open mid-battle. Guard your village's last fire across a branching Stone Age campaign: build elemental towers, bond them into hybrids, draw cards from your run's deck, and hold the new lane when the ground splits.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

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This game is not yet available on Steam

Planned Release Date: March 2027

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About This Game

HEARTHWATCH is a roguelite tower defense about one fire and the eleven people asleep around it. Build towers, bond them into hybrids, and hold the line, even when the board tears open under you.

The map tears open

Mid-battle the ground splits and a new lane inks across the board, with enemies already walking it. You get a warning, a window to build, and Ember for the ground you lose.

Five towers. Six bonds.

Fire, water, stone, wind and the totem. Stand two different elements side by side and they bond into Steam, Magma, Wildfire, Mire, Storm or Sandstorm: the answer to enemies that shrug off a single element.

A run, not a level select

Pick your path through a branching campaign of battles, chests and gates, across ash, frost and ember lands. Every battle hands you a fresh purse of Ember for towers, and your run's deck grows as you go: you draw from it mid-battle, and the deeper you are, the rarer the cards.

Bosses that ask a question

The Ash Warden. The Frost Herald. The Ember-Mother. Each one turns its resistances around mid-fight and brings an escort, so the answer is never just more damage.

Eleven asleep at the fire

A narrator tells their story between battles: who keeps the fire, and what the Ashen were before the ash. A cat keeps watch with you and has opinions about your tower placement.

Features

  • Mid-battle map morph: the arena tears open and a new lane inks in, telegraphed and compensated
  • A 14-layer branching campaign across three lands, with gates, chests and a boss at every turn of the road
  • 5 towers with skill trees, 6 hybrid bonds, 20 enemies and 3 bosses
  • A 32-card run deck, drawn mid-battle, with rare and epic cards climbing as the run goes deeper
  • Hand-painted battlefields, with towers and creatures rendered from 3D models
  • A second age beyond the first campaign, with its own towers, enemies and cards
  • Full controller support
  • Narrated story in English; interface and subtitles in English and Turkish

No Ash was born as ash.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 2.0 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible, 256 MB VRAM
    • Storage: 300 MB available space
    • Sound Card: Any Windows-compatible sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: 2.5 GHz quad core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 compatible, 1 GB VRAM
    • Storage: 300 MB available space
    Minimum:
    • OS: macOS 10.13 High Sierra or newer
    • Processor: 2.0 GHz dual core (Intel, or Apple Silicon via Rosetta 2)
    • Graphics: OpenGL 2.1 compatible, 256 MB VRAM
    • Sound Card: Any macOS-compatible sound device
    Recommended:
      Minimum:
      • OS: Ubuntu 20.04 64-bit or newer (glibc 2.31+)
      • Processor: 2.0 GHz dual core, x86-64
      • Graphics: OpenGL 2.1 compatible, 256 MB VRAM
      • Sound Card: OpenAL-compatible sound device
      Recommended: