An isometric sci-fi RTS of fleet command and orbital industry. Mine asteroids, grow a station from a single command core, research new technology and design your own ships module by module, then wage war across 84 branching missions, survival runs and online battles.

Abyste si mohli tento produkt přidat do seznamu přání, začít ho sledovat nebo ho zařadit mezi ignorované, musíte se nejprve přihlásit.

Již brzy v předběžném přístupu

Vývojáři této hry se ji chystají vydat rozpracovanou a pokračovat ve vývoji s pomocí samotných zákazníků.

Poznámka: Hry s předběžným přístupem nejsou dokončené a během vývoje se mohou, ale nemusí změnit. Pokud Vás tedy tato hra nyní nezaujala, zkuste počkat, než se dostane do další fáze vývoje. Více informací zde

Zpráva od vývojářů:

Proč předběžný přístup?

„Terran Dawn is built by one person, and the part that needs real players is
the part I cannot test alone. The campaigns, skirmish and survival modes are
complete and playable today. Multiplayer, on the other hand, only becomes
real when actual people play it — across different connections, hardware and
play styles. Early Access lets me put a full single-player game in your hands
now, and harden multiplayer, balance and pacing together with the people
actually playing it, instead of guessing on my own.“

Přibližně jak dlouho bude tato hra v předběžném přístupu?

„I plan to spend roughly 3 to 6 months in Early Access. That is an estimate,
not a deadline: if multiplayer stability or balance need more time, I would
rather stay in Early Access longer than leave it too early.“

Jak se bude plná verze lišit od předběžného přístupu?

„I plan to focus on:

- Multiplayer robustness: reconnection, resilience to desynchronisation, and
match quality tested at real player numbers rather than in local testing.
- Faction balance across all five factions, informed by real match data and
player feedback.
- More campaign content, including additional missions and branches.
- Quality-of-life and interface improvements driven by what players ask for.
- Wider localisation and further accessibility options.

These are intentions rather than promises. What actually gets built will
follow what players find most valuable.“

V jaké fázi vývoje se hra nachází?

„Playable and content-complete in single player. Available today:

- Five playable factions, each with its own ships, structures, research tree
and abilities.
- Five campaigns with branching missions, briefings and voiced narrative
transmissions.
- Skirmish against AI on procedurally generated and handcrafted maps, with
adjustable difficulty.
- A survival mode with per-run mutators and upgrades.
- Online multiplayer for skirmish and survival, including team play.
- Ship designer, research tree, achievements, named save slots and a map
editor.
- Interface and text in English, German, Spanish, French and Hungarian.

What to expect: multiplayer is the newest part of the game and has had the
least exposure to real players, so that is where rough edges are most likely.
Balance is still moving, and parts of the interface will keep changing.“

Změní se cena hry po skončení předběžného přístupu?

„I plan to raise the price when the game leaves Early Access, as more content
and features are added. Everyone who buys during Early Access receives all
updates at no additional cost.“

Jak plánujete zapojit komunitu do vývoje této hry?

„The Steam Community Hub is the main channel: a discussion board for bug
reports, balance feedback and multiplayer issues, and regular update posts
explaining what changed and why. I read reports directly and prioritise
openly — the roadmap is expected to shift as feedback arrives, and changes
driven by player suggestions will be credited in the patch notes.“
Zjistit více
Čeština není podporována

Tento produkt nepodporuje Váš místní jazyk. Seznam podporovaných jazyků je k dispozici níže na této stránce.

Tato hra prozatím není dostupná ve službě Steam

Plánované datum vydání: 4. kvartál 2026

Máte zájem o tento produkt?
Přidejte si ho do seznamu přání, ať nepropásnete vydání.
 
Zobrazit všechny diskuze

Pro nahlášení chyb či podání zpětné vazby navštivte diskuze k tomuto produktu

Informace o hře

Command a fleet on a frontier where five species are fighting over the same
ruins. Terran Dawn is an isometric space RTS: you mine asteroids, raise a
station from a single command core, research your way up a tech tree, design the
ships you fly, and take the fight to enemies doing exactly the same thing.

Five factions, five campaigns

84 missions across five campaigns, each following a different species — and each
playing differently.
  • Terran Federation — industrial, versatile, built around layered defence
    and point-defence interception.
  • Zythian — biological hulls and weapons that keep killing after the shot
    lands.
  • Mechanoid — machine assemblies, automated production and drone swarms.
  • Xenos — scavengers who salvage wrecks and reverse-engineer whatever they
    find into their own technology.
  • Voidborn — hardened shields and void weapons that strip protection off
    anything they touch.
Missions branch. Your choices change which map you see next, and briefings arrive
as transmissions from the officers who have to live with those decisions.

Build the war machine

Start with a command core and a handful of miners. Dock modules onto your
headquarters, plant forward bases across the map, feed refineries with ore and
salvage, and push a research tree that unlocks new hulls, weapons and abilities.
Everything you field has to be paid for first.

Design your own ships

Hulls are frames with slots. Fit weapons, shields, armour, reactors, utility and
hangar modules by slot size, from fighters to dreadnoughts and capital-class
super-capitals. Heavier ships hit harder and turn worse — mass is a real cost.

A frontier that fights back

Damaging nebulae, drifting ion storms, stealth minefields, shattered planets and
paired jump gates that move fleets across the map in a single move. Terrain is
not decoration.

Survival

Hold a position against escalating waves. Every run offers mutators and upgrades
that stack into a different build, with score multipliers that reward taking the
harder path.

Skirmish and multiplayer

Fight the AI on procedurally generated or handcrafted maps at the difficulty you
choose, or take it online. Team play with shared vision, in-game chat, map pings,
and reconnection if your connection drops mid-match.

Also included

  • Named save slots, achievements, and a full in-game encyclopedia.
  • Interface and text in English, German, Spanish, French and Hungarian.

Informace o obsahu vytvářeném AI

Jak využití obsahu vytvářeného AI v tomto produktu popisují jeho vývojáři:

Terran Dawn is a solo-developed game, and generative AI tools were used
during its production. Everything AI-assisted is created ahead of time and
shipped as fixed files inside the build: the game generates nothing while
you play, contacts no AI service at runtime, and sends no player data
anywhere.

Where these tools were used:

- 3D assets: ship, station and building meshes were produced with AI
text-to-3D generation, then rescaled, re-oriented, re-textured and
hand-corrected to fit the engine.
- 2D art and textures: interface illustrations, encyclopedia art and some
surface textures were generated from hand-written prompts and edited
afterwards.
- Sound effects: a portion of the weapon, interface and explosion sounds
were generated with AI audio tools, then trimmed and mixed by hand.
- Music: the soundtrack was created with AI music generation.
- Voice-over: mission briefings and in-mission radio lines are AI
text-to-speech, performed from scripts written by the developer.
- Video transmissions: the in-game character broadcasts use a licensed
synthetic presenter and synthetic voice to deliver dialogue written by
the developer.
- Translation: the game's text was translated into its supported languages
with the help of an AI language model.
- Some of the game's source code was written with AI coding assistants.

The game's design, story, missions, rules and balance are written by the
developer. No generative AI runs while the game is playing.

Systémové požadavky

    Minimální:
    • Vyžaduje 64bitový procesor a operační systém
    • OS: Windows 10 64-bit (version 1909 or later)
    • Procesor: Quad-core, Intel Core i5-4460 / AMD FX-8350 or better
    • Paměť: 4 MB RAM
    • Grafická karta: Direct3D 12 feature level 12_0 GPU with 2 GB VRAM (NVIDIA GeForce GTX 960, AMD Radeon R9 380, Intel HD Graphics 530)
    • DirectX: Verze 12
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 6 GB volného místa
    • Zvuková karta: DirectX compatible
    • Podpora VR: N/A
    • Dodatečné poznámky: Requires a 64-bit processor and operating system. The game requires a GPU that supports Direct3D 12 feature level 12_0 and will not start on DirectX 11-only hardware. A broadband connection is required for multiplayer only; campaign, skirmish and survival are fully playable offline.
    Doporučené:
    • Vyžaduje 64bitový procesor a operační systém
    • OS: Windows 11 64-bit
    • Procesor: 6-core, Intel Core i5-10400 / AMD Ryzen 5 3600 or better
    • Paměť: 16 MB RAM
    • Grafická karta: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT with 6 GB VRAM
    • DirectX: Verze 12
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 6 GB volného místa
    • Zvuková karta: DirectX compatible
    • Podpora VR: N/A
    • Dodatečné poznámky: An SSD is recommended. The simulation is parallelised across CPU cores, so large maps with several AI opponents benefit from 6 or more cores.
Filtry recenzí