Build the Khmer empire from a delta village to the temple-city of Angkor. Dig canals, route monsoon floodwater into rice paddies, and raise stone monuments. A compact historical city builder, no combat, where every city you found lives or dies by the water you can hold.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Angkor is a systems game, and systems only show their problems when real players push on them. I want the irrigation economy, the walker routing, and the mission pacing tested by people who aren't me before I commit to a finished shape. Early Access lets me ship what's playable now and build the rest around what players actually do.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Around 2 to 3 months. The scope is already in place, so Early Access is about polish and fixes rather than building out content.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version will be the same game, more finished. I plan to fix bugs, tune mission balance and the economy, continue the art pass across buildings and monuments, and improve the tutorial and in-game reference material.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The campaign is playable start to finish, alongside free play and a map editor. The core systems are in: seasonal flooding, canals and barays, rice and fish production, trade, housing progression, and the staged monument construction each mission is built around. Some rough edges - visual glitches, balance that needs tuning, UI that isn't finished.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“I'm not planning to change the price when the game leaves Early Access.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I read the Steam forums and act on what's there. Bug reports, balance complaints, and "this mission felt bad and here's why" are all useful. I'll post patch notes with each update explaining what changed and why. Where there's a real fork in a design decision, I'll ask before picking.”
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Sertai Angkor Playtest

Minta akses dan anda akan diberitahu apabila pembangun bersedia untuk menerima lebih ramai peserta.
Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: Akan diumumkan

Berminat?
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Tentang Permainan Ini

The empire that engineered water

The Khmer built the largest pre-industrial city on earth in a floodplain that was underwater half the year and parched the other half. Angkor is a city builder about that problem, and about what you can raise once you have solved it.

Lay out roads and house plots, watch families move in and grow their homes, and keep the grain, stone, and labor moving. Every building has a walker; every walker needs a route. Get the layout wrong and your masons never reach the temple site.

A campaign in five reigns

  • Angkor Borei - A delta settlement at the mouth of the empire. Learn to work with water as it arrives.

  • Isanapura - Inland, from trade to rice. Dig the canal, fill the baray, and feed the fields from it.

  • Phnom Kulen - A plateau with no floodplain at all, but lots of sandstone.

  • Roluos - A network of reservoirs, gamboge trees, and wild elephants to be tamed.

  • Angkor - The capital. Command the flood, fill the great baray, and raise Angkor Wat from the ground up.

Features

  • Isometric cities in the Khmer architectural tradition

  • Water as a first-class system: canals, barays, reservoirs, monsoon cycles

  • Monument construction in stages, from foundation to blessing

  • Free play on any map - no objectives

  • Map editor: cut the rivers, plant the forest, build the empire you want

What this is, and isn't

Angkor is a small strategy game built by one person, not a genre epic. Five missions, roughly 6 hours, plus free play and the editor. No military, no combat, no diplomacy screens. Three city services and one water system, tuned deep instead of wide - closer to a focused Impressions-era campaign than a modern grand strategy.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Some assets and code in Angkor were created with the assistance of generative AI tools, including 2D art, sound effects, portions of the game's code, and some in-game text. All AI-assisted content was reviewed, edited, and integrated by a human developer. Angkor does not generate any content live during gameplay.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3-4340 / AMD FX-6300
    • Memori: 4096 MB RAM
    • Grafik: Any GPU with hardware acceleration (Intel HD 4000 or newer)
    • DirectX: Versi 11
    • Storan: 1024 MB ruang tersedia
    • Kad Bunyi: Any
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
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