A prop hunt where being seen is a resource. Hide as an everyday object and survive - or let the hunter stare, charge the Revolt, and fight back as a team. There's often a fine line between hiding and attacking. Will you defeat the Hunters, or will you hide until the end? You decide!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Prop Revolt is made by one person. I want to make sure that the game not only follows my vision, but also take into account community expectations. The game features are largely based on good balancing to ensure maximum enjoyment.
Prop Revolt currently already delivers a complete and satisfying core experience, but this is only the beginning. More maps, alternative game modes, more customization options and frequently asked features will follow.”

Approximately how long will this game be in Early Access?

“I plan to stay in Early Access for around six months while we continue adding planned content and refining the game.”

How is the full version planned to differ from the Early Access version?

“I plan to add more maps, alternative game modes, more customization options, also a fully refined balancing, the Early-Access-Version can't ensure.”

What is the current state of the Early Access version?

“Prop Revolt currently already delivers one baec gamemode with multiple maps, configurable game settings, full steam integration & character customization.”

Will the game be priced differently during and after Early Access?

“The price of the base game will not change in the future and will remain affordable for everyone. I may offer DLC in the future, which can then be purchased separately as an option.”

How are you planning on involving the Community in your development process?

“We plan to offer feedback and bug reports in-game, on our website, and on our Discord server.”
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This game is not yet available on Steam

Planned Release Date: Sep 30, 2026

This game plans to unlock in approximately 4 weeks

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About This Game

A globe on the shelf. A floor lamp in the corner. A waste bin nobody remembers putting there. One of them is a player - and the longer you look at it, the more dangerous it gets.

Prop Revolt is an asymmetric hide-and-seek game for 2-10 players. Props disguise themselves as everyday objects and try to survive. The hunters have a specific time to find every last one. The twist that makes it a different game: being watched doesn't only put a prop at risk, it charges the Revolt.

Being seen is a resource

Every second the hunter holds you in view, your Nervousness climbs - faster the closer they are, faster the more directly they're looking at you. A hunter with their back turned charges nothing at all. A hunter close by and staring straight at you fills your bar.

Hit 100 and you're torn out of your disguise, locked out of it for some time, and left with nothing but your legs and a very obvious robot body.

But that same nervousness is the fuel. Every living prop's nervousness pools into one shared team charge. Staying hidden keeps you safe. Staying watched makes your team dangerous. Every second under that gaze is a decision, and it's rarely an easy one.

The Revolt

When the charge is high enough, any prop can reach the Revolt trigger in the level and set it off - for everyone, at once, for a small amout of time.

For that time the rules invert:

  • Tackle - charge the hunter without ever dropping your disguise!

  • Melee - once you're revealed there's no more hiding, but you can fight!

  • Together - every prop's nervousness paid into that charge. It runs out for all of you at the same moment, whether you spent it or not.

Then the charge runs dry and you are furniture or a robot unable to fight again. The Revolt is not how you have to win. Props win by having anyone at all left standing when the clock stops. The Revolt is what you do when hiding has stopped working - and knowing it's coming changes how a hunter searches a room.

What you become is how you play

Objects in the level carry their own stats, and picking one is picking a build:

  • Tiny (vase, desktop computer or globe) - Small HP and fast, but disappears into a shelf of clutter. Cannot tackle at all in a revolt.

  • Small (waste bin) - Some more HP, a little slower and real hiding spot that can still throw a punch.

  • Medium (television) - Default HP, normal speed and the honest middle. Not that disappearing, but has a good punch.

  • Large (floor lamp or fridge) - Huge HP and slow, but everybody sees you easily. Bad for hiding, good for raising the Revolt and deals good damage during a Revolt.

You can transform again whenever you like - except shortly after a forced reveal, when you're stuck being yourself. Dropping down to a vase to survive the next sweep and trading back up before the Revolt lands is a completely legitimate way to play, and a completely legitimate way to get caught mid-swap.

At a glance

  • Asymmetric hide-and-seek for 2-10 players

  • Nervousness - being watched is the risk and the resource at the same time

  • Revolt mode - a shared team charge that lets props fight back for a small time

  • Four prop size classes trading concealment against health and damage

  • Four hunter weapons with armour plates, a weapon wheel and pickups placed in the level

  • Modular robot- & hunter customization

  • Three maps at Early Access launch

  • English, German, Spanish, French, Italian and Simplified Chinese

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64Bit
    • Processor: Intel Core i5-4590 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD Radeon RX 580
    • DirectX: Version 12
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64Bit
    • Processor: Intel Core i5-10600 / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA RTX 2060 / AMD Radeon RX 5700
    • DirectX: Version 12
    • Storage: 10 GB available space
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