Geometry with a grudge. A 1-4 player physics brawler where you win by shoving rivals out of the arena. No health bars. Just physics, skill & strategy. Pick a Shape with its own unique traits, combine abilities, discover their fusions, find your favorite combos, and build your own SUMOLYGON arenas!

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In Development

SUMOLYGONS is still being developed and the features are subject to change. I'm a solo developer, so I have a lot of plans for the game and I'm very excited about it, but I also want to be realistic and upfront with you.

Wishlist to hear when it's ready! I truly appreciate the support!

Infos zum Spiel

No health bars. Just physics, and the edge of the arena.

SUMOLYGONS is a fast, physics-driven sumo brawler for 1-4 players. You don't kill your opponents, you shove them out. Every hit is momentum. Every ability is a tool to either shove out your enemies, or protect yourself. The only thing between your friend and the void is how well they read the battlefield.

Shapes are classes

Every polygon is a genuinely different physics profile; mass, drag, move speed, dodge power, plus a signature trait that changes how you fight:

  • Concave Hexagon - "The Twin Cannon": Fire two of (almost) everything, at the cost of free aim. (fires out of the two forward-points of the shape)

  • Hexagon - "The Fortress": Get's a size bonus to all applicable abilities.

  • Pentagon - "The Juggernaut": The faster you're moving, the harder you hit.

  • Square - "The Equalizer": Fire along a cardinal direction for an ability power bonus.

  • Icositetragon - "The Phantom": Trade your dodge/push for the ability to phase shift, going briefly incorporeal.

  • Concave Octagon - "The Swift Striker": The fastest class with the quickest dodge/push in the game, but easy to launch since they're lightweight.

...and more.

Build your loadout: Shape (character class) / 2 Abilities / Optional Fusion

Pick two abilities to carry alongside your Shape's trait. Some pairs fuse into something new: Beam and Sniper collapse into a room-length Railgun. Grapple Hook and Pulse Mine become a Grapple Mine that reels in whatever trips it. Reflect Barrier and Shockwave turn a chargeable expanding wall of force.

Abilities aren't about doing damage, they're either about forcing someone out of the arena, or keeping yourself safely inside. Gravity wells drag the whole fight toward a point. Thrusters bolt onto an opponent and burn until they're over the edge. Beams push continuously, and two beams meeting head-on lock into a shoving contest that spends energy until one of you breaks.

Hand drawn art

All of the art (characters, abilities, menus, etc.) is drawn by me personally, with my own two hands. (well, just the right one, if you want to get technical) 

Create your own arenas

A full in-game level editor. Paint to design your arena floor, cut holes in it, place bumpers and hazards, set spawn points, and test your level instantly. Build a roster of your own arenas to dominate in a nearly infinite number of ways.

Read the arena, or leave it

Every ability is a push, a pull, or a piece of terrain. Ring-outs are the only win condition. The arena is as dangerous as the people in it.

Additional planned/potential features

  • Arcade "Rogue-like"-ish mode (solo and/or co-op)

  • Challenging Boss Fights

  • Custom level sharing: Either with Steam Workshop or other method

  • More Shapes(classes)

  • A Standard Set of Handcrafted levels

  • More Abilities

  • More Fusions

  • More Custom Level Objects & Tools

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10, 11
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