Command a squad of hard-working dudes, tunnel through different biomes and layers, collect rare ores and gemstones, equip powerful pickaxes, and descend into the depths!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to launch in Early Access to build Digging Dudes alongside the players. The core gameplay is ready and fun, but getting feedback on game balance, new upgrades, and future content from the community will help us make the game as good as it can be.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for about 6 to 12 months, depending on community feedback and how quickly we can implement planned features.”

How is the full version planned to differ from the Early Access version?

“We plan to add more mineable block types, new biomes and new layers, extra miner traits, new upgrades, additional ascension mechanics, and more quality-of-life improvements. We also plan to polish performance and refine balancing based on player feedback.”

What is the current state of the Early Access version?

“The Early Access version is fully playable from start to finish with a solid core gameplay loop. It includes grid mining, multiple dude miners with traits, upgrades, quest progression, ascension mechanics, sound effects, and full save/load support.”

Will the game be priced differently during and after Early Access?

“We do not plan to change the price when leaving Early Access. If we add a major amount of new content down the road, we might slightly increase it, but any price changes will be announced well in advance.”

How are you planning on involving the Community in your development process?

“We plan to listen closely to player feedback on the Steam Community Hub and Discord. Player suggestions on balancing, bug reports, and feature requests will directly shape our future updates. Some community vote guided feature updates may also happen between the regular polish and bugfix updates.”
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About This Game

What is this game?

Command a squad of hard-working dudes, tunnel through different biomes and layers, collect rare ores and gemstones, equip powerful pickaxes, and descend into the depths!

A Promise to Players

I’m committed to keeping all future content updates free, with no paid DLC - games should never cost 150$ for the full experience.

The game will leave Early Access as a complete experience, while continuing to receive meaningful updates and improvements afterwards, performance being the key aspect so the game can be enjoyed on old devices too!

I also stand in support of the Stop Killing Games movement and the idea that players should be able to keep the games they’ve paid for playable.

Early Access notice:

During the Early Access (EA) period profiles may become unstable and unusable, please have patience and provide any feedback you may have - it is always welcome and features might be implemented or changed if they fit the theme of the game.

How to Play & Basic Controls

  • Toggle Dig Mode (D): Click or drag over rock blocks to queue dig locations up to 3 tiles away.

  • Automated Mining: Dudes reach the orders to dig blocks, then return to the hut or workbenches for stamina and depositing ores.

  • Expand & Upgrade: Spend earnings on Upgrades, level up Dudes, equip high-tier Pickaxes, build Ladders (L), and place Torches (T).

Roadmap direction:

  • Steam achievements integration - first priority before launch!

  • Bombs - needs more testing!

  • Mini biomes - obsidian boulders, geode caves

  • Skill tree expansion and balance

  • Lava layer, ores, mechanics

  • Localization - in progress!

  • Events - partly done, needs testing!

  • World modifiers - partly done, needs testing!

  • Frozen biome, ore - done!

  • Cave plants; light and buffs - done!

  • Deep Stone layer, ore variants - done!

  • Animations updated - done!

 

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-3220 / AMD FX-4300 (or equivalent dual-core processor)
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 / NVIDIA GeForce GT 610 (DirectX 11 compatible)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: 64-bit operating system required
    Recommended:
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Quad-Core 2.5 GHz+
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti
    • Storage: 1 GB available space
    • Additional Notes: 64-bit operating system required
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0+ (64-bit)
    • Processor: Dual-Core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: 64-bit OS required
    Recommended:
    • OS: Ubuntu 22.04 LTS / SteamOS 3.0+ (64-bit)
    • Processor: Quad-Core 2.5 GHz+
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 / AMD Radeon RX 550
    • Storage: 1 GB available space
    • Additional Notes: 64-bit OS required
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