HELL IS FUEL is a single-player 3D action roguelite where every attack burns your own life. Shape trails of fire, Recall them through the damned to steal your flame back, build with Brands, and descend through escalating circles and bosses.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“HELL IS FUEL already delivers a complete combat loop and a replayable two-act descent. Early Access is the right way to turn that strong core into a larger game: build each new circle with real players, tune difficulty and build variety from actual runs, and keep expanding what works.”

Approximately how long will this game be in Early Access?

“We expect HELL IS FUEL to remain in Early Access for at least a year while we build additional circles, enemies, bosses and upgrades. The schedule will evolve with the scope of each update and player feedback.”

How is the full version planned to differ from the Early Access version?

“The full version is planned as a complete descent through all nine circles of Hell. We plan to add new biomes, enemies, elites and bosses; deepen the upgrade pool and build variety; expand the audiovisual presentation and cinematics; and continue refining balance, controls and performance. Player feedback will help us choose the strongest ideas and the order in which we build them.”

What is the current state of the Early Access version?

“The current version contains a complete, repeatable 18–22 minute run across two acts: Ash Wastes and Obsidian March. It includes two bosses, escalating hordes, elites, environmental hazards, upgrade-driven builds, and keyboard/mouse and gamepad support. After defeating the Obsidian Bull, players can surface or continue into harder loops.”

Will the game be priced differently during and after Early Access?

“Early Access launches at a low introductory price for the compact two-act version. We plan to increase the price as major circles and systems are added, and again for the full release.”

How are you planning on involving the Community in your development process?

“We will be active in Steam Discussions and use reviews, play data and direct feedback to guide development. We will share updates, test balance changes with the community, and use player response to prioritize new enemies, bosses, upgrades and quality-of-life improvements.”
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About This Game

YOUR FIRE IS YOUR LIFE


HELL IS FUEL is a single-player 3D action roguelite built around one brutal rule: every attack burns your own life. Shape a trail of living fire through the arena, then Recall it through the damned to steal your flame back.


Fight through the Ash Wastes and the Obsidian March, survive escalating hordes, hunt elites and confront the guardian of each circle. Earn Brands that reshape your flame into chain reactions, lingering fire, longer reach and new ways to move.

BURN. RECALL. DESCEND.


  • Spend life to attack. Push your damage too far and your own fire will finish you.
  • Control the line. Shape the path, reposition with Ash Step, then Recall through as many enemies as you can.
  • Build a deadlier flame. Combine Brands that change recovery, afterburn, detonations, range and mobility.
  • Face Hell's guardians. Survive the Cinder Warden, the Obsidian Bull and the elites that stand between them.
  • Keep going deeper. Finish the descent or enter harsher loops with new mutators and the build you've made.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools assisted with source code, in-game and store text, store and library artwork, 3D models, video, music and sound effects. The developer reviewed and edited these materials before inclusion. All content is prepared in advance and ships as fixed assets. No AI content is generated during play, and the game does not connect to AI services.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL 2.0 / OpenGL 4.1 support (Intel UHD 620 or better)
    • Storage: 500 MB available space
    • Additional Notes: Runs at 1280x720 or higher. A gamepad is fully supported but not required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Quad-core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 2 GB VRAM
    • Storage: 500 MB available space
    • Additional Notes: 1920x1080 at 60 FPS on the High quality preset.
    Minimum:
    • OS: Ubuntu 22.04 LTS or SteamOS 3
    • Processor: Dual-core 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: GPU with OpenGL 4.1 / Vulkan support
    • Storage: 500 MB available space
    • Additional Notes: Tested on Steam Deck at 1280x800.
    Recommended:
    • OS: SteamOS 3.5 or Ubuntu 24.04 LTS
    • Processor: Quad-core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 2 GB VRAM
    • Storage: 500 MB available space
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