Hallness is an online co-op VR horror game set in unsettling liminal spaces. Explore impossible environments, physically barricade doors, fumble with flashlights in the dark, and hold your breath in VR as a reactive creature hunts you through impossible, shifting corridors.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hallness is being developed by a solo developer, and Early Access will allow me to improve the game with feedback from real VR players. Player feedback will be especially valuable for refining the atmosphere, physical interactions, enemy encounters, comfort, performance, and overall pacing of the experience.”

Approximately how long will this game be in Early Access?

“I currently expect Hallness to remain in Early Access for approximately 12 to 18 months. However, this timeframe may change depending on player feedback, development progress, and the amount of additional polishing required.”

How is the full version planned to differ from the Early Access version?

“I plan for the full version to include additional areas to explore, expanded environmental interactions, more enemy encounters, improvements to the enemy AI, further story and atmospheric elements, and more polished visuals and audio. I also plan to improve performance, VR comfort, balancing, and overall stability based on community feedback.”

What is the current state of the Early Access version?

“The Early Access version includes the core VR gameplay systems, environmental exploration and interaction, enemy encounters, and the main atmospheric foundation of Hallness. The game is playable, but some areas and systems are still being developed or refined. Players should expect occasional bugs, performance issues, balance changes, and significant improvements throughout Early Access.”

Will the game be priced differently during and after Early Access?

“The price may increase when Hallness leaves Early Access to reflect the additional content, improvements, and overall level of polish added during development. Any planned price changes will be communicated to the community in advance.”

How are you planning on involving the Community in your development process?

“I plan to actively collect feedback through the Steam Community, player reviews, bug reports, and discussions. Feedback regarding VR comfort, performance, interactions, enemy behavior, level design, difficulty, and atmosphere will help guide development priorities. I will also share development updates and communicate important changes throughout the Early Access period.”
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About This Game

Hallness is a virtual reality horror game you can play alone or in online co-op.

You wake up in a place that should not exist: corridors that seem to go on forever, abandoned rooms, and environments that make no sense. Explore, look for a way out, and stay alive while something moves through the halls with you.

HORROR BUILT FOR VIRTUAL REALITY

Hallness is built around making you feel physically present inside its liminal spaces.

Use your hands, move through tight corridors, and react when something gets too close. In VR, even a distant sound or a sudden movement can feel uncomfortably real.

You cannot simply look away from what is coming.

PHYSICAL INTERACTIONS

Everything around you can be handled.

Pick up, carry, throw, and move objects with your hands. Barricade doors, search dark rooms with a flashlight, and deal with physics and ragdolls when a careful plan falls apart.

The room around you can help you survive... or become part of the problem.

EXPLORE ALONE OR WITH OTHER PLAYERS

Enter alone or bring friends with you.

Stay in contact, search different areas, and help each other when things go wrong. Splitting up covers more ground, but it also makes everyone easier to isolate.

Player choices, physics, and the creature's behavior make every session play out differently.

A THREAT THAT REACTS TO YOU

The creature does not follow a fixed route.

It hunts, listens, and reacts to movement, noise, and mistakes. A dropped object, a flashlight beam, or a panicked sprint can give away your position.

Sometimes running is the only option.

Sometimes it leads the creature straight to you.

BEAUTIFUL PLACES ARE NOT NECESSARILY SAFE

Hallness moves between dark liminal corridors and surreal, colorful places that almost feel peaceful.

A quiet room can be a relief... or a warning.

Each area has its own atmosphere, mysteries, and dangers.

KEY FEATURES

  • VR horror for solo play and online co-op

  • Physical interactions built around your hands

  • Objects that can be carried, thrown, and used to barricade doors

  • Flashlights, darkness, and danger that reacts to sound

  • Physics and a ragdoll system

  • A creature that reacts to movement, noise, and player decisions

  • Liminal, dreamcore, and weirdcore environments

  • Sessions shaped by player actions and physics

FIND A WAY OUT

The corridors do not stay the same.

The sounds keep getting closer.

Sooner or later, you will have to turn around.

Welcome to Hallness.

Mature Content Description

The developers describe the content like this:

This game contains mature horror themes, intense frightening scenes, psychological tension, monster attacks, non-realistic violence, ragdoll deaths, corpses, and occasional depictions of blood. It does not contain gore, dismemberment, nudity, or sexual content.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 SUPER 6 GB / AMD Radeon RX 5600 XT 6 GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX-compatible sound card
    • VR Support: SteamVR-compatible VR headset and tracked motion controllers. OpenXR runtime required.
    • Additional Notes: SSD recommended. A stable broadband connection is required for online multiplayer.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-12400F or AMD Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 Ti 8 GB / AMD Radeon RX 6700 XT 12 GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX-compatible sound card
    • VR Support: SteamVR-compatible VR headset and tracked motion controllers. OpenXR runtime required.
    • Additional Notes: SSD and a wired internet connection are recommended. For wireless PC VR, a 5 GHz or faster Wi-Fi network is recommended.
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