A 2–8 player online rule-deduction horror game. Cooperate, outmaneuver your crew, and uncover real safety rules and escape clues. Survive timed rules and unpredictable environmental threats. Optional Infested Mode gives you another reason to question whom to trust.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The fun comes from players interpreting the same instructions differently and sharing what they know. We are using Early Access to see how the rules, pacing, and multiplayer stability hold up in real sessions, then make the game more fun.

Your play sessions and feedback will help us find confusing notices, frustrating rules, and parts of a round that start to drag.”

Approximately how long will this game be in Early Access?

“We currently expect Early Access to last around 6 to 12 months. Rather than rush to meet a date, we want to make sure the game is stable and remains fun across repeated sessions. The timeframe may change with development progress and player feedback.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we plan to improve the visual quality of the characters, items, and maps, while adding more animation, ambient sounds, and sound effects.

We will also keep tuning smaller rules that feel awkward or make the game less fun. Rather than forcing in as much new content as possible, our priority is to make the existing game look, sound, and play better across repeated sessions.”

What is the current state of the Early Access version?

“The current version supports online multiplayer for 2–8 players across six built-in maps. Separate real safety rules from false notices, survive rules that activate periodically and random environmental threats, then escape individually by following sigils, objects, actions, and a final record.

Play co-op with everyone as survivors, or enable optional Infested Mode for groups of at least three. Infested players spend Karma on sabotage items and anomalies. When the round ends, the escapees vote anonymously to identify a suspect.

The game includes proximity voice chat, text chat, pings, a personal safety journal, spectating after death or escape, host settings, support and sabotage items, and seven types of environmental hazard. As development continues, bugs, balance issues, and occasional multiplayer synchronization problems may occur.”

Will the game be priced differently during and after Early Access?

“We plan to offer the game at a lower price during Early Access. The price may increase when the game leaves Early Access as its content and overall quality improve. We will announce any change in advance.”

How are you planning on involving the Community in your development process?

“We plan to gather feedback through Steam Community discussions and bug reports. We will look closely at what players encounter in actual sessions, including hard-to-understand rules, difficulty, the escape process, and multiplayer issues, and use it to guide development priorities.

Updates will be shared through patch notes and development news. We will review feedback carefully and focus on ideas that fit the game's direction and make it more fun, rather than applying every suggestion as-is.”
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About This Game

You are trapped in an unfamiliar facility.

Scattered through its rooms are documents containing the safety rules you need to survive. But not every notice tells the truth. Separate real instructions from convincing lies, and find the objects and clues you need to escape.

Share information with your crew. Help each other. And watch who is hiding what.

READ THE RULES. DOUBT THE PAPER.

Real and false safety notices lie throughout the facility. Find the documents, compare their contents, and decide which instructions to trust.

Rules activate at regular intervals. Before they begin, the genuine documents tied to those rules start to glow. Check the instructions and tell your crew before the warning ends. The words you were just reading now determine whether you survive.

False notices may waste your time. Ignoring a real rule will cost you health.

SURVIVE TOGETHER. CHOOSE YOUR TRUST CAREFULLY.

Use proximity voice chat, text chat, and pings to divide the search and share your discoveries. Clues that are easy to miss alone can reveal a way out when you piece together everyone's records.

But searching for the same exit does not mean making the same choices.

You can share recovery supplies or keep them for yourself. Hand a companion the tool they need, or ruin their plans with counterfeit medicine and sabotage items. Even while helping more people escape, you may not want to miss your chance to leave first.

The tools to interfere with each other remain available even with Infested Mode disabled. You decide whom to help and whom to trust.

THE INFESTED HIDE AMONG YOUR CREW

Enable Infested Mode and some players will blend in with the survivors while hiding their true role.

The Infested search for documents, obey rules, and contribute to escape procedures alongside everyone else. They can spend the Karma they earn to create sabotage items or trigger the facility's anomalies. It is not easy to tell whether the person in front of you is helping the team or preparing their next disruption.

Was that incident a random phenomenon—or someone's plan?

When the round ends, the escapees anonymously vote for a suspect. Correctly identify an Infested and you can defeat their faction. If they remain unidentified, at least one Infested escapes, and the total number of escapees falls short of a majority, the Infested win.

Infested Mode is optional. Choose a round where everyone cooperates as survivors, or one with hidden saboteurs among you.

DANGERS ARRIVE OUTSIDE THE RULES

Knowing when the rules activate does not mean you can predict what the facility will do next.

Lights suddenly fail. Doors move or lock themselves. Rooms fill with toxic gas, and red searchlights pull at your gaze. Something crosses connected rooms, while another presence wakes in the darkness to interrupt your search.

Environmental threats can occur independently of the rule cycle. Some give a warning. Others become apparent only when you encounter them.

Watch your surroundings and listen closely. The route you just took may not be safe on the way back.

ESCAPE IS A PROCEDURE, NOT A DOOR

Even the documents describing your escape contain lies. Compare the records you find to uncover the right conditions.

  • A unique object hidden somewhere in the facility
  • A sigil whose meaning changes each round
  • Carrying, placing, using, or throwing an object
  • Conditions involving your stance, the room's lights, and its doors

Complete the necessary procedures and the final survivor record reveals itself. Follow it to a hidden door, a fracture in the floor, or an exit that opens under your gaze.

Everyone must complete their own escape. One person leaving does not save those left behind.

Work together toward the shared goal of a majority escape. The first person out returns to the lobby and the next round wearing the crown.

SIX FACILITIES. NO SAFE ROUTE.

Explore the Factory, Abandoned Ward, Backrooms, Flooded Underground Laboratory, Night Administration Wing, and Derelict Spaceship.

With different room structures, props, lighting, and routes, each facility makes the same rules a different threat. A danger that was easy to avoid in an open space may cut off your retreat in a narrow corridor. Familiar instructions can become difficult to follow when your surroundings change.

Study the layout and find a path with your crew. The next danger may begin just as you think you have reached safety.

THE SAME ANSWERS WILL NOT LAST

Room layouts, real and false documents, sigils, escape objects, and hazards are recombined each round. The scale of exploration changes with the group size, and the same facility can present a different situation.

Hosts can adjust round length, rule frequency and count, damage, anomaly frequency, map scale, and item quantities. Tailor the settings to your group, from cooperative rounds spent learning the rules to Infested rounds filled with suspicion and competition to escape.

KEY FEATURES

  • Online multiplayer for 2–8 players
  • Co-op with everyone playing as survivors, plus optional Infested Mode
  • Infested roles for groups of at least three, with up to two Infested
  • Document-based deduction to separate real safety rules from false notices
  • Rules that activate at regular intervals and unpredictable environmental threats
  • Cooperation and rivalry through shared information and item use
  • Karma-powered Infested sabotage and an anonymous final vote among escapees
  • Two-stage escapes built around sigils, objects, actions, and a final record
  • Six built-in maps with distinct spaces and atmospheres
  • Proximity voice chat, text chat, pings, and a personal safety journal
  • Individual escapes, a shared majority goal, and a crown for the first escapee
  • Spectating after death or escape
  • Host-controlled difficulty, map scale, and round settings

FINAL NOTICE

Death is permanent for the rest of the round. Escapees and the dead remain as spectators until the result is decided.

Read the records left behind. Listen to your crew. Then decide what to believe.

Every notice was written for your safety.

That does not mean your safety is guaranteed.

Mature Content Description

The developers describe the content like this:

This game contains psychological horror, frightening environments, sudden scares, pursuit by hostile anomalies, and depictions of character death. Players may deceive or sabotage one another using fictional medical items that can cause poisoning, paralysis, hallucinations, or injury. The game does not contain sexual content or graphic gore.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 21H1 or later)
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 500 8GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX-compatible sound device
    • Additional Notes: 64-bit processor and operating system required. A headset and microphone are recommended for voice chat. Provisional requirements pending hardware testing.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 or AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX-compatible sound device
    • Additional Notes: SSD, headset, and microphone recommended.
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