A 2–8 player online co-op rule-deduction horror game. Find real and false safety notices, survive the rules that activate, then solve the sigil, object, and action sequence and follow the final record to escape. Your crew can help. That does not make them trustworthy.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The fun comes from players interpreting the same instructions differently and sharing what they know. We are using Early Access to see how the rules, pacing, and multiplayer stability hold up in real sessions, then make the game more fun.

Your play sessions and feedback will help us find confusing notices, frustrating rules, and parts of a round that start to drag.”

Approximately how long will this game be in Early Access?

“We currently expect Early Access to last around 6 to 12 months. Rather than rush to meet a date, we want to make sure the game is stable and remains fun across repeated sessions. The timeframe may change with development progress and player feedback.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we plan to improve the visual quality of the characters, items, and maps, while adding more animation, ambient sounds, and sound effects.

We will also keep tuning smaller rules that feel awkward or make the game less fun. Rather than forcing in as much new content as possible, our priority is to make the existing game look, sound, and play better across repeated sessions.”

What is the current state of the Early Access version?

“The current version supports online co-op for 2–8 players across six built-in maps. Players distinguish real rules from false notices, survive the hazards, and escape individually by following procedures built around sigils, objects, actions, and a final record.

The game currently includes proximity voice chat, text chat, pings, post-death spectating, session settings, support and sabotage items, and seven types of world hazard. As the game is still in Early Access, bugs, balance issues, and occasional multiplayer synchronization problems may occur.”

Will the game be priced differently during and after Early Access?

“We plan to offer the game at a lower price during Early Access. The price may increase when the game leaves Early Access as its content and overall quality improve. We will announce any change in advance.”

How are you planning on involving the Community in your development process?

“We plan to gather feedback through Steam Community discussions and bug reports. We will look closely at what players encounter in actual sessions, including hard-to-understand rules, difficulty, the escape process, and multiplayer issues, and use it to guide development priorities.

Updates will be shared through patch notes and development news. We will review feedback carefully and focus on ideas that fit the game's direction and make it more fun, rather than applying every suggestion as-is.”
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Planned Release Date: Q3 2026

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About This Game

EVERY NOTICE WAS WRITTEN FOR YOUR SAFETY.

At least, that is what the notices claim.

You and up to seven other visitors are trapped inside a facility that resembles reality but does not appear to belong to it. Search its rooms for safety notices, work out which instructions are real, and obey the right rules when the alarm begins.

Then find a way out.

READ THE RULES. DOUBT THE PAPER.

Real instructions and convincing lies are scattered through every round. A false notice may waste your time. Ignoring a real one will cost you health.

Before a rule wave begins, the notices tied to real rules start to glow. Find them, remember what they say, and tell the others before the warning ends. The rules remain fixed for the round. The paper carrying them may not deserve the same confidence.

SURVIVE WHAT THE FACILITY DOES NEXT

Lights fail. Doors move or lock by themselves. Rooms fill with toxic gas. Red searchlights pull at your gaze. ███ crosses connected rooms, and something else wakes where the lights stay off.

Some dangers arrive with a warning. Others do not belong to the rule schedule at all. Watch the room, listen to your crew, and never assume the path behind you is still safe.

ESCAPE IS A PROCEDURE, NOT A DOOR

Escape instructions are also mixed with lies. Compare the papers you find and identify the correct combination of:

  • a unique object hidden somewhere in the facility,
  • a sigil whose appearance changes meaning every round,
  • an action such as carrying, placing, using, or throwing the object,
  • and conditions involving your stance, the room's lights, or its doors.

Complete the required procedures and one final survivor record reveals itself. Follow it to an exit that did not exist before: a hidden door, a fracture in the floor, or a wound in the wall that opens under your gaze.

Every survivor performs the escape separately. Someone leaving first does not mean the rest of you are safe.

COOPERATE WITH PEOPLE YOU MAY NOT TRUST

Use proximity voice chat, text chat, pings, and your personal safety journal to divide the search and compare records. A majority escape determines the group result, but only one visitor can be first and carry the crown into the lobby and the next round.

Items scattered through the facility include medicine, lights, protective tools, syringes, counterfeit recovery supplies, and black matter that can ruin somebody else's plan. Your companion may be saving the team. They may also be saving one item for themselves.

BUILT TO CHANGE BETWEEN ROUNDS

Room layouts and search density scale with the number of players. Rules, false notices, sigils, escape objects, hazards, and interactions are recombined from the round seed. Hosts can adjust round length, rule timing and count, damage, hazard frequency, map scale, and item quantities.

Learning the game helps. Memorizing one solution does not.

SIX FACILITIES. NO SAFE ROUTE.

Search a factory, an abandoned ward, the Backrooms, a flooded underground laboratory, a public office after dark, and a drifting spaceship. Each built-in map uses its own rooms, props, lighting, and traversal patterns while preserving the same rule-deduction game.

KEY FEATURES

  • Online co-op horror for 2–8 players
  • Real and false safety notices written like an official facility manual
  • Rule waves that turn information into timed survival decisions
  • Two-stage escapes built from sigils, objects, actions, a final record, and hidden exits
  • Proximity voice chat, text chat, pings, a personal journal, and post-death spectating
  • Seven world hazards including blackouts, toxic rooms, ███, lockdowns, and ███
  • Recovery, utility, protective, and sabotage items scattered throughout the map
  • Individual escapes, a shared majority result, and a persistent crown for the first survivor
  • Six built-in maps with layouts and content scaled for the group
  • Host-controlled difficulty, map scale, and round settings

FINAL NOTICE

Death is permanent for the round. There is no revival. Survivors and the dead remain as spectators until the result is decided.

All notices were written for your safety.

This statement has not been verified.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used during development to assist with selected concept images and visual materials, written content, and localization. All AI-assisted output was reviewed and edited by the developer before use. No AI-generated content is created in real time during gameplay.

Mature Content Description

The developers describe the content like this:

This game contains psychological horror, frightening environments, sudden scares, pursuit by hostile anomalies, and depictions of character death. Players may deceive or sabotage one another using fictional medical items that can cause poisoning, paralysis, hallucinations, or injury. The game does not contain sexual content or graphic gore.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 21H1 or later)
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 500 8GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX-compatible sound device
    • Additional Notes: 64-bit processor and operating system required. A headset and microphone are recommended for voice chat. Provisional requirements pending hardware testing.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 or AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX-compatible sound device
    • Additional Notes: SSD, headset, and microphone recommended.
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