A 16-player online party game of betrayal and bad decisions. One of you secretly flies a UFO. Everyone else fights to survive it, and each other. Then the greys show up. Set where real UFO encounters happened. Nobody's safe. Nobody's innocent.

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About This Game

16 players. 1 UFO. Nobody knows who’s flying it.

Fifteen survivors drop into the dark: scared, scrappy, and turning on each other fast. The sixteenth is secretly piloting a UFO overhead, tractor beam charged, picking off targets from above.

Then the greys show up. They don’t care who’s winning or who’s on whose side. They just want everyone, and they’re listening. Every word you say on proximity chat carries in the dark.

Every round rewrites the paranoia. Is that scream a survivor fighting for their life, or bait? Is that shadow above you the UFO lining up a beam, or just a cloud? You won’t know who’s flying the saucer until the light hits you.

Every map is set at the site of a real, famous UFO encounter, built from actual USGS terrain data of the real location. From lonely desert highways to century-old farm towns, you’re walking the same ground where people swore the sky came alive.

  • 16-player online survival with a secret UFO pilot

  • AI grey aliens that see you in the light and hear you in the dark

  • Proximity voice chat. Whisper, plot, betray, just don’t get loud.

  • Maps built on real-world UFO sites and terrain

  • Team up, betray, or go it alone. Bots fill the lobby so you never wait.

Trust no one. Keep it down. Look up.

  • Every round, one player secretly becomes the UFO. They’re your friend right up until they’re not.

  • From above, they see everything: the survivors hiding in barns, the ones sprinting down empty roads, the ones who think they’re safe under a streetlight.

  • Down below, everyone else scrambles to survive them, each other, and whatever crawls out of that beam. Nobody knows who to trust until it’s too late.

  • In round one, the greys are barely worth a second glance. By round five, they’re an unstoppable tide.

  • They come out of the fields, the tree lines and the dark between streetlights. They spot you in the light, hear you when you talk and chase you when you run.

  • Kill the lights, crouch low and hold your breath. Or sprint for your life and hope your stamina lasts longer than theirs.

  • Any round, the UFO seat could be yours. One round you’re sprinting for your life, the next you’re the thing everyone’s sprinting from.

  • As a survivor, you learn how the UFO hunts. As the UFO, you learn where survivors hide. Every round in one role makes you deadlier in the other.

  • Nobody stays the underdog forever, which means nobody’s ever really safe. Including you.

Survivors want each other knocked out. The UFO wants abductions. The greys just want everyone.

  • Three agendas. Zero alliances that actually hold.

  • That survivor who helped you last round? They know exactly where you like to hide. That quiet player who hasn’t thrown a punch? Maybe they’re waiting for the perfect moment to shove you into the beam. Maybe they’re watching from the sky.

Free-for-all: Trust no one. Every survivor is a threat, and every shadow could be the saucer.
Squads of 3: Trust exactly two people. For now.

  • Squads can cover each other, flip off the lights to hide each other, pull a teammate free from a grey’s grip, or drag them away from the beam. Just remember, only one player can be crowned champion.

Either way, someone’s getting left behind.

  • Every round resets the board. New UFO pilot, new threats, new grudges, and maybe a twist: a blackout, a grey swarm, a fog rolling in.

  • Rack up points by surviving, knocking out rivals and landing abductions as the UFO. Be the last survivor standing and the whole lobby will be watching.

  • After round five, one player walks away the undisputed champion. Everyone else gets an award they’ll never live down. Biggest Traitor, anyone?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI Generation Disclosure
Abduction uses generative AI in limited, supporting ways during development — for example, assisting with asset preparation such as converting custom font designs into usable game fonts. All core game design, systems, art direction, and content are created and reviewed by the developer. Generative AI is a tool in the pipeline, not a substitute for the creative work behind the game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1070 (8 GB) / AMD RX 5600 XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • VR Support: Not at this time.
    • Additional Notes: SSD recommended. 64-bit processor and operating system required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060 (8 GB) / AMD RX 6600 XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 70 GB available space
    • VR Support: Not at this time.
    • Additional Notes: SSD recommended. 64-bit processor and operating system required.