Build a fantasy war-band, pack each unit's backpack, and feed your champions to make them monsters. An async-PvP auto-battler: every opponent is a real player's saved army. Five factions, shaped items, commander skills. Forge a new build every run, then climb the ranked ladder.

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Planned Release Date: November 2026

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About This Game

Build a fantasy war-band, pack each unit's backpack, and feed your champions to make them monsters. An async-PvP auto-battler: every opponent is a real player's saved army. Five factions, shaped items, commander skills. Forge a new build every run, then climb the ranked ladder.

⚔️ PICK YOUR FACTION

Five armies with opposing fantasies and their own mechanics:

HIGHCREST — a holy chivalric kingdom: elite knights vs a peasant levy swarm, clerics that bring the fallen back.

THE BONE LEGION — marching undead: a cheap risen horde, a bone-armor wall, and necromancers that raise more mid-fight.

THE BLOODHORDE — a savage monster warband: berserk rage, WAAAGH momentum, brute regeneration.

ELDERWOOD — the moonlit elf court: crit-dancing moonblades behind a thorned grove wall, and a drake that grows up mid-run.

IRONCLAW — dwarves whose runesmiths permanently forge their kin stronger every single battle.

🎒 THE BACKPACK IS THE BUILD

Every unit carries its own 3×3 backpack. Items have real shapes. Pack a two-handed cleaver next to the right relics and adjacency combos light up. Craft items into stronger ones, hand a mage's soul gem to a footman and watch him cast, or build a carry around army-scaling gear.

🍖 FEED YOUR CHAMPIONS

Units level by CONSUMING other units and absorb their traits when they do. Your army isn't a pile of copies; it's a handful of named veterans you've grown all run. Max a unit's level and it ASCENDS into an evolved form.

👑 COMMANDERS THAT GROW

Draft a commander, then draft their skills as you win. fFrom economy engines to army-wide doctrines, including permanent, run-long growth that compounds every round.

🏆 CLIMB THE LADDER

Ranked runs settle Elo against the very armies that beat you. Seasons, per-faction mastery, and a ladder of real players' builds to study and counter.

A run takes around 10 minutes. Lose, learn, and go again. The next build is always one more run away.

🌐 ONLINE BY DESIGN

Every opponent is a real player's saved army. Your army (and your Steam display name) travels to other players' battles, and anonymous match stats help us balance the game. That's it. No ads, no data selling, no tracking. Your Steam ID never even leaves your machine. Questions or data removal: contact@n1ghtmarestudios.com.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some visual assets (character sprites, portraits, arena backdrops, marketing art) and the music were created with generative AI tools (PixelLab, Midjourney), then curated and edited by me. The game's design, systems and balance are my own. No AI content is generated at runtime.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5-2400 / AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: Intel i7 / Ryzen 5
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: Any
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