Break glyphs into radicals, compose them into Chinese characters, and cast every word as a card. An ink-wash roguelike deckbuilder: five script styles, a three-act campaign, hanging characters that live between turns, and verse-linked combos against demons born from corrupted ink.

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Planned Release Date: Q3 2026

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About This Game

Every Character Is a Card

What would you write with "口" and "天"?

In Tian Yu Su you never draw a finished spell — you draw radicals and strokes. Set them into the inkstone, compose a real Chinese character by hand, and let its meaning become an attack, a guard, a transformation or a chained verse. The same pieces can resolve into different characters, and a different character can reshape the whole turn. You are not searching your deck for the one prescribed answer; you are writing the answer this run needs out of the ink and the hand you actually have.

Let a Written Word Live Past the Turn

A completed character does not vanish when it resolves. Hang it on the inkstone and it can become material for the next word, or link with a later character to finish a line of verse. Borrow it, keep it, hold your brush, or gamble on an unfinished composition — every stroke leaves evidence for the turns ahead, and ink-born demons will hunt that evidence down.

Five Scripts, Five Ways to Build

  • Regular — stabilizes each composition and turns structure into protection.
  • Running — carries leftover ink and unfinished cards across turns.
  • Seal — stores what you have already written and reprints that power from the seal casket.
  • Clerical — records a verdict in vermilion and turns repeated auditing into execution.
  • Cursive — converts failed strokes into momentum and reconnects scattered meanings.
These are not stat swaps. Each script is its own character, with its own starting deck, signature relic and three-stage progression.

A Three-Act Codex You Keep Rewriting

Cross the Drought of Torn Scrolls, the Ink Prison of Eroded Steles and the Forbidden Court of the Celestial Codex. Each act boss is visible before you set out, so you choose between the safe line and the greedy line through battles, elites, events, bookshops, treasures, rests and character-forging stations. Beat the act boss, pick a seal with an explicit gain and an explicit cost, then carry the same living deck into the next act.

The Demons Attack Your Language

Enemies do more than cut your vermilion. They eat radicals, swallow hanging characters, stain your draw pile, dry your ink and copy the word you just finished. Read intents, order your targets and build enough redundancy that your engine can restart after it has been broken.

A Living Ink-Wash Scroll

Paper is the light. Corrupted ink is the enemy. Cinnabar is reserved for danger and judgment. Characters, demons, interface, verse cinematics and all three acts obey one tactile language of xuan paper, wet ink bloom and broken brush fibers, and every heavy hit, failed composition and completed verse reads back in brushwork.

The Codex Allows Only One Name for Each Thing

Every meaning it deleted bled out as corrupted ink, and the nameless came back through the gap. You are a character mender walking a three-act world painted on living paper.

Break glyphs into the inkstone. Let the written word become the spell.
This time you are not writing the standard answer — you are writing the stroke that gives the world its names back.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Parts of this game's audio and art were produced with generative AI tools and then reviewed, edited and finished by hand before shipping:

- Music: the background tracks were generated with an AI music tool (Suno) from our own briefs, then selected, trimmed, loudness-matched and looped by hand.
- Sound effects: part of the SFX layers were generated with an AI audio tool (ElevenLabs) and combined with locally synthesised layers, then mixed and balanced by hand.
- Visual effects and some enemy animation frames were AI-assisted and then corrected frame by frame against our approved art direction.
- The marketing key art used for the store capsules and library artwork was generated with an AI image tool, using our own approved character art and real in-game screenshots as references. The trailer narration voice is AI-generated.

No generative AI runs while you play: nothing is generated at runtime, and the game never sends your data to an AI service.

All game design, code, Chinese text, card and character data, the decomposition data behind the composing system, the interface and the calligraphy fonts are human-authored. Every screenshot and all gameplay footage is captured from the real build.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: x86-64 dual-core, 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics with OpenGL 3.3 support (Intel HD Graphics 4000 or newer)
    • Storage: 500 MB available space
    • Sound Card: Any Windows-compatible sound device
    • Additional Notes: Runs on the OpenGL compatibility renderer. Minimum display resolution 1280x720. Mouse and keyboard required; gamepad is not supported.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: x86-64 quad-core, 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU with OpenGL 3.3 support and 1 GB VRAM
    • Storage: 500 MB available space
    • Sound Card: Any Windows-compatible sound device
    • Additional Notes: 1920x1080 fullscreen recommended. Headphones are recommended for the ink, brush and impact audio detail.
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