A town below you, going about its day. Somewhere down in that crowd is your contract. No markers, no arrows, no objective ping - just a scope, a rifle, and the patience to find the right face. Then the hard part: taking the shot before the town notices.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

This game is not yet available on Steam

Coming soon

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game

Where's Waldo. With a rifle.


You don't sneak. You don't pick locks. You don't move. You're already up there when it starts, looking down on a town, and all you do is watch.

Below you a place goes about its day. Traders haggling. Guards walking their loops. People with somewhere to be - and none of them know you're up there.

One of them is the contract.

No markers. No arrows. No hand-holding.


There's no glowing outline on your target. No compass pip. No objective ping.

You get a face and a description. After that you're on your own with a crowd. Watch the patrol routes. Watch who defers to who. Notice the man checking his watch too often. The intel is in the world, not the HUD.

The shot is the easy part


Bullet drop and wind are both real, and the wind shifts through the mission. Close in you can ignore it. Far out it decides the shot. Focus Mode eases everything into slow motion when you need it - but it drains, and knowing when not to use it is the skill.

Then the round lands, and the town starts thinking.

Every shot has a chain


Someone sees the body. They run. A guard hears them. The guard reaches a radio. The radio reaches everyone - and now the whole place is moving for the exits with your target somewhere in it.

Take the witness before the guard. Take the guard before the radio. Or let it go loud and shoot through the panic.

52 faces. 520 cards.


Fifty-two named people live in this world, and every one of them turns up in every city. Same face, different job. The guard in Kandahar is a docker in Hamburg. The woman arguing outside the hotel in Dubai was a refinery worker in Russia.

Two of them are in play on any given contract, drawn at random. Shoot the right one and you take the card. Ten cities, ten cards a face.

Can you catch them all?

Study the shot after you take it


Every kill gets rebuilt in a 3D inspector you can spin, pan and zoom. Entry, exit, the path the round took, how far it travelled to get there.

In development


Scoped Assassin is being built by one person in Unreal Engine 5. The town, the crowd, the alert chain, the ballistics - all of it is in and running, and all of it is being tuned. What's left is scale: the rest of the cities, the full deck, and the nests.

Where this is going


Every level has three firing positions. You start with one. The other two belong to The Accountant - a rival sniper who ignores you completely and works his own contract on a stopwatch. Kill him and you inherit his view.

We are working towards multiplayer. Two players take two of the nests, The Accountant takes whatever is left, and everyone is hunting the same town from a different angle. You cannot shoot each other - but a round cracking past a man's head does something to his aim.

That is the goal. It is not in the game yet.

Wishlist it and you'll know the moment there's something to play.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I'm a severely dyslexic developer. AI tools help me draft and edit written text — like this store page — and everything is reviewed and approved by me. I don't use AI to generate game content: the game is built from licensed asset packs and human-made work.

Mature Content Description

The developers describe the content like this:

You play a contract sniper. The game contains realistic violence — shooting and killing human targets, blood and corpses seen through a rifle scope, with civilians at risk from a missed shot. Scenes include background criminal activity such as drug dealing, occasional strong language, adult humour, and brief incidental nudity glimpsed through windows. No explicit sexual content.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Ti / AMD Radeon RX 5600 XT (6 GB VRAM)
    • DirectX: Version 12
    • Storage: 15 GB available space
    • Additional Notes: 1080p on Low settings. Large crowds are CPU-heavy.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: AMD Ryzen 7 7800X3D / Intel Core i5-13600K
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 4060 Ti / AMD Radeon RX 7700 XT (8 GB VRAM)
    • DirectX: Version 12
    • Storage: 15 GB available space
    • Additional Notes: 1440p. SSD strongly recommended.
Review Filters