Turn into a lamp. Freeze. Pray. One player carries a live bomb and hunts the room — everyone else is furniture. Blend in, hold your nerve, and pass the bomb before it blows. A party game of disguise, panic, and betrayal for 2–10 players (or grab a few and let the chaos fill the rest)

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hide and Fuse is a multiplayer party game, and party games live or die by their community. The core experience is complete and stable — hiding, hunting, bomb-passing, and the statue-drawing system all work and are genuinely fun. But a game like this gets better with every player who joins: more feedback on maps, more balance data, more ideas for props and game modes.

Early Access lets me build the final stretch of the game together with the people actually playing it, instead of guessing what they want. I'm a solo developer, and honest player feedback is the most valuable tool I have.”

Approximately how long will this game be in Early Access?

“Around 6-12 months. The exact length depends on how quickly the community grows and how much feedback shapes the roadmap — I'd rather launch 1.0 when it's ready than rush it.”

How is the full version planned to differ from the Early Access version?

“Planned for the full release:
- More maps (new themed rooms are already in design)
- Steam Workshop support for sharing your statue creations
- More game modes and mutators
- Expanded customization (colors, statue tools, brushes)
- Additional quality-of-life features based on community feedback
- Steam Cloud saves

The core gameplay loop won't change — it's already the heart of the game. Early Access is about growing the content and polish around it.”

What is the current state of the Early Access version?

“The game is fully playable and stable right now:
- Complete core loop: hide as objects, hunt with the bomb, pass it before it blows
- The statue system: eliminated players pose and draw stickman figures that become real hiding spots
- 3 maps, each with its own personality (playhouse, circus, padded crazy room)
- Online multiplayer with private rooms and quick play
- Bots fill empty slots — playable solo or with any group size
- 25 Steam Achievements
- Full controller support, Steam Deck compatible
- 13 languages”

Will the game be priced differently during and after Early Access?

“The price may increase moderately at 1.0 launch as new content is added. Early Access players get the game at the lower price as a thank-you for being here first.”

How are you planning on involving the Community in your development process?

“The community IS the development process for a game like this:
- Discord and r/hideandfuse are where I collect feedback, bug reports, and ideas daily
- Regular playtests with the community before major updates
- Feature voting on what comes next (new props, modes, map themes)
- I'm a solo dev — you'll talk directly to the person who fixes the bug you found 😄
- The funniest community statue creations might get immortalized as official content”
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This game is not yet available on Steam

Planned Release Date: Q3 2026

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About This Game

You are a chair now. Act like it.

In HIDE AND FUSE, one unlucky player gets a live bomb and a simple job: find the humans hiding among the furniture and tag someone before the fuse runs out. Everyone else? You've transformed into a lamp, a potted plant, a suspicious-looking barrel — and you are absolutely, definitely, one hundred percent a normal piece of decor. Nothing to see here.

Until you twitch. Or the bomb-carrier walks a little too close and your nerve cracks and you sprint across the room screaming as a beach ball. Classic.

 Blend in — or blow it

Scan the room, pick a disguise, and hold perfectly still. But the hunter is watching for tells: the object that wobbles when it shouldn't, the barrel that's suddenly in a different corner, the plant that flinched. Hide in a crowd of identical props (safety in numbers!) — or gamble on a lonely spot and hope nobody looks.

 Pass the bomb, pass the panic

Got tagged? Congratulations, you're the hunter now — and the fuse is ticking. Sniff out a hider, tag them, and dump the bomb before it goes off in your hands. The last one standing wins. Everyone else is a smoking crater. It's fine. It's fun. It's fine.

 The tension is the whole point

There's nothing quite like being a fake mushroom while a bomb slowly patrols toward you. Do you hold still and trust your disguise? Do you bolt? The 7-second forced taunt that goes off right as the hunter turns around? That's not a bug. That's the game reminding you it has a sense of humor.

 Built for the group chat

Grab 2 to 10 friends and let the accusations fly. Hit Quick Play and you're dropped straight into the chaos — no dead lobbies, no staring at an empty player list. The room fills up and the round starts. Come for the hiding, stay for the betrayal, screenshot the moment someone panic-jumped for absolutely no reason.

What's in the box:

  • Disguise as any object in the room and hope for the best

  • Read the tells — wobbles, movement, gut feeling — to hunt down the hiders

  • 2–10 players. Quick Play drops you into a match fast; private rooms let you play with just your crew

  • Instant chaos — the room fills up so you're never stuck waiting

  • Emotes, taunts, and one very ill-timed fart (you'll see)

  • Full controller support — couch, handheld, whatever

Note on players: HIDE AND FUSE fills empty slots so matches always start quickly — grab your friends for the full experience, and let the room top itself up when you're short a few.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The posters on the walls of the in-game course were generated with AI.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5
    • Memory: 1 GB RAM
    • Graphics: DirectX 11 or 12 compatible graphics card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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