Rewrite medieval history through bloody siege combat in a fusion of RTS and Grand Strategy genres. Rule, build, and serve your King as a minor lord in medieval Europe. Experience siege, field and naval combat with an unseen degree of brutality.
Recente recensies:
Grotendeels positief (20) - 75% van de 20 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Grotendeels positief (1,452) - 79% van de 1,452 gebruikersrecensies voor deze game is positief.
3 jan 2019

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SPECIALE PROMOTIE! Aanbod eindigt op 4 juni


Recente updates Alles weergeven (91)

9 mei

Big 40% sale & New Update 13

Hey Everyone,

We are very excited to bring you the long awaited update 1.13. In the recent poll - our players indicated that better performance is the top priority, and so we got to work... Over the past month we went through the entire game code line by line. Results have surpassed our expectations - but we`ll let you experience it for yourself.

But first some more good news - sale is here!

The Big MKW sale
And it`s time for the biggest sale on MKW we had after release. At 40% off, and plenty of post-release polish and new content, it`s a great time to join the game. This is the best deal on the game for the next few months, so if you were waiting for a good opportunity to get the game - this is it.

Update 1.13
On average the frame-rate should nearly double for majority of players, and large battles should play out smoothly.

This update also includes couple of cool features - like sharing line of sight with your Kingdom and Allies, as well as greatly improved World Map AI, with higher intensity, and introduction of long range expeditions by AI.

And please keep in mind that with update of this magnitude there might be some issues - but we`ll be sure to hot fix anything reported asap.

We are also looking forward to releasing massive update 1.14 later this month - being able to control AI lords both on the world map and in battles is a true game changer.

And so presenting Update 1.13

  • Major revision of the game code line by line to improve performance
  • Major visual performance boost for low end systems - average from 20 FPS to 40 FPS
  • Major visual performance boost for mid and high-end systems - average from 45 FPS to 70 FPS
  • Major combat performance boost in all situations
  • World Map visual performance increased - with FPS nearly doubled
  • Resolved major lag issue in large town battles
  • Fixed game stopping lag issue during very large battles in all scenarios
  • Fixed visual lag when selecting large number of units
  • Significant performance boost in all situations across the board
  • 20% latency decrease in multiplayer games
  • Fixed common lag spikes when playing on the world map
  • Animations are smoother, and a little bit slower for better presentation
  • Fixed game stopping lag spike when attacking through the gates and other choke-points

  • World map fog of war is revealed by your Kingdom and Allied nations
  • Complete rewrite of the World Map AI
  • World Map AI is a lot smarter, plans it`s attacks better, and does more long range expeditions

  • World map on lowest settings now looks correct without missing trees, rocks and other objects
  • Units now look good during cinematics even on lowest model quality settings
  • Units now properly line up on walls in large town and other scenarios
  • Removed outdated Cant Move Mouse message on the first run of the game
  • Tasking multiple rams on a gate now only tasks one of them
  • Army strength indicator updates right away after adding or healing units.
  • Fixed world map army overlay jumping up and down when moving on the world map

  • Unit movement speed, building construction, and economy is nearly 20% faster on lower game speeds

  • Reduced number of units in battalions by 15%
  • Quality of units on highest settings slightly decreased
  • Reduced fog effect and clouds on the world map
  • Slight downgrade to the look of the fog effect
  • Some effects like fire and smoke are a little bit slower
  • Small downgrade to the quality of trees on the world map
  • Text on unit GUI portraits doesn`t have a shadow and slightly harder to read
22 opmerkingen Meer informatie

30 april

Poll Results and Upcoming Update 1.13

Hey Everyone,

Last month we started a new in-game poll, asking You to decide what you want the team to work on. And the results are in! Hundreds of players have cast their votes in-game and our plan for May and June is now set.

Requests for performance improvements overwhelmingly came on top with several hundred votes.

So it`s set - for the next several weeks we`ll be going through the game code line by line to boost performance as much as possible, especially in large battles. There might be do some minor sacrifices - like reducing number of terrain objects on the world map, and cutting number of units in battalions by a third. All in all - we expect solid results.

The second place in the poll was given to controlling AI lords, and we are working on this right now - with a lot of these elements making it into update 1.13, and more to follow. From shared views, to maintaining good relations with individual lords to be able to issue them commands on the world map. You will also be able to give commands to AI lords on the battlefield.

Thanks again for voting and your feedback! And we hope to bring you massive update 1.13 towards the end of next week.
12 opmerkingen Meer informatie

Over dit spel

Medieval Kingdom Wars brings a fresh perspective to the grand strategy genre, combining world map kingdom management with a full-on real time approach. It`s 1336, the time of the Hundred Years' War

Grand Campaign Awaits

You start the game as a minor noble, in service to your King. With over a dozen nations and over 50 Lords to choose from, each playthrough is truly unique and tells it`s own story.

There are many ways to play the game. The Grand Campaign. Classical RTS skirmish with solo, coop and multiplayer options. And a story driven introductory campaign that introduced the player to the the time period through 9 crafted scenarios.

Redefining the Genre

Everything takes place in real-time, with rogue like game progression - everything you do is constantly saved, even during the battle. There are no second chances, no turns, or multiple reloads.
This is a first game to fuse Fixed Force and RTS gameplay. As you bring your army to battle, you can also set up your siege camp or town, collect resources and train new troops as the battle unfolds.

Brutal Epic Battles

Battles are truly epic - with up to 120 battalions per battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. Includes looting corpses, or taking apart towns for resources.

Manage Towns Up-close

You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Task your peasants, construct buildings and walls, and position your troops. Same time you can also manage everything on the world map.

Complex Tech Tree

Late Middle ages was a time of many technological breakthroughs. The game represents this with complex historical tech tree - with over 240 innovations and local technologies - from religious matters to military and innovative siege tactics.

Feudal Diplomacy

As you improve your lordship, you will engage in complex feudal system within your Kingdom. Serving your King and maintaining relations with your fellow lords, as well as influencing larger European politics.
Eventually you can rebel, and overthrow your King. This opens entire new level of gameplay. As you hire new Lords, divide the land between them, and engage in a complex diplomatic system of European politics.

Beautiful Game World

Beautiful, living and ever changing game world awaits you. The map of Western Europe is complete with nearly 200 towns and hamlets. The towns are enormous and hand-crafted historical reproduction of actual medieval towns.

And last, but not least, you can also expect…

  • Dynamic weather and season changes effecting the gameplay
  • Social component to the grand campaign – with chat and other social features
  • Over 30 units and siege weapons, unique for each nation
  • Wonderful music, using real musical instruments
  • Powerful World Editor and other modding tools
  • Free updates for months after launch
  • Rare indie production value, with the game created by only 3 developers
  • Real time in-game help from volunteer Mods and Developers
…and so much more awaits you.

Free Post Release Content

We want to do a lot more with MKW, and release is just the beginning. Bellow is the planned content for 2019. These expansions are not in any order, as our players get to vote on what they think the team should work in – right from inside the game`s main menu. And please keep in mind - this only lists big projects. There are nearly 200 other smaller things and improvements across the board that are still planned.

  • Adding CoOp to the campaign - including attacking friends or random players towns, armies, or inviting friend or random player to attack AI in your campaign
  • Workshop support, opening up all game files for modders
  • Religion - Chaplain Adviser that oversees religion, elections of Pope, various religious actions that benefit the player`s campaign
  • Complex Trade System - Merchant Adviser that oversees trade - conclude trade agreements, setup trade routes between towns and nations, earn silver, trade goods and reputation
  • Updated victory and information screens - showing all the changes in diplomacy, standing and reward
  • Being able to recruit Lords into your Kingdom
  • Customization of player colours and nation colours
  • Overlay on all unit battalions - that show their portrait, health, status and much more, optional can be turned on and off
  • Several new Diplomatic actions - trade agreements, various alliances, claims
  • Some of the starting lords become female Ladies instead, option to choose Male or Female character
  • New random map terrain sets (fir forests, rural areas, dry lands, desert and more)
  • Expanding tech tree to add another 25 technologies
  • Several new Large town levels (Lisbon, Cagliari, Rome, Florence, Milan)
  • Being able to issue orders to AI Lords during battle, depending on their relations and allegiance
  • Being able to issue orders to AI lords on the world map

If release goes very well, to be added later in 2019

  • Creating unique unit art for each nations unit roaster
  • Creating new town building and wall styles for different nations (including Muslim style, Italian style e.t.c)
  • Expanding world map to feature North Africa, Asia Minor
  • Adding 12 new nations to the game, complete with 50 new lords
  • Expanding tech tree to feature gunpowder advances - allowing recruiting cannons and musketeers in the late game
  • Zombie Mode - a secondary campaign mode, where dead do not stay dead - and armies of undead roam the world map, forcing rules to unite against the Undead plague
  • World Map quests - various random quests to complete on the world map for rewards
  • Town Development Quests - various optional random quests to complete while building up your town
  • Loans - take loans from different factions and characters, or become a banker yourself. Be warned - they will come to collect the debts.
  • Major events during campaign - including Black Death


    • Besturingssysteem: Windows Vista
    • Processor: 2.4 GHz Dual Core
    • Geheugen: 3 GB RAM
    • Grafische kaart: NVIDIA GeForce 670 / Radeon R9 280X
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 5 GB beschikbare ruimte
    • Geluidskaart: DirectX Compatible
    • Aanvullende opmerkingen: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.
    • Besturingssysteem: Windows 7+
    • Processor: 2.4 GHz Quad Core
    • Geheugen: 5 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 970 / Radeon RX 480
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 7 GB beschikbare ruimte
    • Geluidskaart: DirectX Compatible
    • Aanvullende opmerkingen: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.

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