Rewrite medieval history through bloody siege combat and grand strategy. Rule, build, and wage war as one of the minor lords of medieval Europe… Medieval Kingdom Wars redefines Medieval Grand Strategy.
All Reviews:
Mostly Positive (920) - 79% of the 920 user reviews for this game are positive.
Release Date:
Jun 9, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Medieval Kingdom Wars is the game we always dreamed of creating. And doing it right! With the game of this magnitude and complexity we don`t want to be rushed by time or budget constraints, and Early Access allows us to take our time and truly perfect the game.

MKW is our 4th major release, and having successfully released an early access title before - we found Early Access to be amazing when it comes to involving our players in development, to truly make this a community project.

Please keep in mind, that Medieval Kingdom Wars is a work in progress. And while we did our best to eradicate most bugs prior to Early Access launch, it is far from perfect. In addition – as we are adding new player requested features we expect new bugs, and issues to arise.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access for around 12 months, with release late Fall 2018”

How is the full version planned to differ from the Early Access version?

“With the title of this scope and epic scale the difference a year can make is huge. And while on the surface - at least as far as graphics and overall feeling goes - the game will not change much, the underlying gameplay mechanics of the grand strategy portion of the game are to be added, and skirmish balancing will be completely reworked.

In addition a lot more bonus features will be added to the game allowing players to do a lot more with the open ended game world.

And finally our level designers will complete all of the work re-creating 30+ castles and cities of the medieval Europe. This huge workload - never attempted by any RTS game before takes thousands upon thousands of hours.”

What is the current state of the Early Access version?

“With Alpha complete, Medieval Kingdom Wars has a solid foundation in place, and the game is already a lot of fun and stable.

We currently have majority of the campaign features working, as well as the second skirmish game mode with solo/coop/pvp options.

The game is almost asset complete - with majority of art and audio assets in place

Over the next month we`ll be concentrating on adding the last of the world map grand campaign features, working on completing all of the 30+ town levels and putting especial attention to balancing this huge and complex strategy title.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price through the early access - as more and more features are added and the game is nearing the completion price point.”

How are you planning on involving the Community in your development process?

“Our team will do everything in our power to open up the development and commit to weekly updates. We plan to talk with our players directly in-game, and read and reply to almost every forum suggestion and reports. Players will be asked to vote on features proposed by other players, and our team will do our best to add most desired ideas, and features in-game.”
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Recent updates View all (57)

September 13

Our Biggest Update - in two weeks.

Hey Everyone,

As you might have noticed we went into full-on stealth work mode, and haven`t release any new updates for well over a month. And after countless work days we are finally ready to set a reease date for the upcoming update.

This will be our biggest update for MKW ever, and will completely transform the experience. We were planning to release this update in two parts, but instead decided to release it all at once at the very end of September.

So lets go over the main features of this awesome update.

DirectX 11 & new game engine
As of you might know - we have been working on this for nearly a year. This is a total engine rewrite, including updating the graphics code from DirectX9 to 11, among so many other things. And while you will only notice a small difference in graphics for now (we still need to enable all the cool DX11 effects and filters), but the difference in performance is huge! In addition we have fixed numerous startup issues with the game that effected some players for years. And finally - we are adding option to play the game in windowed mode and to change resolution right in the main options menu.

Story Driven Tutorial Campaign
One of the main problems for MKW was terrible on-boarding experience with a nearly useless tutorial. Over a third of all new players never got to finish the tutorial and would give up on the game. We decided to take the most radical solution, and come up with one of the best tutorials seen in the genre.

A full feature tutorial campaign with 9 scenarios covering almost every aspect of gameplay. I`m sure even our veterans will learn a few things. And instead of a long dry tutorial, we decided to go all the way - and create a story driven campaign, with complex plot and hundreds of lines of fully voiced dialogue, historically accurate narrative and beautiful cinematics. For these of you who might have played KW2B campaign - it`s similar, but taken to the next level.

And with this update we`ll be releasing this tutorial campaign in full, with English voice acting.

And in conclusion - once again I hope our loyal and hardcore fans will forgive us this delay. We are almost there:)
9 comments Read more

August 27

Regarding Delays - Work on Tutorial Campaign

Hey Everyone,

As you might have noticed it`s been a month since our last update, and we wanted to explain the delays.

One of the main problems for Medieval Kingdom Wars so far has been bad on-boarding experience for our players. To share some stats - over a third of all new players never got to experience the campaign and usually quit the game after an hour with our current crappy placeholder tutorial.

And in order for us to properly finish the Early Access period, without rushing the game out for release, we really had to take a step back and solve this major problem.

The only solution is to create a very detailed and fun tutorial campaign, that hooks the players onto the game with the very first mission, and then over several hours covers every aspect of the campaign gameplay. And this is just what we have been busy working on. An 9 scenarios campaign, fully voiced, immersive with great story-line, with much higher quality and level of detail
(than our current placeholder tutorial)

I`m happy to say that a lot of progress has been made already, and we should be finished by the end of the month.

I hope our loyal and hardcore fans will forgive us this delay. I can only imagine how much you guys want to see new updates, including diplomacy and so much more. But unfortunately we have to take this step back to create a new tutorial campaign - as without it the production timeline would suffer.
16 comments Read more
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About This Game

Medieval Kingdom Wars brings a fresh perspective to the grand strategy genre, combining it with a full-on real time approach, and daring to go where few strategy games have ventured before… Redefining Medieval Grand Strategy, by combining historical accuracy, a huge living and changing world, and historical quests, all in a real-time environment. Build your cities, wage your wars, serve your king, and experience siege combat with a degree of brutality never seen before

Innovative Real-Time Strategy with a single player grand campaign and solo/co-op multi-player modes

A grand campaign that puts the player in charge of a lordship entangled by domestic and international politics

The bloody siege combat of the period, with numerous survival elements and brutal historical realism. Includes looting corpses and hunting rats to feed your starving garrison

Realistic, medieval siege combat with intricate stronghold construction, and over 30 siege weapons and units

Featuring the most detailed and beautiful maps seen in this genre. The world map covers all of Western Europe

  • Beautiful and Dynamic World Map
  • Incredible Historical Accuracy
  • Complex Economic Survival Model
  • Control Enormous Cities
  • Weather and Seasons Change
  • Powerful World Editor (Workshop support to be added prior to full release)

And so much more awaits you...

System Requirements

    • OS: Windows Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GT 530 / ATI Radeon HD 6570
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.
    • OS: Windows 7+
    • Processor: 2.4 GHz Quad Core
    • Memory: 5 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.

What Curators Say

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