Death is dying, and five hives are fighting over the rot that's left. A trading card game about insects you grow from parts, a card at a time. Plant a parasite in an enemy creature, seed it with spores until it changes sides, or just break it and race your opponent to the pieces.

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Over dit spel

Hive & Harvest is a trading card game where a creature isn't a single card. You build it across the match from living parts, every piece visible on the table, and when it dies those parts don't leave the game. They fall into a graveyard both players dig through, which turns every kill into a gift for your opponent.

Build your creatures, part by part

Start with a Core, then attach mouthparts, shells, and organs until it's a threat. Or metamorphose it into an entirely different threat. Everything sits face-up, so you can read exactly what an enemy creature does and go after the one piece holding it together.

Turn the graveyard into a supply line

Every creature that dies scatters its parts into the shared Mulch. Harvest the weapons off your enemy's dead and race them for the best pieces before the pile empties. Or infect your enemies with spores to eventually Bloom them and let them fight for your side.

Four ways to build, four different games

Fuse two cards into a single monster, bolt on armor you can strip off and refit later, graft permanent upgrades across a swarm, or plant parasites inside enemy creatures. The discipline you commit to changes how every match plays.

Five factions at war over a dying world

Death is dying. The forest floor is the entire world, and the rot that has always fed it is failing. Command ant-legions, armored beetle exo-smiths, venomous wasps, silk-spinning spiders, or a spreading fungal mind, each one a full deck with its own way to win.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Most of the art for Hive & Harvest has been initially generated by AI models, which has then been manually edited to achieve the desired tessellation look.

Coding of the game involved AI models for the purpose of quality control.

Systeemeisen

Windows
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows 10 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Geheugen: 4 GB RAM
    • Grafische kaart: Dedicated graphics card
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10/11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
    • DirectX: Versie 12
    • Opslagruimte: 3 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Steam OS 3
    • Processor: Zen 2 4c/8t, 2.4-3.5GHz
    • Geheugen: 4 MB RAM
    • Grafische kaart: 8 RDNA 2 CUs, 1.6GHz
    Aanbevolen:
    • Besturingssysteem: Steam OS 3
    • Processor: Zen 2 4c/8t, 2.4-3.5GHz
    • Geheugen: 8 MB RAM
    • Grafische kaart: 8 RDNA 2 CUs, 1.6GHz
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