A fast, brutal katana action-roguelike. Chain combos, dive-cancel through 23 nightmare foes across 12 descending chapters. Curses, loot, and endless mode reshape every run. One blade. No retreat.

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Planned Release Date: August 2026

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About This Game

SHADOW RUNNER

The signal breaks. No commands left — only the hum of something older. Your blade answers first.

SHADOW RUNNER is a fast, unforgiving action-roguelike about one runner, one katana, and a descent that doesn't let you back out.

Cut with intent

A combat system built for expression, not button-mashing:

  • Three-phase combos that flow into aerial dives and ground plunges

  • Dive-cancel and dash to rewrite your spacing mid-fight

  • Sub-weapons — drone, grenade, knife, disc, tether, skull — swap to fit the run

  • Hit-pause and slow-mo that make every clean kill land

No two runs the same

  • Curses — opt into penalties for stacked rewards; reshape the rules of a run

  • Loot & gear with affixes, set bonuses, and game-changing uniques

  • Upgrades & shrines drafted between waves

  • Challenge arenas behind sealed doors for the greedy

Descend

  • 12 chapters from the Corridor to the First Dark

  • 23 enemy types and 4 bosses — the Voidlord, the Sovereign, the Forge, the Eye

  • Endless mode — how deep can you go?

Style

Neon-soaked pixel carnage, hand-tuned game feel, and a fully procedural audio engine. One blade. No retreat.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Shadow Runner uses AI image-generation tools to create a portion of the game's 2D visual art. AI was used as a starting point for:
• Store assets — capsule, header, and marketing images.
• In-game illustrations — chapter cutscene art and non-interactive background/scene imagery.
• Achievement icons.

All AI-generated images were produced with commercial text-to-image models (Midjourney / Stable Diffusion / DALL·E), then reviewed, edited, composited, and color-corrected by the developer before shipping. Pixel-art sprites, all gameplay elements, UI, visual effects, audio, and code are hand-authored and not AI-generated. Audio is procedural (Web Audio), not AI.

The game contains no live/runtime AI: nothing is generated on the player's machine during play, and no player data is sent to any AI service.

The developer has confirmed the generated images do not depict real, identifiable people or third-party IP, and holds commercial-use rights under each tool's license.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-4000 / AMD FX-6300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000, hardware acceleration
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i5-7400 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: Any dedicated GPU (GTX 750 / RX 460)
    • Storage: 1024 MB available space
    Minimum:
    • OS: Ubuntu 20.04 / SteamOS 3 (64-bit), glibc 2.31+
    • Processor: Intel Core i3-4000 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 GPU, Mesa driver (Intel HD 4000)
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 22.04 / SteamOS 3
    • Processor: Intel Core i5-7400 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU, Mesa/proprietary
    • Storage: 1 GB available space
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