You're a handyman paid by the job. You show up to renovate an apartment and your bowels show up with you. Assemble furniture, mop floors, battle your own guts. An absurdist roguelike where water is currency, toilet paper is treasure, and dignity is optional.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Toiletocalypse is a systems-driven roguelike built around replayability and unlock progression. Early Access lets me tune the balance (economy, event frequency, shift-length scaling) against real player data instead of a spreadsheet, and lets the community decide which absurd items and events get added next. It's a solo project, so player feedback IS the QA department.”

Approximately how long will this game be in Early Access?

“Hard to give a fixed date. Roughly 12 months, but the game will leave Early Access when I consider it actually finished, meaning when there's nothing sensible left to add, not according to a countdown on the calendar. No DLC planned, everything that's needed goes straight into the game...”

How is the full version planned to differ from the Early Access version?

“More items, events, buffs and jobs. Additional maps and workplaces. More unlockables. Above all, a polished visual layer, I want the full version to simply look nicer. Mod support is being considered, though not guaranteed (depends on whether it can be done in a way that actually makes sense). The core gameplay loop will not change.”

What is the current state of the Early Access version?

“A fully playable core loop: survival stats, QTE-based jobs, the water and boiling system, the phone shop with deliveries and upgrades, random events, meds, unlock progression, day/night lighting, full Polish and English localization including a profanity-free version, keyboard and mouse plus controller support. Shift lengths of 10/20/30 minutes. (Longer runs can be enabled too, but they're unpredictable.)”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is lower. It will increase when the game leaves Early Access to reflect the additional content and improvements. Players who purchase the game during Early Access will receive the full version at no additional cost.”

How are you planning on involving the Community in your development process?

“I'll take Steam discussions seriously. I'm open to suggestions: what to add, what to change, what to cut. The weirdest ideas have the best chance of making it into the game with me.”
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This game is not yet available on Steam

Planned Release Date: August 2026

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About This Game

WELCOME TO WORK. THE TOILET'S OVER THERE.

You're a handyman. The client left the keys, a job list and vanished. Piecework pay: finish a task while you're on the job and you get the cash. Don't finish it, you don't see a single penny. He also told you to answer the phone, something about maintenance supposedly... Trouble is, your guts, bladder and sanity clocked in right alongside you, and all three couldn't give less of a shit about your pay or your work. Toiletocalypse is an absurdist roguelike survival about battling the shits on company time.

DRINK. WORK. SHIT. REPEAT.

Water drops, pressure rises, sanity hangs by a thread. Tick tasks off the list: cleaning, mopping floors, assembling furniture... Every job can optionally be sped up with a QTE, to finish before your body says STOP. You can always drop a job too... Piecework is merciless: cash ONLY for a completed task, and you'll need it to survive the run, because starting items are limited... You'll make it to the toilet, or you'll shit yourself assembling a cabinet. Both options are in the game. One is cheaper.

WATER IS CURRENCY. PAPER IS TREASURE.

The tap in someone else's flat works... until the building management shuts off the water. And they will. After that, only your stash in bottles and jars matters. Water's worth boiling in the kettle... if there's power. Worth washing a dirty dish before you use it... and your hands after a session on the throne. So plan ahead or suffer.

GET CREATIVE WITH ITEMS!

No inventory, no pockets... Two hands for working, crafting and hauling items! Find a recipe that makes your life easier!

A SHIFT IS NEVER QUIET

Random events don't ask for permission: power failures, fuses to fix in the dark, a telemarketer pitching insurance against shitting yourself at work (hang up before it eats your sanity), turbo-shits, bad luck, and a call from management: "we're cutting the water any second now." You've got 30 seconds. Start pouring.

A BROKEN MIND ISN'T THE END... IT'S A STATISTIC.

There's no winning here, though a run can be completed... What there is, is the points grind... Points from every shift carry over after the run and unlock new items, meds, upgrades and events (yes, you unlock new ways to suffer too). Shifts from 10 to 30+ minutes... perfect for short sessions: a short one is a sprint along the edge, a long one is a crisis-management marathon.

WHAT YOU'LL FIND IN THE GAME


  • Run-based roguelike: grind points, unlocks between shifts
  • Two unlock modes: Toiletocalypse (pure RNG: all or nothing) and Roguelike (pick 1 of 3 cards, and every third unlock is a random event!)
  • Juggle water, pressure, sanity and stamina all at once
  • Item crafting: two hands instead of an inventory
  • Optional QTEs to speed up your work
  • Water system: tap water, toilet water, boiling, reserves for the dark days
  • Phone: delivery shop, upgrades, telemarketers and bad news
  • Random events, buffs and debuffs, meds with cooldowns and old roulette pills
  • Day/night lighting: a shift can roll at night, so keep spare bulbs handy (yes, you can shit in the dark)
  • Full gamepad support!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel® Core™ i7 6700HQ
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 960M
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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