An absurd roguelike survival! Drink, work, make it to the toilet! Or don't. Hold on to what's left of your sanity at a job where your own bowels turn on you. Events, buffs, debuffs and a pile of items that help or get in the way.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Toiletocalypse is a systems-driven roguelike built around replayability and unlock progression. Early Access lets me tune the balance (economy, event frequency, shift-length scaling) against real player data instead of a spreadsheet, and lets the community decide which absurd items and events get added next. It's a solo project, so player feedback IS the QA department.”

Approximately how long will this game be in Early Access?

“Hard to give a fixed date. Roughly 12 months, but the game will leave Early Access when I consider it actually finished, meaning when there's nothing sensible left to add, not according to a countdown on the calendar. No DLC planned, everything that's needed goes straight into the game...”

How is the full version planned to differ from the Early Access version?

“More items, events, buffs and jobs. Additional maps and workplaces. More unlockables. Above all, a polished visual layer, I want the full version to simply look nicer. Mod support is being considered, though not guaranteed (depends on whether it can be done in a way that actually makes sense). The core gameplay loop will not change.”

What is the current state of the Early Access version?

“A fully playable core loop: survival stats, QTE-based jobs, the water and boiling system, the phone shop with deliveries and upgrades, random events, meds, unlock progression, day/night lighting, full Polish and English localization including a profanity-free version, keyboard and mouse plus controller support. Shift lengths of 10/20/30 minutes. (Longer runs can be enabled too, but they're unpredictable.)”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is lower. It will increase when the game leaves Early Access to reflect the additional content and improvements. Players who purchase the game during Early Access will receive the full version at no additional cost.”

How are you planning on involving the Community in your development process?

“I'll take Steam discussions seriously. I'm open to suggestions: what to add, what to change, what to cut. The weirdest ideas have the best chance of making it into the game with me.”
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Reviews

“Your paycheck depends on finishing the work. Your dignity depends on finding the toilet.”
The Refund Police

“An incredibly absurd and hilarious survival roguelike set in an office. On one hand, you have to keep up with your work, while on the other, you constantly need to keep an eye on your gut. You drink water, work, look for a bathroom, and repeat the whole thing over and over. Time management and survival pressure are pushed to the limit. Every run randomly generates scenes and items, giving the game plenty of replay value. The dark humor behind the concept makes it increasingly addictive the longer you play. The simple and pleasant pixel art also makes the game easy to pick up. It is still in Early Access, but the core gameplay is already complete, the pacing is tight, and every run is packed with tense and hilarious surprises. If you enjoy unusual roguelikes, this one is definitely worth checking out.”
Recommended – Yuwan Games

“A good pick for anyone looking for a roguelike with an unusually mundane setting and a deliberately absurd premise.”
Recommended – What’s the Score?

About This Game

This is not just a game about running to the toilet.

This is an absurd roguelike survival where you try to survive a work shift in someone else’s apartment before your guts take you down. One shift can be relatively calm. Another can turn into chaos you can’t control. Everything runs on RNG. Everything is possible!

The client left the keys, a task list, and disappeared. You’re paid per job. Finish it - you get paid. Don’t finish it – you get nothing. Your guts came to work with you. They’re the main antagonist.

You start on a random map with different jobs to complete, for example putting up partition walls.

Four bars. One disaster.

Water drops. Pressure rises. Psyche keeps everything together until something goes wrong - and it will. Stamina decides whether you even make it in time. Neglect one and it hits the others.

You search the cabinets like a thief. Starting loot is random. You find tea, unlabeled pills, and expired cola. You drink it and hope this time it’s fine.

There is no inventory. You have two hands. You pick things up by holding a button and craft by instinct. Sometimes you get tea.

Water has quality and temperature. The kettle gets dirty. The pot on the stove can burn. Appliances can burn out. The light bulb dies, and the ladder you need to replace it is sometimes there, sometimes not.

Sometimes work creates more work. To put up a wall you have to carry the materials, build it, and clean up after yourself. To mop the floor you need a mop, a bucket, and clean water. Dirty water won’t clean anything.

The phone works both ways. You order tools and upgrades for this one shift only. Sometimes the administration calls. Sometimes it’s a salesman you have to get rid of.

Coffee + a cigarette thirty seconds apart ends exactly the way you think. Every consumable has its own effect - it either gives you something or takes something away.

A shift is never calm. The lights go out. The water cuts off. Someone tries to sell you something over the phone, or you just get unlucky.

At the end you get a full report: how many times you shit yourself, how many times you clogged the toilet, what mess you left behind, and whether you walked out with clean hands.

There is no winning here. There is chaos and a fight to survive. You earn points for completed jobs and unlock new things with them. After every win the difficulty goes up. If it gets too hard, you can lower it. Next time will be different. Not necessarily better.

What’s under the hood:

  • 4 need bars (water, pressure, psyche, stamina)

  • No inventory, only two hands. Two pockets as an upgrade

  • Instinct crafting, no recipe list

  • Events, buffs and debuffs

  • Phone: shop, deliveries, one-shift upgrades

  • Random starting loot in the cabinets. Different item types: tools, containers, consumables, ingredients and junk.

  • Water with quality and temperature + boiling system

  • Kettle and pot that can break and burn

  • Appliances that can burn out on a power surge

  • Jobs require tools or materials. Some tools can speed them up

  • Optional QTE (3 types). Winning finishes the job instantly. No penalty for not using QTE

  • Speeding up work at the cost of stamina

  • Toilet clogging, toilet paper and its substitutes

  • Hygiene, dirty hands, gloves, shower

  • Day and night shifts

  • Unlock system (RNG or cards)

  • Rising difficulty after wins + option to lower it manually

  • Encyclopedia covering items, buffs/debuffs, events, crafting and water types

  • End-of-shift statistics

  • Runs from 10 minutes to several hours

  • Full controller support

  • Option to censor profanity

IF WINDOWS BLOCKS THE GAME FROM LAUNCHING

The game is not signed with a publisher certificate. It’s made by one person after hours with no budget for that.

Because of this, Windows Smart App Control or antivirus may treat the file as unknown and block it. This is a false positive. It doesn’t matter whether the game is compiled in VM or YYC - the problem affects every unsigned file. The same thing happens with most small indie games. Easy to confirm with a quick Google search.

What to do:

  • Add an exception for the game folder in your antivirus

  • or turn off Smart App Control (Windows Security > App & browser control)

I’ll buy a certificate once the game starts paying for itself. Then the problem will be gone for good.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel® Core™ i7 6700HQ
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 960M
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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