Six kids are torn from their world and dropped into Everbloom, a realm poisoned by the Blight. Build your squad, master fire, ice, and lightning magic, and fight your way through shifting seasons to free everyone the Blight has taken — including your own parents.

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About This Game

Once upon a time, a mischievous girl named Lua was at school with her friends. Then came a blinding flash… and every child was gone.

They wake in Everbloom — a bright realm gone grey, sick with a shadow called the Blight. To find their way home, and free the families the Blight has stolen, six kids must become something more: a squad of young mages, armed with elemental magic and whatever courage they can muster.

Command a squad, not a lone hero. Direct all six kids at once, form them into tactical formations, and counter each enemy's weakness with the right element — fire, ice, or lightning. Chain status effects, exploit formation bonuses, and adapt on the fly as fights escalate.

Every run matters. Explore ancient trial-grounds, a blighted marsh, a maze grown by the Mystic Trees, and a plain of black smoke-towers — each guarded by escalating waves of enemies and capped by a boss fight. Difficulty scales from a gentle Kids mode all the way to Hard, where permadeath is real and the minotaurs don't go easy.

A hub to call home. Between runs, return to a walkable garden hub — train in the glade, sit by the companion campfire, and pet the critters who live there.

A story that remembers what you did. How many families you're able to save — and at what cost — shapes the ending you get. Not every victory feels the same.

Features:

  • Command a squad of six kids, each with their own elemental magic and playstyle

  • Weakness-based elemental combat: fire, ice, and lightning, with burn/chill/chain status effects

  • Formation bonuses that reward smart squad positioning

  • Four difficulty modes, from family-friendly Kids mode to permadeath Hard mode

  • A hand-crafted story campaign across shifting seasonal biomes, plus a secret wave-survival mode

  • A living garden hub between missions

  • Full storybook narration with an ending that reflects how your run went

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pixellab was used to generate some art assets. Claude code was used for backend development.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz (e.g. Intel Core i3 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with OpenGL 3.3 support (e.g. Intel HD 4000 or better)
    • Storage: 500 MB available space
    • Sound Card: Integrated / DirectX-compatible
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 2.5 GHz+
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with OpenGL 3.3+ (e.g. GTX 750 Ti or better)
    • Storage: 500 MB available space
    • Sound Card: Integrated / DirectX-compatible
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