Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat.
Recent Reviews:
Very Positive (36) - 86% of the 36 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,602) - 90% of the 2,602 user reviews for this game are positive.
Release Date:
Aug 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Onward is still in it's infancy in terms of overall design, and game modes. Before the game is considered finished, I want to add more scenarios and environments, improve weapon models and sound effects, and better the user experience throughout early access development. The best way to accomplish this is to get this game out to the public for feedback, so that Onward can be the best game it can be!”

Approximately how long will this game be in Early Access?

“I plan to have Onward in early access for 10 to 12 months.”

How is the full version planned to differ from the Early Access version?

“I would like the full version of Onward to have around 6 to 8 maps, each with day/night modes and dynamic weather, as well as new custom built weapons and characters assets. Once the community has grown and I have stress tested servers, I hope to push the player count up to 12v12. I also want to add a coop "enemy elimination" mode in the future so players can team up together against AI on multiplayer maps, to practice before going to PVP. And lastly I also plan to have deeper steam integration in terms of ranks and achievements.”

What is the current state of the Early Access version?

“The current state of the game has functioning online multiplayer, two maps with day and night modes, one game type, customizable loadouts, equipment ranging from grenades, flash bangs, and night vision, 28 faction specific weapons, and a shooting range to test weapons.”

Will the game be priced differently during and after Early Access?

“There will be an increase in price after Early Access.”

How are you planning on involving the Community in your development process?

“I plan to involve the community while developing this game by having a public Trello Board for all players to vote and decide what priorities/features should be worked on first. I will also conduct weekly
discussions through the Onward Steam Group, and schedule and dedicate time to play alongside others to gather feedback while in game. I will keep players updated with posts on the Onward Steam page, the Onward website, YouTube channel, and VR Subreddits.”
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Recent updates View all (79)

September 24

Oculus Connect 5



Hey guys, MrDeath here,

Oculus Connect 5!
As some of you know, Wer'e currently in San José to attend to Oculus Connect 5!

We'll be here for the event itself and for the Onward VR league grand finals!

The top 4 teams of the 5th season will fight for the first place!



Make sure to watch the grand finals on the 26th via the following links:
YouTube - https://www.youtube.com/vrleague
Twitch - https://www.twitch.tv/vrchallenger
Facebook - https://www.facebook.com/VRLeague

Will you be joining us at Oculus Connect 5?
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September 21

Update v1.3.2

Hey all,

Small patch today with a lot of content focused on spectating/streaming additions, fixes and improvement to put on a great show at the Onward tournament at Oculus Connect 5 next week Sept 26-27. New 2D spectating UI, improvements to tent and VR spectating, improvements to player IK bodies, and more below.



General
  • Competitive Cast/Stream: New UI
  • Competitive Cast/Stream: Added "-novr" launch parameter to launch the game without VR. This only allows you to join games as a spectator
  • Player IK: Added crouched taking a knee animation state
  • VR Spectate: Enabled grenade trails
  • Frag Grenade: Now damages Drones
  • Smoke Grenade: Improved performance
  • Tablet: Increased spacing between "Send" and "Clear" buttons on send uplink screen (prevent accidental clearing)
  • Tablet Hacking: Successful hacking shows enemy locations for 11 seconds (same as before). However, after that timer has expired, you can now hack tablets again to regain the 11 second enemy locations (previously limited to hacking only once ever in a round)

Balance
  • Ballistic Shield: Now lerps rotation faster

Fixes
  • Radio: Fixed not hearing teammate radio voices for a while after being revived
  • Player IK: Various fixes to unhealthy humans
  • Player IK: Suburbia, players on 2nd floor no longer are visible from 1st floor when prone
  • Tablet Hacking: Fixed being able to hack being inconsistent. If a volk player got downed before they ever touched their tablet, their tablet would incorrectly be un-hackable
  • Tablet Hacking: Fixed enemy locations being visible again when swapping hands with tablet
  • Competitive: Fixed objectives not mirroring when host was swapped
  • Ballistic Shield: Fixed swapping hands back and forth rapidly lagging game
  • Suburbia: When spectating, bushes by garage/basketball hoop will no longer be invisible
  • Uplink: Fixed uplink code incorrectly displaying "0000000" for some users
  • Player: Fixed network players spawning with all headgear on
  • Player: Fixed network players spawning with incorrect team skin
  • Player: Fixed being unable to move if in contact with another player when they disconnected.
  • Gun: Fixed network gun positions stuttering when held only by barrel/foregrip
  • Frag Grenade: Fixed laying on a frag to block damage to others not being reliable
  • Tutorial: Fixed empty mags auto-holstering when dropped
  • Tent: Fixed taser shoot particles playing

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
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About This Game

Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat. With dynamic time of day, weather effects, and multiple environments and scenarios, no skirmish will feel the same. With limited respawns, no HUDs, and no crosshairs, players will need their wits and combat skills to survive.

Overview:
  • 5v5 online multiplayer
  • Solo/Coop vs AI
  • 30 different weapons
  • Artifical locomotion
  • Objective based gamemodes


Become fully Immersed in the firefight.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 980

What Curators Say

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