Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat.
Recent Reviews:
Very Positive (24) - 83% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,899) - 90% of the 2,899 user reviews for this game are positive.
Release Date:
Aug 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Onward is still in it's infancy in terms of overall design, and game modes. Before the game is considered finished, I want to add more scenarios and environments, improve weapon models and sound effects, and better the user experience throughout early access development. The best way to accomplish this is to get this game out to the public for feedback, so that Onward can be the best game it can be!”

Approximately how long will this game be in Early Access?

“I plan to have Onward in early access for 10 to 12 months.”

How is the full version planned to differ from the Early Access version?

“I would like the full version of Onward to have around 6 to 8 maps, each with day/night modes and dynamic weather, as well as new custom built weapons and characters assets. Once the community has grown and I have stress tested servers, I hope to push the player count up to 12v12. I also want to add a coop "enemy elimination" mode in the future so players can team up together against AI on multiplayer maps, to practice before going to PVP. And lastly I also plan to have deeper steam integration in terms of ranks and achievements.”

What is the current state of the Early Access version?

“The current state of the game has functioning online multiplayer, two maps with day and night modes, one game type, customizable loadouts, equipment ranging from grenades, flash bangs, and night vision, 28 faction specific weapons, and a shooting range to test weapons.”

Will the game be priced differently during and after Early Access?

“There will be an increase in price after Early Access.”

How are you planning on involving the Community in your development process?

“I plan to involve the community while developing this game by having a public Trello Board for all players to vote and decide what priorities/features should be worked on first. I will also conduct weekly
discussions through the Onward Steam Group, and schedule and dedicate time to play alongside others to gather feedback while in game. I will keep players updated with posts on the Onward Steam page, the Onward website, YouTube channel, and VR Subreddits.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (103)

March 15

Hotfix v1.5.6

  • The scoreboard should now show players you killed in the last round with red skulls.
  • Reduced AI Juggernaut’s overall durability significantly. He now has a little more health than a player, and utilizes body armor, which means he is even more vulnerable to armor piercing rounds and high explosives (M203 Frag, RPG, C4) than bullets.
  • We now prevent M203 Frag grenades and RPGs from firing for five seconds after spawn jail expires. M203 Smoke grenades are now allowed to be fired during spawn jail.
  • Tweak Photon settings a bit to assist players experiencing bouts of network lag.
  • Further reduced network traffic generated by AI, pickups, and gun rotations.
  • Smooth out the motion of the moving targets in Shooting Range for clients.
  • Added launch option to play using our ESL ruleset in Onward.
  • AI will no longer ignore explosions, they will investigate them.
  • AI no longer looks at the floor when investigating sky flares, unless it’s looking directly at a flare that is actually lying on the floor.
  • Pinning a live smoke grenade to your chest holster will no longer fool the AI unless you are moving very slowly with it.
  • Made vote kicking much more responsive to player input. The UI should always respond somehow when you push a button now.
  • You can now only initiate a new vote kick for one player per game round. This does not affect voting in votes that other players have started.
  • Dust storm audio now smoothly fades out when the storm expires rather than abruptly stopping.
  • Fixed an additional player collision bug that popped up.
  • Fix AI on Suburbia (Dusk) sitting idly rather than patrolling.
  • Fix the “Yes” and “No” buttons on the vote kick interface being larger than intended, making them hard to push properly.
  • Fix “in water” status sometimes applying incorrectly on remote clients.
  • Fix for some trees “popping” due to occlusion in Snowpeak.
  • Fixes for some exploits and glitches on Snowpeak.
  • Potentially fixed reports of controllers letting go of your weapon at random.
  • M40A5 bipod no longer glitches out when attempting to deploy it.
  • Fix loss of hand animation when players join the game.
  • Fixed potential memory leak with C4.
6 comments Read more

March 8

Hotfix v1.5.5

  • Reduced network traffic generated by synchronizing player data by 63%.
  • Disabled many “clutter” objects that players could pick up around the maps that were generating some adverse network traffic.
  • Fix player outfits persisting between rounds for spectators, causing players to appear to be wearing the wrong uniform.
  • Added additional “bullet drop” for shotgun slugs.
  • Fixed many objects embedded underground in Shooting Range.
  • Improved hand pose on the SA80.
  • Improved G17 magazine location.
  • Fix some exceptions generated by the spectator outline.
  • Fixed an exception generated by grabbing something that is not a weapon grip.
5 comments Read more
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About This Game

Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat. With dynamic time of day, weather effects, and multiple environments and scenarios, no skirmish will feel the same. With limited respawns, no HUDs, and no crosshairs, players will need their wits and combat skills to survive.

  • 5v5 online multiplayer
  • Solo/Coop vs AI
  • 30 different weapons
  • Artifical locomotion
  • Objective based gamemodes

Become fully Immersed in the firefight.

System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 980

What Curators Say

72 Curators have reviewed this product. Click here to see them.

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