Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat.
Recent Reviews:
Very Positive (37) - 94% of the 37 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,165) - 90% of the 3,165 user reviews for this game are positive.
Release Date:
Aug 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Onward is still in it's infancy in terms of overall design, and game modes. Before the game is considered finished, I want to add more scenarios and environments, improve weapon models and sound effects, and better the user experience throughout early access development. The best way to accomplish this is to get this game out to the public for feedback, so that Onward can be the best game it can be!”

Approximately how long will this game be in Early Access?

“I plan to have Onward in early access for 10 to 12 months.”

How is the full version planned to differ from the Early Access version?

“I would like the full version of Onward to have around 6 to 8 maps, each with day/night modes and dynamic weather, as well as new custom built weapons and characters assets. Once the community has grown and I have stress tested servers, I hope to push the player count up to 12v12. I also want to add a coop "enemy elimination" mode in the future so players can team up together against AI on multiplayer maps, to practice before going to PVP. And lastly I also plan to have deeper steam integration in terms of ranks and achievements.”

What is the current state of the Early Access version?

“The current state of the game has functioning online multiplayer, two maps with day and night modes, one game type, customizable loadouts, equipment ranging from grenades, flash bangs, and night vision, 28 faction specific weapons, and a shooting range to test weapons.”

Will the game be priced differently during and after Early Access?

“There will be an increase in price after Early Access.”

How are you planning on involving the Community in your development process?

“I plan to involve the community while developing this game by having a public Trello Board for all players to vote and decide what priorities/features should be worked on first. I will also conduct weekly
discussions through the Onward Steam Group, and schedule and dedicate time to play alongside others to gather feedback while in game. I will keep players updated with posts on the Onward Steam page, the Onward website, YouTube channel, and VR Subreddits.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive, Oculus Rift, or Valve Index. See the VR Support section for more info.
VR Only

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Recent updates View all (122)

August 21

Hotfix v1.6.7

Hey everyone,

We've been working hard on fixing bugs and we hope this hotfix release will bring a more stable experience to the battlefields of Onward.

In the next hotfix (v1.6.8) we'll see the long awaited maps coming back to Onward as well as some huge RAM/memory gains! We expect the improvements to reduce RAM usage on each map by roughly 3-4 GBs.

Also as a sign of good faith to our competitive community, future updates/patches will only be released on Wednesdays (unless an urgent fix is needed). That way we can react quickly to any issues introduced so weekend matches can go smoothly.

V1.6.7 Changelogs
  • Performed various optimizations and fixes to several maps.
  • Fixed explosions killing players out of range.
  • Rebalanced the MP5 by decreasing its recoil.
  • Fixed molotovs hitting invisible walls.
  • Fixed syringes not working on bleeding players.
  • Holsters now hold the proper number of shotgun shells.
  • Optimized away large performance drops immediately after loading a new map and smaller performance drops when spawning from the tent.
  • Renamed “Uplink Assault” to simply “Assault”.
  • Adjusted the descriptions of Uplink and Assault to be more informative to new players.
  • Fixed the VIP’s game freezing when playing competitive Escort mode.
  • Fixed Escort modes not properly ending and awarding the defending team when the round time limit expires.
  • Changed multiplayer playlist percentages to be based on actual player count instead of lobby count.
  • Made the sky texture in the Snowy main menu look consistent for both eyes.
  • Grabbing helmets in the tent is now more consistent with grabbing other objects in the game.
  • Moved the helmets on the loadout table closer to the center of the table.
  • Fix players being inaudible over the radio if they disconnect from an Assault match and reconnect while it is in progress.
  • Fixed a strange black square appearing on the tablet map after the player is downed.
  • Moved “CORE” above “CO-OP” on the playlist menu.
16 comments Read more

August 9

Hotfix v1.6.6

  • Default grab actions when picking up large items or grabbing foregrips on the Index Knuckles have been reworked. They use a hybrid force / touch grab now, so they require a gentle squeeze to grab, and you have to let go to release with touch. This makes it a lot harder to accidentally pick up things, or accidentally drop things.

  • Performed further adjustment of the crouching animations to fix more unnatural movements.

  • Adjusted range and damage of explosions.

  • Fixed explosions not killing downed players.

  • Fixed an issue where players in the tent could be considered alive, which caused various issues, including rounds not ending properly sometimes due to the game thinking players were still alive.

  • Fixed the flashbang fading effects taking different amounts of time from map to map.

  • Fixed suppression and flashbang effects being affected by post processing, causing them to look different on different maps.

  • Fixed several instances where the tablet map would not display.

  • Cleaned up some rogue objects in all the maps to reduce memory usage.

  • Fix spectator outline effect not properly affecting player models at all distances.

  • Adjusted the description of the virtual gunstock option in the settings screen to explain the option better.

  • Heals are no longer shown as revives in the spectator kill feed.

Known Issue
  • Downfall tablet isn't showing geometry, just player and objective dots.
7 comments Read more
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About This Game

Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat. With dynamic time of day, weather effects, and multiple environments and scenarios, no skirmish will feel the same. With limited respawns, no HUDs, and no crosshairs, players will need their wits and combat skills to survive.

  • 5v5 online multiplayer
  • Solo/Coop vs AI
  • 30 different weapons
  • Artifical locomotion
  • Objective based gamemodes

Become fully Immersed in the firefight.

System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 980

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